Why do publishers still bother with DRM?

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Matt Dellar

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Jun 26, 2011
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The only types of DRM that bug me are the always-online ones and the 3-installs-only ones.

Always online DRM: I have choppy 3G because, believe it or not, some people live in rural areas with the nearest cable or stable wireless signal being more than 15 miles away.

3 installs: I have many, many computers in my house. I have my laptop right now, which I use more than anything, but when a game doesn't work on it, I'll install it on another. Then I get a new computer. I install it on that, thinking it'll be the last time, but then I restart the system and start the game--only to find that I have the wrong type of graphics card. I then have to call customer support to have them remove the rights to the game on one of my computers. Even if the call goes smoothly and the people I talk to have a better knowledge of English than the average monkey, there's absolutely no reason I should have to go through that when all I want to do it play a game that I've already paid $60 for.

CD keys are annoying, but I can deal with them because nothing prevents me from doing so. Any gamer can put in a CD key. Not all gamers can cope with the always-online DRM or the 3 install limit.

Disc checks aren't a big problem. My only problem with them is that my CD drive doesn't work anymore and it would take too long to download an ISO with my 1-40 (average) kbps connection (apparently it's legal if you own the game, but can't play the packaged version).
 

jpoon

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Mar 26, 2009
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Probably because they still foolishly believe that it actually stops people from using a pirated copy...they never learn obviously.