Why do some games think they need to be realistic?

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ArchAngelKira

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Mar 25, 2010
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The reason for America I'm guessing is they want to drive people into the thought of signing up for the army. 4 out of 5 people you meet would play an FPS when their friggin 10. In a nutshell it makes alot of people happy. Army gets their soldiers and developers get they're money and no one gives a damn not even fox news who... Well that speaks for itself
 

Oxford The Cat

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Nov 27, 2010
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I'm annoyed that they haven't gotten realistic enough.


The 2-3 hits to kill people in the Battlefield games, for example.

They've gotten more realistic because a great many of us are striving for more realism.

... though, unfortunately, there seem to be just as many that really are searching for a modded Halflife 2: they want latest gen graphics and 'realistic' weapon skins, but Nintendo gameplay.
 

Michael Hirst

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May 18, 2011
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When realism becomes generic boredom it's a bad thing, like really bad. Call of Duty to me is the wrong type of realism that makes the FPS genre boring as hell, instagib CTF in UT2004 that was fun, carrying all the weapons in Half Life 1 and fighting big bosses was fun. 2 weapons with slow movement and regen health makes a game crawl at a snails pace with no exciting enemies to find and always knowing what lies ahead.

Some good uses of realism are games like Dark Souls which uses realistic weapon motions and physics that make logical sense ie You don't block axes because they're too heavy, dodge them instead, Spears only thrust so side stepping them is how to beat them, if they're in a tight corridor then move the fight elsewhere, this adds depth to the gameplay and prevents the player from just insta-killing the enemies.

I do like a semi realistic art style by which I mean the cahracters are within human proportion but they're heavily characterized, Kratos, Dante and Ezio are good examples of characterization in this way and they're all very memorable characters (even if Kratos is a complete douche)

As for The Legend of Zelda, A Link to the Past and Wind Waker are my favourites. I liked Twilight Princess but the very faded/washed out looking colour pallet was dull and lifeless whereas Wind Waker just popped out and everything was so damn nice to look at (even on a HD TV)

tl;dr If COD represents realism and Mega Man X represents the opposite I know which I'd pick every time you know because Mega Man X is FUN!
 

Techno Squidgy

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because projectiles > hitscans, more challenging, more satisfying, more engaging.
and realistic physics are more fun to break.
for instance the swing glitch in GTA IV. if you drive a car into a certain swing set your car was flung through the sky at a ridiculous speed. Truly hilarious, especially when found by accident.
 

Xanadu84

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In my opinion, anytime someone says, "Games should be (Blank)" as a blanket statement, they are wrong. A lot of fun, innovative, and thought provoking things have come from realism. The problem is when all games do things in 1 way. Games should try more and varied things. And currently, Call of Duty, which has the perfect amount of realism for what it is, is squeezing out the opportunity for games to do different things with so much copying. Chinese food is tasty, and is no less tasty in and of itself just because you have eaten it for every meal for the past 6 months.

Games need to be as realistic as they are now, far less realistic in wilder fantasies, and far more realistic in sense of simulation. There are more possible combinations of notes making songs then there are quarks in the universe. The phase space for games is an incalculable exponent larger then that. There's room for different approaches to realism.
 

bioject

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Aug 12, 2010
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When a developer decides to make a game that costs over 100 million dollars to make, they like to look at the market and appeal to the lowest common denominator. They do this all the time for movies. Realistic-looking games are widely more appealing than something that looks like a cartoon or abstract. I had an argument with a friend once about trying out Team Fortress 2 because of all its great content and gameplay and he wouldn't lay a finger on it only because it wasn't realistic like Modern Warfare 2. Even when I pointed out that realistic games become easily dated and no longer have the realism people originally buy them for, he still wouldn't listen.

I remember people hated Wind Waker because of its art style even though the game still looks amazing today because it wasn't trying to be realistic and I always loved how easy it was to see Link's hilarious cartoony facial expressions.
 

TacticalAssassin1

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Maybe you're playing the wrong games?
Go play Dragon Age or Skyrim or something. Don't complain that Battlefield is too realistic, it's ALWAYS been realistic! It's based around realism!

Cod on the other hand, isn't that realistic. Graphics wise maybe, but gameplay wise. Just no.
 

Netrigan

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I'm not a big fan of realism, which is why Modern Warfare is the only military shooter I play. The new one has a level where you're in a free-fall shoot-out inside of a plane... which seems about as realistic as the one in Saints Row III. It's spectacle pure and simple and it's sure an escape from counting inventory all day long.

Managing an inventory in an RPG, there's realism I can do with escaping :)
 

Vault101

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Sep 26, 2010
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waaaaaaaaaaaaaah I dont liek realism! see! see how "artsy" my taste in games is? arnt i awsome?

ugghh sorry but I realy cant stand thease threads, thers no point, realism has its place, so does styleisation...there you go

thread/
 

Magicmad5511

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May 26, 2011
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The reason people seem to be striving for realism is to immerse the players more. I think this is because it then becomes a setting they can properly see because it actually happens. Also it means they don't have to be as imaginative and can just use real world scenarios in their games instead of actually inventing a proper setting.

In my opinion realism is boring. Realism is all about hiding behind cover because in real life a single bullet will take most people down. I prefer my games colourful, slightly over the top and to make me feel powerful.
The brilliant thing is though that even if it is futuristic or in a fantasy setting it can still be immersive as long as everything is logical enough for people to understand why it's happening. It doesn't have to actually be possibly as long as it makes logical sense.

Either that or you could lose your grip on reality completely and make a crazy game filled with insanity like Saints Row the Third. That can be very fun as well.
The problem comes when you are actually trying to be realistic and fail.
 

Viking67

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May 24, 2011
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bussinroundz said:
andreas3K said:
bussinroundz said:
andreas3K said:
Call of Duty is not realistic. It may look like it is, but the gameplay is no more realistic than Final Fantasy.

One of the best FPSs I've ever played is Operation Flashpoint: Dragon Rising, which is pretty realistic. The realism is the best part, not for its own sake, but because it makes the gameplay really good.

Also, I think Forza Motorsport and Gran Turismo, two of the most realistic driving games around, are doing quite well.

Realism is good, but not everyone likes it, nor should everything be it.
If you think that's realistic, try playing the real Flashpoint games made by Bohemia. OFP: Cold War Crisis/Resistance and Arma2. And yes the old Rainbow 6 games (Raven Shield and earlier) and Ghost Recon 1 were similar to those games, in that they all have MUCH more realism than these big selling mainstream shooters of today.
If I had a decent gaming PC, I would. I'm hoping Arma 3 comes out on consoles, though I know that's improbable. Right now Dragon Rising is the best I can get.
ARMA 3 won't be on consoles. What about the original OFP, Raven Shield and Ghost Recon 1 ? Those are not new games. Maybe you can run those ? If you liked OFP:DR compared to the mainstream stuff, i HIGHLY advise you to try these gems out, if you can.
Totally agree, man. The original OP:FP is one of my favorite games of all time, despite the graphics. Not just the realism, but how open-ended much of it was, particularly the Special Ops missions. Basically: "You are on this large island. Your target is here, and you must do this when you get there. As long as you accomplish the mission, you can do it however you want."

Give it a big boost to replayability, too. I remember one mission where you were trying to sneak into a Russian tank depot, plant some bombs and get out. Or the mission where you get captured and have to figure out a way to escape and make it back to your lines.

Shit, I'm think I'm gonna go play that game right now.
 

Lordmarkus

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bussinroundz said:
Lordmarkus said:
andreas3K said:
bussinroundz said:
andreas3K said:
bussinroundz said:
andreas3K said:
bussinroundz said:
andreas3K said:
Call of Duty is not realistic. It may look like it is, but the gameplay is no more realistic than Final Fantasy.

One of the best FPSs I've ever played is Operation Flashpoint: Dragon Rising, which is pretty realistic. The realism is the best part, not for its own sake, but because it makes the gameplay really good.

Also, I think Forza Motorsport and Gran Turismo, two of the most realistic driving games around, are doing quite well.

Realism is good, but not everyone likes it, nor should everything be it.
If you think that's realistic, try playing the real Flashpoint games made by Bohemia. OFP: Cold War Crisis/Resistance and Arma2. And yes the old Rainbow 6 games (Raven Shield and earlier) and Ghost Recon 1 were similar to those games, in that they all have MUCH more realism than these big selling mainstream shooters of today.
If I had a decent gaming PC, I would. I'm hoping Arma 3 comes out on consoles, though I know that's improbable. Right now Dragon Rising is the best I can get.
ARMA 3 won't be on consoles. What about the original OFP, Raven Shield and Ghost Recon 1 ? Those are not new games. Maybe you can run those ? If you liked OFP:DR compared to the mainstream stuff, i HIGHLY advise you to try these gems out, if you can.
Maybe I could. Where could I get them? I don't know if they still sell those at my local game store.
http://www.amazon.com/Operation-Flashpoint-Game-Year-Pc/dp/B00008K1YM/ref=sr_1_1?ie=UTF8&qid=1321130841&sr=8-1

http://www.amazon.com/Tom-Clancys-Rainbow-Six-Gold-Pc/dp/B00014WM6U/ref=sr_1_1?s=videogames&ie=UTF8&qid=1321130955&sr=1-1 It's also on steam too http://store.steampowered.com/app/19830/?snr=1_4_4__13

http://www.amazon.com/Tom-Clancys-Ghost-Recon-Gold-Pc/dp/B00007LVCH/ref=sr_1_1?ie=UTF8&qid=1321131311&sr=8-1

There's also a ton of player crated content for these games (new maps,campaigns..), so your TRULY getting your moneys worth with them.

You can check here to see if you can run it. http://www.systemrequirementslab.com/cyri/
I'll definitely check those out as soon as I make some more money. Thanks!
Don't buy Flashpoint on Amazon, just get it on Steam for 4 $/? or whatever. Or get the entire franshise (ARMA II included) when the annual Steam sales rolls on in December. I'm planning on picking up Arma III when it arrives this summer. Not because it necessary will be any good and that it will probably murder my processor but it feels better supporting PC-devs than others that gives us the dead hand even if I don't adore the games.

Op. Flashpoint: Cold War Crisis, redubbed Arma: Cold War Assault http://store.steampowered.com/app/65790/
I thought Steam only had Arma 2 and AO ? And is that Cold War Assault the original OFP in the ARMA2 engine ?
Nope, it's still the same game released in 2001. Bohemia released an anniversary patch during the summer and rebranded the game "ARMA Cold War Assault" so people wouldn't think that Bohemia had anything to do with the recent Op Flashpoint games.
 

Aircross

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Jun 16, 2011
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Call of Duty games are realistic?

Regenerating health.
Invisible walls.
One man army (Ramirez! Do everything!).
Destructible brick walls unless scripted.

Realistic, right...
 

Aurora Firestorm

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May 1, 2008
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In some games, realism provides instant immersion. Despite how fun it is, I don't find Team Fortress 2 to be as immersive as its more realistic shooter companions. I like the idea of being able to imagine that I'm there, and I can't really do that with cartoony graphics.

This is inappropriate for scads of games, but it's also very good for the other scads. Depends on the game. Okami would not have been good with realism. Call of Duty would not be good with Wind Waker graphics. There you go.
 

Tazzy da Devil

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Sep 9, 2011
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Nah, I'm not into realism in games. Personally, I like my games to be as far out as possible. I played Ninja Blade a while ago, and a crushed a giant spider with a wrecking ball while wearing pink pinstripes. That's not realistic in the slightest. It was pretty cool though. But sometimes even I agree that some games need more realism. Mostly after I die from a three foot fall, or have used all my ammo on a guy that won't die.

So to sum it up, realism is only good if it adds to the fun, and not just for realism's sake.
 

NickCaligo42

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Oct 7, 2007
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Realism carries certain advantages in making complicated games accessible. Take Skyrim, Red Dead Redemption, Assassin's Creed, Crysis, Half-Life, or Battlefield. All of these are very complex games with a lot of systems overlaid on each other in a very simulator-like way, with a lot of detail in how you interact with the world.

Half of why it works is the realism of the presentation and the relative grounding of the setting around you. When you pick up one of these games, you instantly slip into a mode where you start thinking about solving problems and approaching interactions the way you would in the real world--which means the designers don't have to spend a lot of time explaining things about how the world around you works.

Skinning animals in Red Dead or blacksmithing in Skyrim ends up taking very little to explain. In fact, you didn't even need it explained that there were animals in the first place, did you? In Battlefield, the tactical roles of various weapons and vehicles is easy to recognize, because it's the same as it is in real life--though military hardware is admittedly a... niche interest. Finally, in Half-Life and Crysis, nobody needs physics explained or someone shouting over an intercom to help you recognize the role it might have in problem-solving. You see a buzzsaw laying on the floor, instantly recognize its use with Half-Life 2's gravity gun, and feel all the cleverer for it, giving a stronger sense of satisfaction.

In general I'd say that's why realism and more realistic settings for games have had a big surge of popularity for this console generation over previous ones--it makes very broad games a hell of a lot easier to swallow.

The diminishing returns, I'd say, come from games that're more narrow or abstract in nature.

Sonic the Hedgehog has no business looking realistic, for instance, the core concept behind it being that you're playing a pinball with legs who can also be a buzzsaw--two of the most fun round things imaginable in one character. So it's best to stylize in such a way as to make that even more fun and reinforce the abstract concept. That's probably got a lot to do with why casino and arcade imagery works so well for him. The Kingdom Hearts and Final Fantasy games use very over-exaggerated action mechanics, and so an anime-like style makes them very easy to swallow. Devil May Cry, on the other hand, has very detailed action mechanics, much like being the Tony Hawk of action games in the way it emphasizes combo-building, so it's more realistic in presentation to account for detail, but stylized enough to be recognizably anime-like to account for exaggerations and compliment the pro sports feel.

It all comes down to what you need the style to say about your game, really. Pick the qualities that stand out, then pick a style that compliments them. Sometimes, it happens to be realism.

DarthSka said:
like Zelda. Though it's a fantasy game, the realistic look in Twilight Princess
Twilight Princess? Realistic?

[img src="http://i108.piczo.com/view/2/w/b/g/0/1/m/1/i/j/a/9/img/i206256360_49560_4.jpg" /]

... Huge eyes, plasticy skin... No, still anime. I'd call it more "illustrative" or "painterly" than "realistic," though I'd still attribute those qualities to the Lord of the Rings-ish feel that you seem to get out of it (I never did - when in Lord of the Rings was there a little blue cartoon devil with a goofy hat riding around in someone's shadow?).

I guess it's more detailed than the toon style, the proportions of characters are often more accurate to life, but I never really got "realistic" out of this game. It does work, though, for a lot of the reasons realism worked for some of the games I outlined above, so I guess I gotta give you that. Personally I prefer Skyward Sword's more "Studio Ghibli" visuals, which simultaneously sell the believability and detail as well as the fantastical nature of its world.