This is a game where you have to set goals for yourself.Silentpony said:I have to disagree on the premise this time, Yatzhee. Animal Crossing is not unique. Its unique in the same way that each and every Mass Effect game is unique, but chances are you're the same god damn Shepard saving the same god damn Galaxy from the same god damn Reapers. I played Animal Crossing on a friends handheld and he kept gabbing on about how everything was different each time. And yet, he always knew exactly what to do, when to do it and which kinda creepy mutant animal thing to talk to. There I was roleplaying as the town mayor and my friend was able to, without looking at the screen 'cause he was playing Magic on PS3, tell me exactly what to do to proceed. It didn't feel all that random and unique; I mean fuck, you can read online guides on how to be a good mayor. How is it unique if there is a formula to this?!
To me unique means more than "Oh the fish pond is North instead of South." or "The duck mutant man sells sea shells by the sea shore on Tuesdays, not Thursday! See? unique!"
Maybe the game is too campy and friendly, but I'm not having fun doing the gardening in a game even while i'm neglecting my own garden! Animal Crossing is simply the Sims for toddlers.
If you don't have anything in mind for your village then you will find yourself bored out of your mind.
Catching fish, getting fruit, and nabbing bugs are the basic and most prominent feature of the games.
It's what you DO with it that makes it different.
Case in point I recently visited a town in the Dream Suite that basically turned their village into a ghost town where you have to find out why all the animals are "decapitated" and the mystery behind some girl in a red hood.
This is where the charm of the game comes from.