Why does everyone hate the Sewer Levels?

searanox

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Some sewer levels can be memorable and fun, but they are few. Generally it boils down to visually uninteresting and repetitive environments, drawn-out gameplay mechanics that grow boring way too quickly, and and a maze-like structure making it difficult to find your way without a map.
 

Graustein

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Narrow passages, samey environments, and I find that in JRPGs the monsters are annoyingly strong, although that might be just me. Oh, and they're brown. And they don't resemble any real-life sewer I ever heard of.
You know what's worse than Sewer Levels? Water Levels. I can think of only one water level that didn't piss me off, and that was the one in MOTHER 3.
 

Sgt. Dante

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crimson5pheonix post=9.74789.846614 said:
They're also in games where they thematically shouldn't be, like Lost Kingdoms. It was an action RPG card game set in a pre-medival fantasy world... with a sewer level.
Baulders gate for the PS2 had a sewer level.

they're usually long, samey passages and so many games have them, they just scream uncreative. instead of coming up with a good reason for being in the sewers they're usually just a way to get from a to b. at least in baulders gate you had to deal with a rat problem and save captured townsfolk from the sewer dungeons.
 

Frybird

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It's funny that, in really life, i've never even saw a sewer from the inside....

But i guess it's the only thing more boring than a typical sewer level
 

DYin01

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Oct 18, 2008
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Sewers are boring! That's why they suck. Long tubes with a little bit of murky waters and lame creatures (usually rats or comparably lame creatures). It's not fun. It's boring.
 

Killerbunny001

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Sewer levels are appealing to the developers for two reasons:

1. A shitty tunnel like, 2 texture, level will not consume many resources and thus the game will run on low configurations, this is the main reason why all the FPS classics have them (Blood 2, Kingpin, SoF etc)
2. Brain dead designers who are clues will integrate them because they can`t think of anything better.


BTW : Do you guys remember the ?Secret Lab? levels, where you had to go in, get somewhere and blow the lab up and then get the f*** out before it all collapsed on you ? Same clueless designer there too.
 

Unknower

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I just replayed Half-Life and it's expansions. I'm now completely tired of sewer levels.
 

Gotham Soul

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Aug 12, 2008
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Because sewers are full of shit. Real shit. Nobody wants to spend an hour wading around knee-deep in shit.
 

Claytonic3000

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Oct 17, 2008
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Nonesense, Water/Ice levels are worse by far than sewer levels. Or at least I think so.

But yeah, going in the sewers isn't exactly a novel idea. Even some of my favorite games are guilty of it.
 

thecritic09

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Oct 20, 2008
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The sewers in Oblivion sucked, just like they do in every game. Honestly, at least do something a little classier from now one. Perhaps a cellar or basement? At least its a start...
 

klakkat

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They're a poor attempt to make the game seem gritty and realistic, when the levels themselves are usually unrealistic. Many sewer levels I've run into will boot anyone with even vague understanding of fluid dynamics or architecture out of the character's head, and give them a sense of unrealism and distance from the world, breaking the feeling of immersion. They're also cliched, overdone, unnecessary, and uncreative.

That isn't to say the sewers should be off limits to games as an area, but just that they need to be used responsibly, like any other level. Many games put them in just to lengthen gameplay, with no logical or no necessary connection to the rest of the game. The most responsible use of sewer levels I've seen was in Call of Cthulu: Dark Corners of the Earth (DCotE) and in Deus Ex; In DCotE, you're trying to escape the inhabitants of the town, who have gone all gun happy, so hiding out below ground makes sense. In Deus Ex, the sewer areas either strictly made sense with the story or were an additional avenue of exploration or an alternate attack route, and thus not required by any means in those situations.
 

Jursa

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Oct 11, 2008
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Ever been in one? That might explain why nobody likes em... I mean be it covered in pink flowers it still won't cover the fact of what your character has to walk through shit.
 

dukethepcdr

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juandonde post=9.74789.846814 said:
I hope it is never up to me to do a sewer level. If I were to design one I would make sure people got confused really fast. First off they wouldn't even know they where going to a sewer level. I would have them walking down the street then suddenly a giant pillow flies out of nowhere knocking them square into an open sewer. Then I would design the sewer to be basically the same hallway kind of like the way they did in Mario 64 where you run up the stairs without 80 stars, except there is no way back. MUAHAHAHAHAHHAHAHA!!
Sounds like Metroid games. They take place in mutating space ships, but to me anyway, they feel like one big, really confusing sewer level.
 

WhiteFangofWhoa

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All the reasons listed above have a strong case study in Xenogears. I also disliked the various Star Wars sewer levels (Shadows of the Empire, Jedi Knight...), but that may have been due to the fact that they ALWAYS put Dianogas or some other tentacled horror in there as if dealing with strict oxygen limitations wasn't bad enough. Why oh why isn't there a Force power for underwater breathing?* Maybe telekinetically force yourself to consume oxygen slower.

*- Hasn't played The Force Unleashed, so it might have that.
 

Samurai Goomba

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mark_n_b post=9.74789.847015 said:
The over done sentiment has been stated.

Another reason folks are down on sewer levels is because good game design and the sewer level do not usually go hand in hand. Straight hallways connecting rooms, this is uncreative level design but it is also hard to create a believable sewer that is anything but.

Add to that the difficulty with creating interesting environments in the sewer setting (another thing that's been mentioned) and you have something for folks to complain about.

Yes there are exceptions to this rule, but you'll have an easier time making a case for other settings.

I also would have liked to seen this posted on some other day than the one in which it appeared in ZP, it is hard to buy the "everyone is down on" argument when it is something that was discussed on one of the escapist's more popular video features mere hours ago. I personally haven't noticed any excess in the hate towards sewer levels in my perusal of these forums or the internet in general.
I sort of agree, but up until just recently I had no idea anyone else was feeling the same way I was about sewer levels. In fact, I kind of cheered in my head when Yahtzee mentioned that, because it at least meant that I wasn't the only person who considers sewer levels completely irrelevant to the plotlines of most games and just boring in general.

And really, there's not much that we gamers CAN rag on that hasn't been in at least one ZP video. Yahtzee does a good job of stating the obvious... Although I'd like to see a few more topics about how Sands of Time is totally overrated. THAT's something that isn't likely to be in a ZP video for a while.
 

Archereus

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i think we all hate them sewers becasue they are usualy consisted of mazes. They usualy pose the most annoying enemies who prefer to come right out at you and bite you in the ass rather then kill you. And lastly the character you use awlays seems to never stop complaning about the sewer which makes it more annoying then it really is