Why does everyone love Bioshock?

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Justice4L

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Treblaine said:
Justice4L said:
Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive.
Sorry it isn't an incredibly linear game that leads you by the hand like Cowadooty, telling you all there is to do.

The combat has incredible depth, but if you don't seek it out (easy if you play on childlike easy setting) then you will not appreciate it.

(1) did you max out research for each enemy type (including turrets and bots)?
(2) did you specialise in any tonics?
(3) did you try new ways of hunting the big daddy?
(5) Did you customise controls in any way to fit your playstyle?
(6) did you bother reading any of the audio-logs or even think about mise-en-scene?
(7) Did you draw a plasmid upgrade plan?
(8) Did you ever select a new plasmid power on the fly? (such as select TK and grab grenade out of air to throw back!)
(9) Did you hack any machine to use as an ally?

and finally:

(10) do you love Michael Bay's 'Transformers' movies.

If that last answer is a yes, or no to even half of 1-9 I'll know where to file your crazy opinion: as utterly irrelevant.
In my other posts you will see that I have said that

a) I was playing on hardest difficulty

b) It was actually quite linear (did the half-life 2 trick of seeming open but being extremely narrow).

And I have seemed to have done everything on your list (including hating the Transformers movies) and guess what? Still find the game a 6/10 at best :)
 

TelHybrid

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It makes a nice change from all of the generic brown/grey military shooters that saturate the games industry these days. Nice to see risks being taken rather than pandering to the more easily amused demographic.
 

Justice4L

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kane.malakos said:
Justice4L said:
weker said:
Justice4L said:
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I played on the hardest difficulty on my second playthrough and was bored out of my mind. Fallout and Mass Effect have deep worlds with amazing characters with so much to do. Bioshock is a corridor shooter with slightly wider, retraceable corridors. Mass Effect and Fallout have moral decisions that completely change the story. You can focus in guns or speech and much more. In Bioshock the only moral dilemma is whether to kill Little Sisters or not which just amounts to a different ending (all of which were pretty stupid). Whether you kill or save them, your game will still play the same way.
However with Fallout it's a case of turn on vats to win and for ME it's just an average cover shooter with tacked on RPG elements,I will admit their are more options then just shoot person in face in fallout and mass effect SOME OF THE TIME. I think your kinda ignore ME and Fallouts faults but highlighting Bioshocks. I am not trying to say you opinion on the game is bad and you must enjoy it, I am just trying to show you why its enjoyed so much.
I'm not saying that I hate Bioshock, I still think it had its ups, it just wasn't a 10/10 game, well not even a 8/10 game in my opinion. I don't know how much Fallout or ME you've played, but they are incredibly deep and have 100's of ways to play it. Sure, in Bioshock you can choose between burning your foes or freezing them, but they will die no matter what. I expect RPGs do be a bit deeper than "kill him with wasps or kill him with poison."
That might be your problem. Bioshock is not an RPG. It is, above all else, a first-person shooter. That's all. It has some moral choice systems and some upgrades, but that doesn't make it an RPG. Compared to many RPGs it has less depth and complexity, but compared to first-person shooters? It stands head and shoulders above most of the genre. It's got a good story, a unique setting, fun gameplay elements, and a nice variety of weapons, especially when compared to the average FPS. So why is everyone comparing it to games that are in an entirely different genre?
I don't know where to classify it then. As an FPS, it is below average. As and RPG, it is below average. But as a hybrid of the two I think it is just simply average.
 

kane.malakos

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Justice4L said:
kane.malakos said:
Justice4L said:
weker said:
Justice4L said:
[

I played on the hardest difficulty on my second playthrough and was bored out of my mind. Fallout and Mass Effect have deep worlds with amazing characters with so much to do. Bioshock is a corridor shooter with slightly wider, retraceable corridors. Mass Effect and Fallout have moral decisions that completely change the story. You can focus in guns or speech and much more. In Bioshock the only moral dilemma is whether to kill Little Sisters or not which just amounts to a different ending (all of which were pretty stupid). Whether you kill or save them, your game will still play the same way.
However with Fallout it's a case of turn on vats to win and for ME it's just an average cover shooter with tacked on RPG elements,I will admit their are more options then just shoot person in face in fallout and mass effect SOME OF THE TIME. I think your kinda ignore ME and Fallouts faults but highlighting Bioshocks. I am not trying to say you opinion on the game is bad and you must enjoy it, I am just trying to show you why its enjoyed so much.
I'm not saying that I hate Bioshock, I still think it had its ups, it just wasn't a 10/10 game, well not even a 8/10 game in my opinion. I don't know how much Fallout or ME you've played, but they are incredibly deep and have 100's of ways to play it. Sure, in Bioshock you can choose between burning your foes or freezing them, but they will die no matter what. I expect RPGs do be a bit deeper than "kill him with wasps or kill him with poison."
That might be your problem. Bioshock is not an RPG. It is, above all else, a first-person shooter. That's all. It has some moral choice systems and some upgrades, but that doesn't make it an RPG. Compared to many RPGs it has less depth and complexity, but compared to first-person shooters? It stands head and shoulders above most of the genre. It's got a good story, a unique setting, fun gameplay elements, and a nice variety of weapons, especially when compared to the average FPS. So why is everyone comparing it to games that are in an entirely different genre?
I don't know where to classify it then. As an FPS, it is below average. As and RPG, it is below average. But as a hybrid of the two I think it is just simply average.
Below average for an FPS? That certainly wasn't my experience.
 

Titan Buttons

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weker said:
Justice4L said:
Am I the only the only person who thought that Bioshock was deeply average?

Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.

Does anyone else think it was average or do you think it was great?
Mass effects story is fairly good but fallout 3 NOPE
Mostly due to the massive plot hole of going in at the end when you have a Super mutant standing next to you, who is immune to radiation
Bioshock is well regarded due to the political and philosophical elements about rapture, I would by no way call the gameplay tedious, and I would like your opinion on mass effects gameplay as from my point of view, it is vastly more repetitive.
Actually you can get the Super mutant to do it for you.

OP: I understand what you mean about the gameplay but I believe it has more to do with your personal taste the the game itself.
 

kane.malakos

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Titan Buttons said:
weker said:
Justice4L said:
Am I the only the only person who thought that Bioshock was deeply average?

Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.

Does anyone else think it was average or do you think it was great?
Mass effects story is fairly good but fallout 3 NOPE
Mostly due to the massive plot hole of going in at the end when you have a Super mutant standing next to you, who is immune to radiation
Bioshock is well regarded due to the political and philosophical elements about rapture, I would by no way call the gameplay tedious, and I would like your opinion on mass effects gameplay as from my point of view, it is vastly more repetitive.
Actually you can get the Super mutant to do it for you.

OP: I understand what you mean about the gameplay but I believe it has more to do with your personal taste the the game itself.
Only if you have the Brotherhood of Steel expansion. If you have the vanilla game Fawkes refuses, saying that it's your "destiny" or some shit like that.
 

GigaHz

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It's appropriate that you bring Mass Effect into this.

I thought Mass Effects gameplay was terrible, with the story being it's only redeeming quality.

I've got a similar opinion about Bioshock. The game plays fairly clunky, even on PC. I liked what they tried to do with Plasmids and the objects in the environment, but only a few are dependable in all situations while most are largely situational. The random AI wandering around the environment was a nice idea, but it never really came off as more of a 'respawning' monster type that you might run into now and then. Eventually, you get bored of the repetition.

In short, it was an experiment with elements of System Shock thrown in. What made the experience bearable despite the tedium was the brilliant art direction, atmosphere, sound design, and plot. It was nice to play an FPS game that wasn't drenched in sepia tone, as was the style (and still is, sadly) when the game first released. Again, I must stress the art direction. Every single room you explored was unique and highly detailed. From the furniture to the architecture. A tremendous amount of effort was put into achieving this and it should be praised.

When I first played the game, I really wanted to get inside Andrew Ryan's head and understand what he was about. From the moment you see the banner 'No God's or Kings, Only Men' you can tell that the man is some kind of criminal/political misfit and that is interesting to me. As you learn more about Ryan, Fontain, and the other cast of characters, Rapture almost seems like a believable place. It could even serve as a cautionary tale for Artists and Scientists alike. It's a story that you can digest at face value, or read into.

But as with everything, it might not be your thing. It wanders into the 'games as art' camp... sorta. With anything remotely considered art, its a largely love or hate it affair.
 

Treblaine

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Phoenixmgs said:
The gameplay was really great for the first few hours but it did get a bit repetitive during the middle sections. I basically did the freeze/shoot combo for most of the game. I wish the game would've had situations that forced you into changing up your tactics. Later in the game, I choose to start using the wrench and with all the right tonics stacked, the wrench was so overpowered.
This is what I am talking about, gamers over dependence on "hand-holding".

EVEN IF BORED you won't try anything new until it is SO LONG into the game! You say you have to be forced by game design to try something you want to try anyway. How about you actually use the freedom that is given to you than demand that other freedoms are taken away for you to try them.

Why weren't you trying all the weapons at a steadier pace?
 

Motakikurushi

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Incredibly well designed levels, hugely atmospheric and involving, well written, interesting take on a genre stagnating with repetitive mechanics and ideas. It doesn't patronise the player, it's frequently terrifying, had great music, used it well and was graphically sublime for the time of its release. Then again, it's my favourite game of all time, so I'm biased, and Bioshock 2 was awful. Yes, the ending is crap, yes the gameplay is a watered down System Shock 2, but it is not 'average'. It won those awards for a reason. But how the hell does the gameplay suck? It's not great, sure, but by that logic every other FPS sucks. I'll take Bioshock over the next regenerating health bar, cover system, 3 weapons only shooter any day. Frankly, we NEED more games with the integrity and creativity of Bioshock. I myself cannot stand the boredom and monotonous drudgery that is Battlefield or COD. I frequently revisit Bioshock to remind myself of when FPS games used to have colour.
 

Titan Buttons

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kane.malakos said:
Titan Buttons said:
weker said:
Justice4L said:
Am I the only the only person who thought that Bioshock was deeply average?

Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.

Does anyone else think it was average or do you think it was great?
Mass effects story is fairly good but fallout 3 NOPE
Mostly due to the massive plot hole of going in at the end when you have a Super mutant standing next to you, who is immune to radiation
Bioshock is well regarded due to the political and philosophical elements about rapture, I would by no way call the gameplay tedious, and I would like your opinion on mass effects gameplay as from my point of view, it is vastly more repetitive.
Actually you can get the Super mutant to do it for you.

OP: I understand what you mean about the gameplay but I believe it has more to do with your personal taste the the game itself.
Only if you have the Brotherhood of Steel expansion. If you have the vanilla game Fawkes refuses, saying that it's your "destiny" or some shit like that.
Oh I did not know that.
 

Nomanslander

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Yeah, why do you people like it? Stop this nonsense now!

Wait? I like Bioshock! Ahhh, I don't understand what's wrong with me!

:O
 

scar_47

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Good story with an actual surprise twist unlike 90% of the time where I clearly see the twist coming, game play was fun and surprisingly deep with the all of the different weapons, ammo types, plasmids, and tonics you could do some pretty neat combinations, the settings was also a nice touch the 50's and 60's atmosphere was done amazingly well. In the end its all a matter of opinion there are certain popular things that I've never really gotten like star wars its ok but really not nearly as good as you'd think given how people talk about it but again its a subjective thing. What works for some doesn't work for others.
 

Kathinka

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CannibalCorpses said:
Kathinka said:
what i don't like is what consoles have done and do to the developement of pc gaming. sucky p2p-networking in mw, no prone in bc2 due to limited controls on console pads, elimination of inventory and xp elements in bioshock, stuff like that...
They are a more viable business model thats all. If PC users played and paid more for content they would be catered for more. MMOs seem to have destroyed your market and consoles have taken it's place. I hate lots of the things the MMOs popularity has caused but i also like some of the stuff coming from consoles. I never have compatability issues with software or hardware. My games always work without fail. I don't have to upgrade every few months to play the next best thing.

I've done both types of gaming and both have advantages and disadvantages. You moan about dumbing down stuff for the console market but what you really mean is the mass market. It's what the masses want from games now that you don't like, not consoles.
'tis true i suppose. it's futile anyway, nothing much we lowly gaming peasants can do about it, exept enjoying the ride.

i must object to the upgrade every few months thing though. if you are content with the graphical level that an xbox360 offers for example, you can get a dirt cheap and year old pc and never upgrade it. now if you mean "play every next best thing on the highest settings", that would be true. but consoles are nothing else but small computers, so yeah...a pc as old as an xbox with the same power costs next to nothing, and you dont have to upgrade if thats good enough for you.
 

NotSoLoneWanderer

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Bioshock was an alright game and it kept me on the edge of my seat because the only thing that makes me jump is melee'd while im sneaking around. It's just creepy but I played it as more of an FPS most of the time. The only thing I really hated was that before you get all your guns taken away then get them back i had full ammo for all my guns then for the rest of the game i was almost always struggling to feed my guns. No matter how hard I tried I could never just have enough ammo to feel safe but that may of been the point.
 

CityofTreez

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Justice4L said:
Am I the only the only person who thought that Bioshock was deeply average?

Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.

Does anyone else think it was average or do you think it was great?
it was great. I think ME was a little bit better though.

Mass Effect > Bioshock >>>> Fallout.
 

Zeriah

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I loved it. Basically the plus's for me were the story (obvious), unique and amazing setting, how the audio tapes and radio meant the story, world and characters were explained without interrupting gameplay (something I wish every game that isn't a pure rpg would also do), the horror/pacing were done very nicely and the character growth. Compare that to basically any other single player FPS released in the past 5 years and it will almost always be favorably comparable. Yes if you chose to limit yourself to the same combo of moves over and over you might find it repetitive, but is it really that much more repetitive than aiming and shooting in other FPS's?

The only disappointments for me was the way the middle levels played out (the whole go here just kidding, go through a detour in Narnia) and the hacking (which was tedious if that's what you were referring too).

Comparing Mass Effect and Fallout with Bioshock is like comparing apples and oranges, they are very different types of games. While Bioshock does have more RPG elements than most FPS's you shouldn't go into it expecting something like those games. The ones you should be comparing it to are other FPS's with some character growth/xp/upgrades.
 

Treblaine

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Matthew94 said:
Treblaine said:
Phoenixmgs said:
The gameplay was really great for the first few hours but it did get a bit repetitive during the middle sections. I basically did the freeze/shoot combo for most of the game. I wish the game would've had situations that forced you into changing up your tactics. Later in the game, I choose to start using the wrench and with all the right tonics stacked, the wrench was so overpowered.
This is what I am talking about, gamers over dependence on "hand-holding".

EVEN IF BORED you won't try anything new until it is SO LONG into the game! You say you have to be forced by game design to try something you want to try anyway. How about you actually use the freedom that is given to you than demand that other freedoms are taken away for you to try them.

Why weren't you trying all the weapons at a steadier pace?
You are complaining because he didn't limit himself due to bad game design?

Jesus christ...
N.O.P.E

Fail attempt at putting words into my mouth.

Limit himself? How is willingly trying out NEW THINGS a LIMITATION?!?!? What he is saying is the game SHOULD have limited him, and FORCED him to use different weapons/plasmids and combos rather than just trying them himself out of sheer boredom/curiosity.

He WAS limiting himself by his nonsensical refusal to try new combos till he was bored to the point of quitting. Gamers today are so dependant on hand-holding, it is beyond their comprehension to try something without being rail-roaded into it. I am arguing AGAINST limitation, both the player's own limitation (to stick with familiar weapons) and also Against any idea that developers should limit the game to force you to try new things.

There was no bad game design, except for all the games previously that has gamers "raised in captivity" unable to think for themselves in games they aren't ready to appreciated freedom when it is given to them. And they call it bad game design.
 

Togs

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Oh look another one of these threads....

The gameplay was fun if a bit rough, but where it shined was in its rich atmosphere and aesthetic that made the city of Rapture feel like it was alive.
Plus I liked its philosophy.
 

Kadoodle

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Bioshock has more intellectual value than the average game. The whole story is a response to the ideas presented in Atlas Shrugged.
 

Dosbilliam

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got the game last month on Steam for $20, mostly because id seen BioShock: Rapture (the prequel in novel form) and was really interested by the story. after playing the game for a couple days, got through the entire thing, which made me happy. was a single playthrough worth the $20? barely. id say that while the game was rather fun, it did get old after a while and i had to spend a lot of money buying ammo because i kept running out. the graphics surprised me, mostly because i didnt need to turn them down on my laptop.XD
all in all, the game was worth the trouble of downloading it with DSL, but i really wish id gotten it on a Steam sale instead of at the $20 norm. the story was really good, though.xD