Why does everyone love Bioshock?

Pikey Mikey

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I liked/loved it because it had fun gameplay and a neat story. And since I never played System Shock I didn't feel like it was a "ripoff/spirit child/other fancy word" off of anything. I liked the gameplay,characters and story so I'm satisfied. I won't say that it's the best game ever, but I definately think that it's very good. And it was also the source of uproarious laughter for me and some of my friends when we make fun of "Moira, ken ya hehrr me in ther duhrlin"
And there is my opinion. =)
Edit: Rapture is nice too
 

Reptiloid

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I don't love it, not one bit. Probably because I played System Shock 2 first. In fact, I've played it numerous times and it's my #1 favorite game alongside the original Deus Ex.

Not saying BioShock was bad, when judged on it's own merits. But in comparison it just felt... "meh".
 

hardpixelrain

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I think it introduced a little more freedom in first person shooters than most players were used to, especially on consoles. It also had a story that was more than just a justification for shooting.

I think it was a big timing thing. Twas an earlier xbox 360 game with good art design and some novel features.

I honestly felt it was pretty average gameplaywise, though the story and themes were quite good.

I've played System Shock 2, which is pretty much the same although with more depth, so the gameplay was nothing new.
 

Flames66

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I was unable to finish Bioshock, which was unfortunate as I was getting quite into the story. I got very frustrated when I kept getting killed in the same place and eventually just lost interest. Same thing happened with Mass Effect, I could not get past a bloody lift section and could not bring myself to go through it again.
 

6_Qubed

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Treblaine said:
flerpy flabely floo
Alright gruesome, now that I'm not on a schedule, you better sit down on something comfy and keep a tasty beverage handy, because I am become Text, the destroyer of words. Yours, specifically. Let's vivisect your post, and see if we can't figure out where we went wrong, shall we?

First, your reply in its entirety for the benefit of those who care what you say, and spoiler'd for the benefit of those who don't:

Treblaine said:
6_Qubed said:
No, Bioshock was not the great ethics-examining masterpiece it was hyped up to be.
Name me some games that does a better job at the political, social, moral and historical themes than Bioshock? (that isn't a de-facto movie like MGS4's TV-series length of cutscenes)

I can't stand it when people ONLY think of the little Sisters harvesting thing in purely resource terms, it is reductionist, simplistic and fundamentally Dishonest. When you make the decision to harvest or save the first Little Sister you have no idea what rewards you will get for saving if any or for how long. And the most important thing is you are making the decision of the lives of children, I am puzzled at how many people just ignore the moral aspect of that.

Taking the good path, means you need the virtues of trust and patience without greed. Greed for as much Adam as you can get, rather than just as much as you need. It is a hard-headed assumption that the "good path" must come with terrible forfeits, as this isn't particularly relevant to the way things work. People are rewarded for doing good things, evil is NOT the ONLY path to riches, though it is a sure-way.

And actually stop and think of a second, if you only got half ADAM with rescuing, you would be so pitifully underpowered that the players would be bitter at doing the right thing that most would not stick with it. The haters would instead be saying "huuh, it gave a moral choice but punished you so much for the right one you know harvesting the little sisters is the only way"

PS: Only idiots get caught up in the hype. And you shouldn't let relativism with idiotic-hype detract from what the game actually is on its own.


Treblaine said:
6_Qubed said:
No, Bioshock was not the great ethics-examining masterpiece it was hyped up to be.
Name me some games that does a better job at the political, social, moral and historical themes than Bioshock? (that isn't a de-facto movie like MGS4's TV-series length of cutscenes)
For starters, way to take an off-hand comment, quote it out of context and blow it way out of proportion. That's nice work, and you have a bright future in either law or politics. So bright, in fact, that I gotta wear shades.

Speaking of old 80's songs about nuclear holocaust, the first two games I can list for you are Missile Command (OLD SKOOL) and Fallout. Now, the Extra Credits guys talked about Missile Command better than I ever could already, but suffice it to say that it safely hits "moral" and "political", while Fallout's backstory as a series examines the whole 50's zeitgeist, from McCarthyism to the "nuclear family" and then examines what would happen if We The People had taken a nuclear war to its logical conclusion, and then it explores what happens after the ashes have settled.

Treblaine said:
I can't stand it when people ONLY think of the little Sisters harvesting thing in purely resource terms, it is reductionist, simplistic and fundamentally Dishonest. When you make the decision to harvest or save the first Little Sister you have no idea what rewards you will get for saving if any or for how long. And the most important thing is you are making the decision of the lives of children, I am puzzled at how many people just ignore the moral aspect of that.

Taking the good path, means you need the virtues of trust and patience without greed. Greed for as much Adam as you can get, rather than just as much as you need. It is a hard-headed assumption that the "good path" must come with terrible forfeits, as this isn't particularly relevant to the way things work. People are rewarded for doing good things, evil is NOT the ONLY path to riches, though it is a sure-way.
Well for starters, it's called a difference of opinion. You've heard of opinions, right? They're like assholes; everybody has one, and nobody wants to hear about anyone else's. No, you can't know for certain what the upside is of saving that first little mutant, but if you've played any other game that bandies around the term "moral choices", you can certainly guess. Most times, the "bad" choice gets you more resources but cuts you off from some other advantage, while the "good" choice gives you the advantage, which ends up making the resources obsolete anyway.

Treblaine said:
And actually stop and think of a second, if you only got half ADAM with rescuing, you would be so pitifully underpowered that the players would be bitter at doing the right thing that most would not stick with it. The haters would instead be saying "huuh, it gave a moral choice but punished you so much for the right one you know harvesting the little sisters is the only way"
Fair enough, but here's why I say Bioshock only has "eat babies/don't eat babies" as its only moral choice; why can't you harvest anyone else? Remember at the beginning, right after you shoot up the electro-bolt plasmid, and those two splicers talk about gutting you and taking your ADAM? Apparently, it can be done by them, so why can't I do it? For that matter, why can't I save anyone else? Apparently, that bottle of kryptonite and witchcraft that Tenenbaum tosses you can reverse not only ADAM mutation, but the invasive surgical insertion of a whole other living creature, so why couldn't I do the same to those who've not had the latter happen to them? (The answer is pretty simple in the second one; You're a big daddy, so fuck everyone else.) Also, why does the bad ending, in which you've presumably eaten every baby under the sea, are you jacking a sub? How does "baby eating" equal "steals shit?" when I play Fallout (3 and New Vegas) I tend to rack up a fairly high negative karma rating early on but not because I've been killing people left and right, no, rather I have been stealing all their shit.

That's how I play, every time. I don't help people out of the milk of human kindness, I do it because if you help people in video games, they give you shit and you don't have to waste ammo by killing them.

Treblaine said:
PS: Only idiots get caught up in the hype. And you shouldn't let relativism with idiotic-hype detract from what the game actually is on its own.
Who said I did? I didn't. Actually, here's the rest of that comment you butchered earlier;

6_Qubed said:
No, Bioshock was not the great ethics-examining masterpiece it was hyped up to be. Never trust hype. That is not to say that it was a bad game. On the contrary, it was still very good. The story was a very strong part of the gameplay, and it was fun exploring Jack's not-amnesia (Jack knows full well what his identity is, it's just wrong,) even though I had seen gameplay footage on Youtube beforehand, spoiling me to "the twist."
Did you read that last part, where I say that I knew what was going to happen, and bought the game anyway? That is how good Bioshock is. It didn't live up to the hype that surrounded it but then few games, if any, do. Hype is not information, it is an opinion-based information substitute, and should not be used as the basis of one's own opinions. I did not say that I shut out all feedback, but neither do I trust it without examining it, because to do so would be just as bad in a different direction.

And a word of advice boyo, take it or leave it; If you're looking to be a game's white knight, you don't need to defend it from other people who also think it is good.
 

CityofTreez

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Gearhead mk2 said:
I just thought it was Fallout under the sea with some japanese horror thrown in for good measure.
Fallout is obviously a direct copy of DOOM since they're both a FPS.

/sarcasm. I hate that line when talking about games. Game A was a copy of game B so it was average. Just shut up. Every game out there copies other games. No shit.

(That rant wasn't directed at you btw)
 

LitleWaffle

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Treblaine said:
LitleWaffle said:
Treblaine said:
A bunch of arguments
Treblaine said:
They ARE little girls, only a true psychopath would think it's acceptable to calculatedly murder children for personal gain if they aren't cute. And all those splicers? You killed crazy people in self-defence as the only means to prevent your immediate death. That's war. Soldiers can make good statesmen, such as President Kennedy and not forgetting George Washington.

My analogy isn't even an analogy, it is a perfect explanation via a shifted perspective.

You are a worthy opponent, but you haven't got a leg to stand on.

Question: When you are isolated with little hope against surviving with murderous things after you and the only way to keep your chances of survival above 0% is to obtain a special substance, wouldn't you want as much of that substance to improve your chances of survival even if it means to kill someone you wouldn't normally?

Hint: The question is rhetorical, it is human instinct to survive, and when put in a situation and traumatized in such a manner, morals get thrown out the window for the average human being. It isn't just a psychopath who would do that.

On a side note: You just mixed morals and instincts leading to two different outcomes to prove a point which wasn't actually proven at all.
You don't HAVE to murder the little girls, you get by just fine by only Saving them, though you must suffer a bit but not too much. Only greed and psychopathic lack of empathy leads to harvesting. Greed, wanting more than you NEED. That makes you a BAD person. You need "some" to survive, but it does not justify infanticide to get "as much of that substance" as possible. Just because some is necessary, does not mean ALL must be obtained at all costs.

Every time a Splicer attacks you have no choice, it is kill or be killed. It is self-defence.

Now if ADAM was so short going the "Rescue Sisters" route that the game was almost impossible to beat, then that is no moral choice, you have no choice but to resort to Harvesting or dying. It's like those people whose plane crashed on a mountain and had to resort to cannibalism, they had NO CHOICE! If someone is chasing you with a knife intending to kill you and you use a gun to shoot them, it is not murder, you have no choice but to kill them to save your life.

It is in fact YOU who is the one conflating morals and "survival instinct"! Harvesting a single Little Sister is never necessary for survival. Only Greed.

I think this is a god damn excellent moral choice, as it shows how moral the players really are. Those who have poor moral guidance are the ones who say there is no real choice or they shouldn't be judged for infanticide. You're a slave to your greed. It deludes and blinds you that there is no choice, to obey your greed with the rationalisation of "survival instinct".

A man chooses, a slave obeys.
I'll end this by saying that we have different perspectives... You are looking at the topic from the game aspect, knowing that you won't need all of the ADAM by harvesting. I'm looking at it from a more "if this happened in real life" perspective.

The only problem with your argument is that your associating in game knowledge with real life moral decisions. The fear of the unknown is a powerful thing.
 

LitleWaffle

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Irreducible Sohn said:
Gearhead mk2 said:
I just thought it was Fallout under the sea with some japanese horror thrown in for good measure.
Fallout is obviously a direct copy of DOOM since they're both a FPS.

/sarcasm. I hate that line when talking about games. Game A was a copy of game B so it was average. Just shut up. Every game out there copies other games. No shit.

(That rant wasn't directed at you btw)
Agreed. Just because a game copies an aspect of another game doesn't make it average.

Also, try thinking up your own game/story. Relay it to a friend. Most of the time you will either purposefully or unconsciously include an idea from some other game or entertainment. That is where a lot of creative ideas are inspired.

Games have been tried out in different perspectives numerous of times. Be it first, third, even second perspective, as well as top-down view, 2d graphics, 3d graphics, you name it.

Bioshock is a first person game with guns and a story.
Fallout is a first person game with guns and a story.

Obviously they copied one another? No.
 

Axolotl

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Irreducible Sohn said:
Fallout is obviously a direct copy of DOOM since they're both a FPS.
LitleWaffle said:
Fallout is a first person game with guns and a story.
What?

Anyway people liked Bioshock because it had a great story, good atmosphere, fun gameplay and an inventive setting. It also was fairly compotent at dealing with and exploreing some quite deep philosophical themes which is rare for games.
 

Tiger Sora

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I've never played it but I always hear people raving about it.
I'm quite neutral on the matter.
 

OrokuSaki

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Reasons I liked BioShock:
1.) The Story was good.
2.) Gameplay wasn't bad enough to stop me from playing the game.
3.) It presented a slight challenge if you try really hard not to die.
4.) It was entertaining to watch enemies run away in a.) fear of the bees I launched from my magic hand. b.) flaming agony as I snapped my fingers linker Col. Roy Mustang with a shotgun (Which by the way is the greatest improvement you could add to Roy Mustang)
 

shrimpcel

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I think it was great. The only thing that was boring and repetitive was the hacking mini-game. The rest of the gameplay I found amazing and while Mass Effect and Fallout's respective storylines aren't bad, Bioshock still strikes me as more interesting. Forget about the second one though.
 

Not G. Ivingname

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Justice4L said:
Is a man not entitled to the opinion of his brain?

No says the man on Escapist, it belongs to PC elites.

No says the man in Reddit, it belongs it belongs to me.

No says man in 4chan, IT BELONGS TO ANONYMOUS!

I rejected those answers, instead I choose something different, I choose the impossible, I choose to like what I like and don't argue or care about what you do :D

Tldr; I respect your opinions and don't care if you like what I don't as long as you don't hate on what I like.
 

StarsintheBlood

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I reaaally love the story of Bioshock, but the gameplay does seem a little bit dry. If they made a novelization, I'd be totally on board.
I also take issue with Bioshock 2- they should have gone with the original storyline. Bioshock 2 had too many plot holes and the fluffier aspects like the daddy-Eleanor relationship felt a bit out of place from the tragedy of the first installment (the novelty of being a Big Daddy was cool, but it took away from the desperation and scariness of being in Rapture). The Big Sister actually had character in the original story as well.

So yes, while I adore the Bioshock story like you would not believe, there were a lot of miss-steps that detracted from it.
 

CityofTreez

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Axolotl said:
Irreducible Sohn said:
Fallout is obviously a direct copy of DOOM since they're both a FPS.
LitleWaffle said:
Fallout is a first person game with guns and a story.
What?

Anyway people liked Bioshock because it had a great story, good atmosphere, fun gameplay and an inventive setting. It also was fairly compotent at dealing with and exploreing some quite deep philosophical themes which is rare for games.
Sarcasm...