that eyeball machine made me squeamish than scared.Zhukov said:I didn't.
I think the first game made me jump once when one of those tentacle thingamabobs burst through a window.
The second game had the eyeball machine. Maybe a jump scare or two, can't remember.
I do enjoy the games though. Slaughtering necromorphs by the dozen is fun.
Are you talking about this?Hawk of Battle said:Slightly off topic, but I don't think any games have been actually scary since like, the original Silent Hill and Tomb Raider (no seriously, I actually find Tomb Raider to be one of the scariest, most atmospherically haunting games ever). And I'm not exactly one for much horror myself. Always makes me laugh when friends get me to play like, Fear or Stalker, games they found scary, and then watch as they expect me to be creeped out and terrified of them, only for me to wander through without batting an eye.
Though admittedly I have only played a tiny bit of Dead Space, most I remember was a room with a giant spinning ball in it that was basically a rip off of the engine room from Event Horizon, and some place where a bunch of screaming corpses suddenly appeared out of nowhere for a few seconds before vanishing again. My reaction was the same as the characters, blank stoicism.
I have, and I kinda disagree. If you've got a Detonator with you (the gun that launches grenades and proximity mines that's totally a mining tool) the shooting parts become a cakewalk, even on hardcore. The mines do a ton of damage and one-shot most typical enemies, and I found the ammunition for it to be rather plentiful (especially since you can deactivate and pick up mines that don't get tripped). I went through the game with the Detonator as my primary weapon, and a Pulse Rifle for long range and/or precision shooting for mobs with specific weak points. Never had much trouble at any point.Kroxile said:How many of you have played Dead Space 2 on Hard Core?
Because if you have you know just how dreadful the intense shooting bits are... even if you know where they are and when they are coming up.
Pretty much agree with this. I never found the Dead Space games to be particularly scary, but that doesn't stop me from loving them. Something about the atmosphere, the setting and the gameplay just makes me obsess over them for reasons I can't quite put a finger on.The Rogue Wolf said:I'm not sure Dead Space ever really went for "fear"- more along the lines of "tension" and "suspense".
Oh yes this! Tried hardcore today and died before the first save station i planned to use :/ The fight was intense and every motion terrified me because i knew death was... the end. It made stuff frightening because i cared a LOT about dying. Similar to real life. I feared death.oplinger said:I played it on the hardest difficulty right out of the box is why I found it scary. Ammo was scarce a lot of times, and any conflict was tense.
That's kinda the only reason. I played it on easy, and the atmosphere was not the same at all.
Or when you find a dead necro lying on the ground. After the second time, I just shot any body on the ground.Mikejames said:I think the games could have their moments, like the room with the disjointed "Twinkle Twinkle Little Star," and the more subtle "Make us whole" bits, but a persistent tension didn't really last for me. Partly because Isaac's a walking arsenal before too long, and partly because the jump out of vent attacks really only startled me the first few times.
There's also the concept of less is more. The sound of scratching from inside a locker in Silent Hill, or the somber whispering in Fatal Frame got to me way more than a mutating eviscerated man screaming at the top of his lungs in Dead Space.
This, I was having 'Nam flashbacks during that entire section. I actually really like Dead Space, it's dark and claustrophobic, which is enough for about half of all people everywhere, and has some excellently choreographed jump-scares to boot, a lot of people underestimate the amount of work that goes into a jump-scare.The Rogue Wolf said:I'm not sure Dead Space ever really went for "fear"- more along the lines of "tension" and "suspense". Although I do have to give Dead Space 2 credit for the section where you:
revisit the Ishimura
That was actually a rather inspired section there, and I really wish more of the game had gone for the psychological angle rather than the jumpscares.