Why do you leave a MMO?

Volstag9

New member
Apr 28, 2008
639
0
0
I played guildwars for a while i stayed with it because i had a great guild and great friends unfortantly we stopped playing and went back to our lives and stuff so i never played with them again i tried other guild and most of them were idiots so i left.thats why i quit GW.

so i tried WoW but theres no story and its grind tastic and people were jerks so i left.

Then i got Tabula rasa and i play that occasionally but its not the best and its laggy if u have a bad pc so i might leave.

I tried runescape, maple story and others that friends suggjested but i left because of bad communites bad desingn and other things

At the moment im tryingout CABAL so i might stick with that for a while but im not sure
 

Bobkat1252

The Psychotic Psyker
Mar 18, 2008
317
0
0
I've played many MMO's and I always give up for either A. The game is hit with an overwhelming plague of stupidity, greed, and outright hatred towards a fellow player or B. the game isn't good enough to hold my attention.

I was tempted recently to pick up WOW but I know better, I'm not going down that road again...
 

Mike Fang

New member
Mar 20, 2008
458
0
0
I confess I play WoW, though I admit right now I'm not doing it much, and it has to do with one of the reasons why I've left MMOs; getting to a point that seems impossible to get past because you can't get the help you need. How many times have those of us who have played WoW come face-to-face with this scenario: you're ready to go into a dungeon or take on a quest that requires more than one player, but you can't find anyone to help. It gets to the point where you start alternate characters just to experiment.

Then there are all the other usual reasons: tediousness, lack of a plot (my main reason for leaving Vanguard: Saga of Heroes), or ill-mannered players.
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
I've tried more than a few MMO's over the years, only ever really got into one. That being Earth and Beyond. It may have been the scifi theme and story, or that it at least tried something different in many areas that other MMO's at the time (and most since) seem to refuse to try as if their slogan is "Change is bad". That said, my main beefs with MMOs are thus:

1: Pay to play - Now, it's not that I can't afford to pay 5 to 10 dollars a month, it's just that I don't see why I should have to pay. Yes, I know they need cash to keep the servers up but, in the end, it's like me having to send a check to a factory that makes ping pong balls every time I try to play some ping pong with friends. Most of them overcharge for their monthly fees and they never consider other methods of garnering income.

2: Repetition - This applies to MANY things in the MMO genre. Repetitive gameplay being the big one. Constant and seemingly endless grinding is the most annoying thing about them. When a game becomes a chore it can no longer be called a "game". Likewise, there's the repetitive nature of the design philosophy behind virtually every single MMO. Most follow the exact same formula in design and thusly make me feel like I'm playing the same game as before, just with different names. Then there's the repetitive content. They try to hide it under the guise of being "new", but in the end it's still the same stuff as before only, perhaps, slightly tweaked.

3: Boredom - This stems from the above. When it's the same thing over and over, and there's nothing new, unique, or what was there from the start wasn't particularly deep or engrossing then one really starts to lose interest in the game. When you have to find reasons to play the game beyond just validating paying that months due, then it's become an addiction. Addictions aren't fun.

4: People - Ironic really that we play these games under the idea that we want to play with others. Yet, when we get in the thick of it we start to realize how obnoxious and downright annoying most of the people playing are. MMO's are like a case study in the dark, dirty, and grotesque nature of the human mind when someone is given the ability to do and say what they will to others while remaining completely anonymous. Besides, if I want to socialize with people, I just step out of the house and visit friends or go to a club.

Take these things out of the equation and I might actually enjoy playing them. But then, would a game like that even be an MMO?
 

Meshakhad_v1legacy

New member
Feb 20, 2008
348
0
0
E&B I left because it was dying.

FFXI I left because I just wasn't enjoying it. I gave it plenty of time to get past the boring bits, but I just didn't enjoy myself.

Now I play EVE, and I love it. I can understand why some people would get bored, but I enjoy the game very much.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
Vigormortis said:
1: Pay to play - Now, it's not that I can't afford to pay 5 to 10 dollars a month, it's just that I don't see why I should have to pay. Yes, I know they need cash to keep the servers up but, in the end, it's like me having to send a check to a factory that makes ping pong balls every time I try to play some ping pong with friends. Most of them overcharge for their monthly fees and they never consider other methods of garnering income.
The server costs are just made up by the companies. Even if all subscribers just payed them a dollar each month they could EASILY cover the costs of servers. Take WoW for example. 10 million subscribers, all shelling out 10 bucks a month minimum, equals 100,000,000 dollars a month. I don't think servers cost that much (that was sarcastic, of course they fucking don't). Though, they do have to pay all their employees.
 

Nidenel

New member
Nov 9, 2007
17
0
0
I had a capped and nearly fully merited ninja in FF11 (with great gear and all) but really the only thing that got me to leave was just being busy In real life. I always would justify the time spent playing saying I had nothing better to do. So when I found something better to do it just became natural that I would leave.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
I stopped playing WoW for several reasons...
1) The game got boring, I got sick of grinding and collecting infrequently dropped items from enemies.
2) I don't make friends well online, I don't interact well over the internet, I come across as abrasive and curt, mostly because I tend not to think of people I meet "online" as real people and hence I don't really care about it.
3) My RL friends all played on different servers and weren't working 20 hours a week AND going to school.
 

Xanadu84

New member
Apr 9, 2008
2,946
0
0
Ill try MMOs for a bit, because at first, there interesting to explore. But very quickly, you start doing the same thing over and over, and the fact that theres not a lot of ways to customize your character really gets to me. In most MMO's, you have a single class, and your pretty much forced to take specific skills, and all you can do is make certain kinds of skills more powerful. There balanced by being made simple. I leave the trial and never look back.

Every once in a great while, there will be that old, boring formula done just right. It still has the problems I stated above, but they just manage the perfect Re-enforcement pattern to hook you. Then, I can play for a few months, start realizing what I'm doing, and quit until I forgot enough of the game to try it again. WoW and LotR are like this.

However, GW and DDO, I can always play and enjoy. Theres hundreds and hundreds of distinct character build to mess around with and tune to keep me interested, not merely hooked. So I go on a stint of Guild Wars regularly, and its being free means I never have to technically leave. And DDO is just awesome. You have to actually block, dodge, and swing your weapon into your enemy, making it feel so much more like combat then clicking a button, and you don't regenerate Mana or HP after a battle, so you have to plan ahead a lot more. I do quit it after a few months for a year or so, for the same reason I make fun of those Counterstike or Starcraft obsessives who play every night for years on end: theres a ton of other interesting games out there, and it will do you good to get some variety in your life. The thing about MMOs is that they don't ever end, so you have to quit.
 

Yan-Yan

New member
Jan 13, 2008
178
0
0
AC10 said:
Vigormortis said:
1: Pay to play - Now, it's not that I can't afford to pay 5 to 10 dollars a month, it's just that I don't see why I should have to pay. Yes, I know they need cash to keep the servers up but, in the end, it's like me having to send a check to a factory that makes ping pong balls every time I try to play some ping pong with friends. Most of them overcharge for their monthly fees and they never consider other methods of garnering income.
The server costs are just made up by the companies people who don't know where the money goes. Even if all subscribers just payed them a dollar each month they could EASILY cover the costs of servers. Take WoW for example. 10 million subscribers, all shelling out 10 bucks a month minimum, equals 100,000,000 dollars a month. I don't think servers cost that much (that was sarcastic, of course they fucking don't). Though, they do have to pay all their employees.
Slight adjustment.
 

number2301

New member
Apr 27, 2008
836
0
0
Melaisis said:
number2301 said:
I've left both Eve Online
Just out of total, bland curiosity: How can you get addicted to EVE? I've had many corp and alliance leaders working around the clock to make the number-crunching succeed, but there's a lot of 'waiting around for autopilot' still, even if visiting empire space is a rarity.
Mainly because I like Sci Fi settings and because it was a little bit like Elite. But then I realised it was all about maths, not actual skill or anything.
 

tanitha

New member
Apr 29, 2008
1
0
0
AC10 said:
Take WoW for example. 10 million subscribers, all shelling out 10 bucks a month minimum, equals 100,000,000 dollars a month.
Bear in mind that over half of their subscribers are from China and pay approximately 6c per hour of play and are restricted (if memory serves me right) in the number of hours they are allowed to play per day. I am not disagreeing that they fleece a reasonable amount of revenue from the gaming public, but you are overstating it by a significant amount.

As to why I've left MMOs, it would seem that my reasons mirror those of other posters here.

1. I left Guild Wars with a full set of Collectors' Editions because of the in-game community. Outposts, at the time of Nightfall release, were a cesspool of insults, racism, sexual slurs and the scrapings off the bottom of the barrel. I've logged in once or twice and it seems to have improved, but the love of playing it is no longer there.

2. Why not? Because I discovered World of Warcraft and played that for a very long time. But shifting servers, repeating the same old and stale content have bored me to tears. And whilst I once thought of the raid grind, or the honour grind with disdain; the ease with which things are achievable now in that game is so ludicrous that it feels as if a sock puppet can play it and gear up in a full set of S3. The challenge feels "gone" and thus, I've cancelled that and left because it was too boring and too repetitive and too easy.

3. Which saw me pick up my Lord of the Rings Online subscription once more. Luckily I succumbed to the temptation to buy a Lifetime subscription and I've been really impressed with Turbine's ability to add content and evolve the game. And after World of Warcraft it feels relaxing and enjoyable. Right now I'm taking the time to smell the flowers, read the quest text and enjoy the game, but even so there is the nagging suspicion that I'm missing something. In all likelyhood I'll drop this by the wayside as I'm waiting for Age of Conan.

I have to agree with an earlier poster though, pen and paper is one of the best, most imaginative games out there. I haven't yet found a MMO that can even remotely compare with that. It's likely to remain my game of choice for a long, long time.
 

Melaisis

New member
Dec 9, 2007
1,014
0
0
number2301 said:
Melaisis said:
number2301 said:
I've left both Eve Online
Just out of total, bland curiosity: How can you get addicted to EVE? I've had many corp and alliance leaders working around the clock to make the number-crunching succeed, but there's a lot of 'waiting around for autopilot' still, even if visiting empire space is a rarity.
Mainly because I like Sci Fi settings and because it was a little bit like Elite. But then I realised it was all about maths, not actual skill or anything.
Ah, I can definitely see that, if you're a great fan of the genre, it can be very attractive. After all, what other MMO options is there for sci-fi right now? Star Wars Galaxies? Hah!
 

Vigormortis

New member
Nov 21, 2007
4,531
0
0
AC10 said:
Vigormortis said:
1: Pay to play - Now, it's not that I can't afford to pay 5 to 10 dollars a month, it's just that I don't see why I should have to pay. Yes, I know they need cash to keep the servers up but, in the end, it's like me having to send a check to a factory that makes ping pong balls every time I try to play some ping pong with friends. Most of them overcharge for their monthly fees and they never consider other methods of garnering income.
The server costs are just made up by the companies. Even if all subscribers just payed them a dollar each month they could EASILY cover the costs of servers. Take WoW for example. 10 million subscribers, all shelling out 10 bucks a month minimum, equals 100,000,000 dollars a month. I don't think servers cost that much (that was sarcastic, of course they fucking don't). Though, they do have to pay all their employees.
That's exactly what I meant. They make more than enough to run the servers for any given time. As for paying the employees. Pay them for what? It's not like they spend a lot of effort in making new content. Cause God knows the new stuff isn't original or even remotely close to what I'd call compelling. And I'd bet they make more than enough money with just the game sales to pay for the servers and pay the employees to do what they do. Granted, to keep the servers up for a lengthy amount of time they'd need to have people pay a subscription, but there's no way the cost should exceed a couple of bucks a month.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
nilpferdkoenig said:
AC10 said:
I've played probably 20-30 MMOs, but I think i have video game ADD cause at most I last a few weeks with the game before I get bored...

Except Ragnarok Online for some reason...?

20-30 MMOs? Are we talking like pay 50$ dollars plus 13$ a month or one of those five billion cheesy MMos that you can find on the web like Runescape?
Probably about 10 of those were pay to plays, good point I defiantly should specify that. I don't know why I have such an addition to wasting my money.
 

Weaver

Overcaffeinated
Apr 28, 2008
8,977
0
0
Vigormortis said:
AC10 said:
Vigormortis said:
1: Pay to play - Now, it's not that I can't afford to pay 5 to 10 dollars a month, it's just that I don't see why I should have to pay. Yes, I know they need cash to keep the servers up but, in the end, it's like me having to send a check to a factory that makes ping pong balls every time I try to play some ping pong with friends. Most of them overcharge for their monthly fees and they never consider other methods of garnering income.
The server costs are just made up by the companies. Even if all subscribers just payed them a dollar each month they could EASILY cover the costs of servers. Take WoW for example. 10 million subscribers, all shelling out 10 bucks a month minimum, equals 100,000,000 dollars a month. I don't think servers cost that much (that was sarcastic, of course they fucking don't). Though, they do have to pay all their employees.
That's exactly what I meant. They make more than enough to run the servers for any given time. As for paying the employees. Pay them for what? It's not like they spend a lot of effort in making new content. Cause God knows the new stuff isn't original or even remotely close to what I'd call compelling. And I'd bet they make more than enough money with just the game sales to pay for the servers and pay the employees to do what they do. Granted, to keep the servers up for a lengthy amount of time they'd need to have people pay a subscription, but there's no way the cost should exceed a couple of bucks a month.
Well, if your a blizzard employee, programmer, secretary or tax accountant, you are getting payed a yearly salary. Basically anyone currently employed is on the payroll, whether they are doing anything or not. Kind of like me some days at work, I don't do anything.