Bags159 said:
Zaik said:
Bags159 said:
Does oblivion fall under hated RPGs? I love Oblivion. I must have like 30 characters. It has a lot of flaws surely (stiff animations, weird NPC reactions, amazingly observant guards, etc) but it does a lot right IMO.
Although, it's the only single player RPG I've played, so I don't have much comparison.
Yes, Oblivion counts. There's a loud group of Morrowind fanboys that hate it for lots of really odd reasons. This picture says it a bit better than I can without writing an article on it.
That's what it's missing! Realistic travel times! Hah, funny comic. I wouldn't touch the game if there was no fast travel.
Yep, Oblivion's fair game, all right. I should know, I prefer Morrowind by a wide margin. There's a variety of reasons why I found Oblivion disappointing by comparision, but that's for another topic. Suffice it to say I found Oblivion far less immersive than Morrowind...and it wasn't because of fast travel
Back on-topic, I think part of the reason is how most modern AAA RPG titles are presented during development, particularly ones that are open world or emphasize "choice." Players hear the devs talking about how you can go anywhere and do anything, which evokes grand visions of what they hope the game will be. People figure that with modern gaming engines, they're capable of reaching the fabled Holy Grail of open-ended RPG gaming, consisting of a game world of near-infinite scale and scope and millions of NPCs, each with their own elaborate backstory and personality. When they finally get their hands on the finished product they realize that you actually cannot "go anywhere and do anything." Indeed, sometimes new titles actually further restrict character choice than previous ones did.
DISCLAIMER: I think Bethesda and Bioware are some of the finest RPG developers in the business. I am huge fans of their respective series. The following is meant to be somewhat satirical, but contains elements of truth nonetheless.
A new game by Bethesda? Bet you they're going to lop off another four or five skills from the previous iteration to make it more "streamlined." Want to explore those mountains over there? Sorry, you can't. They're actually cleverly disguised invisible walls. Want to kill that guy over there? Sorry, he's an important quest character, the best you can do is knock him unconscious. Hey wait a minute, how come lots of people sound the same? Oh, it's because they blew the voice budget hiring Patrick Stewart/Liam Neeson, leaving a total of four voice actors or so. Oops, guess you're going to have to reset the game now because you got stuck on a bookshelf. Guess you should have saved before that, huh?
A new game by Bioware? Oh boy! I can't wait to walk down narrow corridor segments that have been obviously copy-pasted together to create environments. Yep, those are some pretty landscapes in the distance, too bad I can't actually go there. Ah, but dialogue and morality choices are where things really shine, right? Yes, I can't wait to choose between living saint, emotionless robot and total douchebag options. What choice!
To summarize (consider this the tl;dr part), I think option #4 plays the largest role, but perhaps it could be alleviated if the devs didn't get everyone's hopes up so high.
EDIT: I guess I indirectly pointed out some of the things I didn't like about Oblivion after all
