Dumbfish1 said:
<link=http://www.escapistmagazine.com/forums/read/6.105000-The-Impossible-DRM?page=1>I'm pretty sure this thread has been done before.
But yeah, everyone hates DRM
No fair hitting him with a thread from '09.
OT: It's a pipe dream. Developers think they're doing the right thing because it'll somehow magically prevent {A} piracy and {B} the selling of used games via places like Gamestop or other local places (like The Exchange over here). This is a total fantasy and I will explain for why...
{
!} SNAAAAKE!! (Whoops.)
{1} The piracy thing. Oh, developers of media have been so keen on trying to block pirates from stealing their booty, especially in gaming. They involve special codes (cracked), bricked devices (cracked), the always-on net-based DRM (VERY cracked, VERY fast), and even the cut-content idea from Rage (cracked mere days after release, most likely). At least a couple of these ideas are viewed as immoral. I myself will not buy a 3DS on the basis that it's possible to accidentally fuck it up because of the aforementioned bricking. I won't accept that, which is a shame since I'd been so keen to give Ninento money before. Oh well. Still, the point is that the louder developers yell and scream and rant and piss and moan about protection when it's entirely pointless, the more the pirates turn up with "YAR!" and a cracked game. By putting so much into anti-piracy (that doesn't work) technology, companies essentially throw away good money they could've been using on the GAME, that thing they were trying to sell in the first place.
{2} The anti-resell thing. This is ridiculous. Business is meant to be carried out by marketing a product and competing with others in order to create profit. Trying to prevent shops from selling used games essentially farts in the face of economics itself. (Namely, preventing the circulation of an item does more harm than good. It's so self-serving, like alot of things a business does wrong, but that's another story.) All the attempts to prevent resell are basically retarded because it alienates anyone who likes games who are not fucking RICH. A good example would be that I have great income to play with, and so I can just buy as I like, but I have BEEN on the used game wagon and it is a BLESSING to those who haven't been as fortunate as I have in life. Developers prevent game fans from getting what they want at a lower price, basically because they're being dicks and assholes. They don't actually care about the customer. They expect you to buy whether you approve or not of their methods. And ironically...this too brings on the pirates. Piracy was made popular by these questionable acts, and it literally WILL NOT die down until they cool it.
{3} Additionally, Neil Gaiman's opinion over piracy is a very open-minded take on the subject (piracy seen as essentially going to the library and therefore good for opening more fanbase and free advertising). It should be looked up (probably on youtube) at least once.
BOTTOM LINE: What developers and companies need to do, and I say NEED because nothing good will happen otherwise, is back off and calm the hell down about their new special DRMs and lifewise crap-practices. The thing their trying to protect isn't, and they're harming both the customer and themselves. If they'd only try planning
around their perceived losses and use that to HELP their business (totally possible) instead of trying to Fort Knox everything, they'd retain profit and be alot more popular with the fans.