I mean, just looking through the past maybe 10 video game movies, none of these directors are what I would call "talented". Unfair and mean I know, but I am just basing on the fact that most of them either had no experience with blockbuster movies or had their movies are their directorial debuts. So that would fall into the first category I gave. It's also worth pointing out that a lot of these dudes are just old. That doesn't mean they can't be fans of video games, but it does make it less likely.
Well, it strikes me that Duncan Jones - although relatively early career - had some very well received work under his belt before he did Warcraft. Lara Croft: Tomb Raider was directed by the guy who'd already made the highly successful Con Air. Christophe Gans who directed Silent Hill had made the very effective French thriller Brotherhood Of The Wolf (worth a look if you haven't seen it). So I don't think video game conversions are quite the talent-free zone we might portray. Although I fully accept that the general rule is that the people who have taken up these projects are generally not the sort of talent you might hope for. I think there is an aspect that an established IP is a lazy way to pump up some low quality product with extra viewers, so can attract mediocrity.
See, I don't buy this idea, at least for video game movies as a general concept. I think just remaking a game's story beat for beat into a movie is pointless.
Oh absolutely. When moving medium, often the creator needs to be to be prepared to utterly gut the source material and replan it suitable for the new. But we do run into the problem such as appears in this thread, that some fans then complain it isn't true (enough) to the source.
But there are plenty of video game movies that aren't adapting the whole plotline from the games. This movie obviously didn't, it wasn't even really about Mortal Kombat. Sonic definitely didn't, same for Detective Pikachu, Assassin's Creed, Resident Evil, Monster Hunter, and Hitman. They all tried something unique and they were still mostly terrible. I think we're all just waiting for a miracle to happen: a good director who is knowledgeable about the franchise coming to a studio willing to keep their hands off and letting them do something new, without feeling the need to introduce an obviously ridiculously popular franchise to the audience.
Right. But what do you do with them?
We must jettison the gameplay converting to movies because the media will not support it, so there must be something else to inspire someone to love something enough to make it. What is it? It's plot, character, art design and atmosphere. These are the fundamentals of the medium. But computer games tend to be perilously thin on these: and if we jettison what little of that there is too, there's basically nothing left.
Hitman (game) is a guy who assassinates people, almost characteristic by lack of character and the technical merits of how he assassinates a target. A Hitman movie fundamentally throws the game out of the window, because it would be unwatchable. But what do you have, once you've done that? At best, you'll make a James Bond clone with a less stylish hero. There is little point to the franchise, in movie terms. Far Cry, Monster Hunter, Half-Life, Assassin's Creed, any number of these games, you are almost intrinsically just going to get a baseline action movie. There's not enough to attract anyone. I don't mind functional action movies, there's plenty of place for them. But they aren't likely to be great art and we shouldn't expect them to be.
Lara Croft is the obvious example of a video game to make into a movie because the central character is an easy hook. (Although in a way she's still just Indiana Jones with oversize breasts in the first place, and they'd be going some to outdo Indiana Jones, especially when that franchise already exists.) You could probably get a good film out of Bioshock, although I might be worried about the amount of exposition required to explain in the time available. And our hero might need a sidekick / love interest for more human interaction.
Like I said, I think it would be better taking some adventure / RPGs and adapting them for TV, as they've got a stronger core of movie-friendly stuff to build on.