I was going to mention this as well, but you beat me to it.Dreiko said:The community is great actually, the problem is that you seem to be too entitled in your approach of it. You seem to devalue the time people have put into the game when you waltz in and expect to kick ass like it's your birthright. That's usually what people who haven't had fun experience with the fighter community usually act like.
In my experience people who are humble in their manner and know the reality of the game often do get positive treatment and are taught how to play.
People always talk about how games like Minecraft are built on the backs of their supportive playerbase but, the fact is, fighting game fans have actually been doing the same thing for over a decade and never get the same credit. Outside of RPGs and adventure games (some of which, frankly, needed walkthroughs just to be played), fighting games have spawned more in depth player written guides and FAQs than any other genre. If you go to Youtube and search for a fighting game you won't find nearly as many silly parody or lame comedy videos as you'll find match videos with commentary, combo videos with transcriptions, and character/system tutorials. There are sites that have been around for decades that exist entirely to be sources of information to players both new and old.
The information and help a new player needs is out there, you just have to look for it and be willing to learn. That right there, however, is the real gate. Most experienced fighting game players love welcoming new members into the scene and showing them the ropes. Heck, one of the best ways to improve your own game is to try to teach things to someone who doesn't know what you do. It helps you break down and understand things you yourself may just take for granted. The issue is the newcomer needs to be interested and willing to learn, not just be coddled and expect to learn "how to win" in an hour. If you approach learning a fighting game with the right mindset and are willing to put in the work, the fighting game community will be there for you. But, of course, there's the stumbling block. It will take time, the right attitude and some work. Not all gamers are prepared for or interested in that, and that's cool. Different strokes for different folks and all that, but that's why fighting games aren't as big as they could (arguably should, in my opinion) be.