Aries_Split post=9.72729.772864 said:
blarggles post=9.72729.771165 said:
The PS3 isn't more powerful that is just marketing Hype. Learn a bit about the hardware and software tools and you realise neither is faster they are both fairly even in capabilities.
They just have different architecture so porting titles from the 360 to the PS3 causes issues. Porting the other way is generally much easier. Which is why you find a lot of companies now leading on the PS3 when creating multi platform games.
Just down to the way memory is managed and the tools at their disposal.
This is bullshit. You obviously know nothing.
I was going to tell you why you were wrong, but sense your so arrogant as to tell someone ELSE to go look at the hardware that I won't even bother.
As to the topic at hand, The 360's programming language XNA, is extremely similar to the PC's. The PS3's architecture isn't hard to use, it's just foreign. Most developers develop on the 360 and port to the PC, or the other way around, and do a quick and dirty port to the PS3, not really optimizing the code nor taking advantage of the hardware.
That's why when a developer takes the time and really works hard on PS3 exclusives, they far out class most of the 360's games.
I am arrogant. Pot, Kettle, Black.
I did go into further detail later on that everyone could understand about why the systems are roughly similar in performance. Lets be honest now. The RSX GPU in the PS3 is virtually a Generation behind that in the 360. And the CPU in the PS3 while amazing at Floating Point Arithmetic doesn't really help hugely in a games environment which is more general.
Add in the other points I said about how the PS3 cores are utilized. And the Memory footprint of the PS3 OS being much bigger than the one used in the 360. PS3 last count I am aware of was 84mb. Likely to be slightly lower now though. However the 360 uses only 32mb for it's OS. Meaning more memory available for software. Which is back onto the unified memory thing and why porting games is difficult but less so the other way around. Oh the SPE's on the Cell also require memory from system ram as they use it for cache. And each is capable of utilizing a further 2mb if I remember correctly. So yeah less memory available still forgot about that.
The CPU thing is actually not too bad. Both systems are multi threaded with the 360 capable of handling 6 threads. PS3 slightly more.
Seriously before you start calling me arrogant. At least read my other posts that I tried to put across so everyone could understand them. I also just wanted to give a general simple answer to say that neither system is better. Just different. Both have their strengths and weaknesses. But in the grand scheme of things they are quite evenly matched when it comes to general gaming hardware capabilities. In other areas the PS3 absolutely flies ahead of the 360 but that isn't in gaming which is the point of this topic.