The main reason I'm not a fan is the huge success it has, I don't mind games doing well, but when it does well to a point, every other developer tries to copy it. This leads to the stagnation people are always on about.
Ok, I cheated a little and discussed this with my co-workers. First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.Grey Day for Elcia said:Alrighty, here's a little demonstration: without using a single subjective example and without including any opinion at all, explain why Twilight is objectively bad. You've stated it numerous times, so surely you can prove it, yes?Signa said:Oh, and congratulations for failing to evolve the discussion, and instead pretend I can't understand simple English. Yes, OBVIOUSLY I don't know what personal taste means, and so I'm arguing with you. That must be it.
This should be good.
Signa said:First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.
You spent half a dozen comments telling me you can define something as objectively bad and can even place into categories of bad, but now you back-flip? I can only imagine your co-workers have shown you some light.Signa said:It is objectively bad
A subjective opinion doesn't make good art. Nothing is good or bad, right or wrong and no art (or anything else, for that matter) is good or bad art. Individuals simply assign those terms to objects and things as their personal, subjective and bias opinion sees fit. Just as individuals define for themselves what is good and bad, so too does the larger community, and this is why certain things are seen as widely good or widely bad (murder, famous artworks, popular music, Hitler, etc., etc.); humans are very alike and 99% of us are so genetically similar that we may as well be clones. In fact, the only reason we as a species survive is community and social engineering. For instance, murder is commonly believed to be 'bad' because if it wasn't, we'd all be dead. Stealing is 'wrong' because no one wants their shit stolen. No one want to be lied to, so lying is bad. Everything you believe and every opinion you posses is formed by your environment and your genetic makeup. So it is really no surprise the vast majority of us agree on what is good and what is bad. It doesn't actually 'make' the things in our world good or bad, mind. No more than thinking yellow isn't a colour makes it vanish. These are all just labels we put on things.Signa said:So now that I've said all that, will you do me the favor and explain back to me how a subjective opinion makes good art? I know I said you can't have good if you have no bad, and you said there is no bad art, but there must be something you have seen that made you say "This is FANTASTIC!" What was fantastic about it, and why was it better than not fantastic?
Ha, that poster is completely true, I hate psych students. I'm not analysing you, I don't know you from a bar of soap. What I was doing was calling you out for using a debating tactic of suggesting my opinion is based on false evidence (wikipedia), you don't show any reason why you think this. Like the way fascists and religious nuts prove their point but saying it in a way that implies everyone agrees and knows what they said to be true.Kahunaburger said:Huh, that's funny.SiskoBlue said:6 years of study and 15 years in the business
Because making broad generalizations about social phenomena without any empirical evidence to back it up and trying to analyze people over the internet is the sort of thing I associate with, well...
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It's a fault of the host system and the lack of dedicated servers. Basically Activision has no idea what a multiplayer shooter needs to function properly.TomLikesGuitar said:Lag is generally based solely upon internet connection, and as far as I can tell, I see no indications that the IW engine (or Treyarch's W@W engine) does anything to induce any sort of lag. If you are experiencing lag it is most likely a fault on the system you are playing on (be it console or PC).Kahunaburger said:I don't know enough about the pros and cons of the IW engine vs. its leading competitors, but I do know that CoD is laggy, glitchy, poorly balanced, and has a low skill ceiling. That does not a good multiplayer shooter make by the commonly accepted standards for multiplayer shooter quality.
Generally not the case. MW2 had several glitches that fundamentally imbalanced multiplayer, and didn't do much about them for quite a while.TomLikesGuitar said:Glitches exist in Call of Duty games just as they do in nigh every single engine that has ever existed in the programming of video games, but Infinity Ward especially does an exceptional job of debugging their games, and there are very few glitches. I actually can't think of a single one that I would consider game-breaking (which is really the deciding factor in calling an engine "broken"). If one ever did exist, I can assure you it was patched relatively quickly by the IW team.
Yeah, I said those weren't engine issues. There're core game design issues.TomLikesGuitar said:As for balance and skill ceiling... neither of these actually have anything to do with the engine at all. I don't really see how there is a balance issue, but anything that could affect balance can be altered by the developer at a whim without changing anything about the engine. That is actual what makes current game engines so amazing. Things that used to require you to go back to source can now be fixed with the click of a mouse. The same can be said of the factors that affect a potential "skill ceiling".
And, much like your coors-drinking friend, I will continue to buy my jeans from the first place in the mall I see where jeans are sold for a reasonable price. That does not mean that there are no commonly accepted standards for the quality of beer, jeans, games, or anything else, that just means that for any product, you will find quite a few people who don't care about the commonly accepted standards for that product and just buy what they're familiar with, what's most convenient to find, and what's advertised the most.TomLikesGuitar said:Also, while beer isn't the best analogy, Miller is the best beer for many people because it fills their personal preferences of taste, cost, and consistency/availability. I prefer Yuengling, which is a different taste, costs a bit more, and is (VERY slightly) less available. In both cases, the beer is doing it's job perfectly and isn't definitively, objectively bad in any way.
I have no shortage of money, but I will choose Yuengling over any other expensive pansy beer in the world because I think it's the best beer. I have a friend who will choose Coors over any other beer in the world and he is in a better economic state than I am.
Thus is the beauty of subjectivity.
Well that all makes sense. I was wondering if I was arguing with a Nihilist. I've tried that philosophy before, and while there are some very logical conclusions, it's too depressing to let it rule my life. Well, I maintain that things are better than you said they are. Go ahead and enjoy your neutral art, I'm going to keep liking both good and bad art.Grey Day for Elcia said:Signa said:First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.You spent half a dozen comments telling me you can define something as objectively bad and can even place into categories of bad, but now you back-flip? I can only imagine your co-workers have shown you some light.Signa said:It is objectively bad
A subjective opinion doesn't make good art. Nothing is good or bad, right or wrong and no art (or anything else, for that matter) is good or bad art. Individuals simply assign those terms to objects and things as their personal, subjective and bias opinion sees fit. Just as individuals define for themselves what is good and bad, so too does the larger community, and this is why certain things are seen as widely good or widely bad (murder, famous artworks, popular music, Hitler, etc., etc.); humans are very alike and 99% of us are so genetically similar that we may as well be clones. In fact, the only reason we as a species survive is community and social engineering. For instance, murder is commonly believed to be 'bad' because if it wasn't, we'd all be dead. Stealing is 'wrong' because no one wants their shit stolen. No one want to be lied to, so lying is bad. Everything you believe and every opinion you posses is formed by your environment and your genetic makeup. So it is really no surprise the vast majority of us agree on what is good and what is bad. It doesn't actually 'make' the things in our world good or bad, mind. No more than thinking yellow isn't a colour makes it vanish. These are all just labels we put on things.Signa said:So now that I've said all that, will you do me the favor and explain back to me how a subjective opinion makes good art? I know I said you can't have good if you have no bad, and you said there is no bad art, but there must be something you have seen that made you say "This is FANTASTIC!" What was fantastic about it, and why was it better than not fantastic?
Your biggest mistake was assuming there was any such thing as truly good or bad. Without us, the words and their meanings wouldn't even exist.
Oh god. You continue to misunderstand concepts. For starters, I'm not a nihilist. Secondly, I didn't say you can't think art is good or bad (I think Shakespeare is as boring as grass growing and is often touted by those wishing to appear smarter than they are, for example). I said art (and everything else in the world) isn't objectively good or bad. I have my reasons for thinking lots of things are good, great, awesome and the reverse. The difference between us, being that I understand my opinion of them doesn't translate to objective rule.Signa said:Well that all makes sense. I was wondering if I was arguing with a Nihilist. I've tried that philosophy before, and while there are some very logical conclusions, it's too depressing to let it rule my life. Well, I maintain that things are better than you said they are. Go ahead and enjoy your neutral art, I'm going to keep liking both good and bad art.Grey Day for Elcia said:Signa said:First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.You spent half a dozen comments telling me you can define something as objectively bad and can even place into categories of bad, but now you back-flip? I can only imagine your co-workers have shown you some light.Signa said:It is objectively bad
A subjective opinion doesn't make good art. Nothing is good or bad, right or wrong and no art (or anything else, for that matter) is good or bad art. Individuals simply assign those terms to objects and things as their personal, subjective and bias opinion sees fit. Just as individuals define for themselves what is good and bad, so too does the larger community, and this is why certain things are seen as widely good or widely bad (murder, famous artworks, popular music, Hitler, etc., etc.); humans are very alike and 99% of us are so genetically similar that we may as well be clones. In fact, the only reason we as a species survive is community and social engineering. For instance, murder is commonly believed to be 'bad' because if it wasn't, we'd all be dead. Stealing is 'wrong' because no one wants their shit stolen. No one want to be lied to, so lying is bad. Everything you believe and every opinion you posses is formed by your environment and your genetic makeup. So it is really no surprise the vast majority of us agree on what is good and what is bad. It doesn't actually 'make' the things in our world good or bad, mind. No more than thinking yellow isn't a colour makes it vanish. These are all just labels we put on things.Signa said:So now that I've said all that, will you do me the favor and explain back to me how a subjective opinion makes good art? I know I said you can't have good if you have no bad, and you said there is no bad art, but there must be something you have seen that made you say "This is FANTASTIC!" What was fantastic about it, and why was it better than not fantastic?
Your biggest mistake was assuming there was any such thing as truly good or bad. Without us, the words and their meanings wouldn't even exist.
Oh great, now you're flip-flopping on me too. Sure, I can think whatever I want, but as you said in your first post, art can't actually be bad. Ok, whatever. I thoroughly enjoyed the exercise in discussing this. I came to some enlightening conclusions.Grey Day for Elcia said:I didn't say you can't think art is good or badSigna said:Well that all makes sense. I was wondering if I was arguing with a Nihilist. I've tried that philosophy before, and while there are some very logical conclusions, it's too depressing to let it rule my life. Well, I maintain that things are better than you said they are. Go ahead and enjoy your neutral art, I'm going to keep liking both good and bad art.Grey Day for Elcia said:Signa said:First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.You spent half a dozen comments telling me you can define something as objectively bad and can even place into categories of bad, but now you back-flip? I can only imagine your co-workers have shown you some light.Signa said:It is objectively bad
A subjective opinion doesn't make good art. Nothing is good or bad, right or wrong and no art (or anything else, for that matter) is good or bad art. Individuals simply assign those terms to objects and things as their personal, subjective and bias opinion sees fit. Just as individuals define for themselves what is good and bad, so too does the larger community, and this is why certain things are seen as widely good or widely bad (murder, famous artworks, popular music, Hitler, etc., etc.); humans are very alike and 99% of us are so genetically similar that we may as well be clones. In fact, the only reason we as a species survive is community and social engineering. For instance, murder is commonly believed to be 'bad' because if it wasn't, we'd all be dead. Stealing is 'wrong' because no one wants their shit stolen. No one want to be lied to, so lying is bad. Everything you believe and every opinion you posses is formed by your environment and your genetic makeup. So it is really no surprise the vast majority of us agree on what is good and what is bad. It doesn't actually 'make' the things in our world good or bad, mind. No more than thinking yellow isn't a colour makes it vanish. These are all just labels we put on things.Signa said:So now that I've said all that, will you do me the favor and explain back to me how a subjective opinion makes good art? I know I said you can't have good if you have no bad, and you said there is no bad art, but there must be something you have seen that made you say "This is FANTASTIC!" What was fantastic about it, and why was it better than not fantastic?
Your biggest mistake was assuming there was any such thing as truly good or bad. Without us, the words and their meanings wouldn't even exist.
That wasn't a flip-flop. Don't try that shit.Signa said:Oh great, now you're flip-flopping on me too. Sure, I can think whatever I want, but as you said in your first post, art can't actually be bad. Ok, whatever. I thoroughly enjoyed the exercise in discussing this. I came to some enlightening conclusions.Grey Day for Elcia said:I didn't say you can't think art is good or badSigna said:Well that all makes sense. I was wondering if I was arguing with a Nihilist. I've tried that philosophy before, and while there are some very logical conclusions, it's too depressing to let it rule my life. Well, I maintain that things are better than you said they are. Go ahead and enjoy your neutral art, I'm going to keep liking both good and bad art.Grey Day for Elcia said:Signa said:First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.You spent half a dozen comments telling me you can define something as objectively bad and can even place into categories of bad, but now you back-flip? I can only imagine your co-workers have shown you some light.Signa said:It is objectively bad
A subjective opinion doesn't make good art. Nothing is good or bad, right or wrong and no art (or anything else, for that matter) is good or bad art. Individuals simply assign those terms to objects and things as their personal, subjective and bias opinion sees fit. Just as individuals define for themselves what is good and bad, so too does the larger community, and this is why certain things are seen as widely good or widely bad (murder, famous artworks, popular music, Hitler, etc., etc.); humans are very alike and 99% of us are so genetically similar that we may as well be clones. In fact, the only reason we as a species survive is community and social engineering. For instance, murder is commonly believed to be 'bad' because if it wasn't, we'd all be dead. Stealing is 'wrong' because no one wants their shit stolen. No one want to be lied to, so lying is bad. Everything you believe and every opinion you posses is formed by your environment and your genetic makeup. So it is really no surprise the vast majority of us agree on what is good and what is bad. It doesn't actually 'make' the things in our world good or bad, mind. No more than thinking yellow isn't a colour makes it vanish. These are all just labels we put on things.Signa said:So now that I've said all that, will you do me the favor and explain back to me how a subjective opinion makes good art? I know I said you can't have good if you have no bad, and you said there is no bad art, but there must be something you have seen that made you say "This is FANTASTIC!" What was fantastic about it, and why was it better than not fantastic?
Your biggest mistake was assuming there was any such thing as truly good or bad. Without us, the words and their meanings wouldn't even exist.
this.Kahunaburger said:Because it isn't very good, has an obnoxious fanbase, and is (arguably unfairly) blamed for a lot of problems with modern shooters?
what about the author basing bella off herslf?twilight is bad based alot of things inlcuding being a self glorified fanfiction filled with a crappy romance plot and mary suesTomLikesGuitar said:Lag is generally based solely upon internet connection, and as far as I can tell, I see no indications that the IW engine (or Treyarch's W@W engine) does anything to induce any sort of lag. If you are experiencing lag it is most likely a fault on the system you are playing on (be it console or PC).Kahunaburger said:I don't know enough about the pros and cons of the IW engine vs. its leading competitors, but I do know that CoD is laggy, glitchy, poorly balanced, and has a low skill ceiling. That does not a good multiplayer shooter make by the commonly accepted standards for multiplayer shooter quality.
Glitches exist in Call of Duty games just as they do in nigh every single engine that has ever existed in the programming of video games, but Infinity Ward especially does an exceptional job of debugging their games, and there are very few glitches. I actually can't think of a single one that I would consider game-breaking (which is really the deciding factor in calling an engine "broken"). If one ever did exist, I can assure you it was patched relatively quickly by the IW team.
As for balance and skill ceiling... neither of these actually have anything to do with the engine at all. I don't really see how there is a balance issue, but anything that could affect balance can be altered by the developer at a whim without changing anything about the engine. That is actual what makes current game engines so amazing. Things that used to require you to go back to source can now be fixed with the click of a mouse. The same can be said of the factors that affect a potential "skill ceiling".
Both are subjective, though, and many people would disagree with you.
Personally, I believe the game is just as balanced as any game that has to struggle to maintain balance, and is even more-so than many others like it.
As for the skill ceiling... I have a friend who gets on the top of the leaderboards every. single. game. I personally like to play other games, so I play CoD about once a week. I've been playing all sorts of games for my whole life, so I usually don't do much more than go positive, but he is constantly getting better and better KDR's and whatnot and has shown no signs of stopping. A skill ceiling indicates that there is a point that everyone will reach where they can no longer get any better at the game, and yet I find 99% of players to be leagues worse than him (I'd place myself in about the top 30%.).
But like I said, neither are exclusive to the engine itself any more than Team Fortress's balance and skill ceiling (which I believe to be much worse than CoD's) are exclusive to the Source engine; both are subject to how the player would like their game.
Also, while beer isn't the best analogy, Miller is the best beer for many people because it fills their personal preferences of taste, cost, and consistency/availability. I prefer Yuengling, which is a different taste, costs a bit more, and is (VERY slightly) less available. In both cases, the beer is doing it's job perfectly and isn't definitively, objectively bad in any way.
I have no shortage of money, but I will choose Yuengling over any other expensive pansy beer in the world because I think it's the best beer. I have a friend who will choose Coors over any other beer in the world and he is in a better economic state than I am.
Thus is the beauty of subjectivity.
EDIT:
1. Romeo and Juliet was NOT the first story with that basic story arch.Signa said:So why is Twilight bad art you ask? Because art is constantly imitating itself. Twilight itself is nothing more than a copy of other works from Dracula (vampires) and Romeo and Juliet (forbidden lovers).
2. Millions of entertainment mediums have done Vampires, but it is naive to compare something like Nosferatu to something more modern like Let the Right One in.
3.
Excuse me while I vomit for a moment. What kind of weirdo plays games for "artistic value". When you put it like that, you sound like a pretentious twat.HeWhoFightsBosses said:A. There are people who would rather play COD than games that have more artistic value
Did you just compare Portal to Call of Duty?m It's not like they're similar in any way, apart from both being first person.LilithSlave said:Though that's not why I dislike it so much as just being the fact it is a first person shooter. Though I do at least hold a higher opinion of Portal than Call of Duty.
You know what, I'm done with you. You've been insulting from your first post where you attacked that guy on the first page. You say that murder and Hitler aren't objectively bad, and then you misquote me to discredit me, question my upbringing, and my question my comprehension of the English language. Like I said, I enjoyed the exercise in dealing with you, but you've lost as far as I'm concerned. I'm not going to waste my time if your outlook on life is as neutral and bleak as you suggest.Grey Day for Elcia said:That wasn't a flip-flop. Don't try that shit.Signa said:Oh great, now you're flip-flopping on me too. Sure, I can think whatever I want, but as you said in your first post, art can't actually be bad. Ok, whatever. I thoroughly enjoyed the exercise in discussing this. I came to some enlightening conclusions.Grey Day for Elcia said:I didn't say you can't think art is good or badSigna said:Well that all makes sense. I was wondering if I was arguing with a Nihilist. I've tried that philosophy before, and while there are some very logical conclusions, it's too depressing to let it rule my life. Well, I maintain that things are better than you said they are. Go ahead and enjoy your neutral art, I'm going to keep liking both good and bad art.Grey Day for Elcia said:Signa said:First off, I know full well you've given me a fool's errand, because it is impossible to define something objectively when it's based off of something as subjective as art.You spent half a dozen comments telling me you can define something as objectively bad and can even place into categories of bad, but now you back-flip? I can only imagine your co-workers have shown you some light.Signa said:It is objectively bad
A subjective opinion doesn't make good art. Nothing is good or bad, right or wrong and no art (or anything else, for that matter) is good or bad art. Individuals simply assign those terms to objects and things as their personal, subjective and bias opinion sees fit. Just as individuals define for themselves what is good and bad, so too does the larger community, and this is why certain things are seen as widely good or widely bad (murder, famous artworks, popular music, Hitler, etc., etc.); humans are very alike and 99% of us are so genetically similar that we may as well be clones. In fact, the only reason we as a species survive is community and social engineering. For instance, murder is commonly believed to be 'bad' because if it wasn't, we'd all be dead. Stealing is 'wrong' because no one wants their shit stolen. No one want to be lied to, so lying is bad. Everything you believe and every opinion you posses is formed by your environment and your genetic makeup. So it is really no surprise the vast majority of us agree on what is good and what is bad. It doesn't actually 'make' the things in our world good or bad, mind. No more than thinking yellow isn't a colour makes it vanish. These are all just labels we put on things.Signa said:So now that I've said all that, will you do me the favor and explain back to me how a subjective opinion makes good art? I know I said you can't have good if you have no bad, and you said there is no bad art, but there must be something you have seen that made you say "This is FANTASTIC!" What was fantastic about it, and why was it better than not fantastic?
Your biggest mistake was assuming there was any such thing as truly good or bad. Without us, the words and their meanings wouldn't even exist.
Why is this a new concept for you? Did you grow up to this point in time honestly believing you could "work out" how good or bad other people's favourite bands were? Their taste in art? What video games they like? I hate to be the one to break it to you, but your perception of good and bad doesn't translate to some universal truth.
Go ahead, next time you wanna think something like Twilight or Call of Duty is objectively bad, try to come up with just one reason why that is true, with pure science--no opinion and no subjective bias. You said it yourself: "You can't objectively judge something as subjective as art." Have your own tastes, believe in your own idea of what makes art good or bad (we all do), but don't for a second try to tell others they're not free to do the same, or that they are any less right than you.
Which is funny, because I haven't once said life is bleak. You do seem to make things up a lot.Signa said:I'm not going to waste my time if your outlook on life is as neutral and bleak as you suggest.