Well one easy example is control, when you control a character you're just moving your finger on the analogue stick or pressing key on the keyboard, but once you get comfortable with the control you stop thinking of it in terms of moving finger and you just think about what you want to do.
Moving forward goes from "I want to move forward -> push analogue stick forward -> character move forward" to "I want to move forward -> character move forward" pushing the analogue stick still happen but its not something you consciously think about, it happens, it's similar to how when walking you don't really think about moving your leg, you just walk. This is why broken control break the immersion, they force you to constantly focus on the fact that your using a controller.
VR and motion control for the most part actually break immersion since there not perfect and often clash with the game world, so moving the way you move the controller might be impossible to replicate in the game world because there's an object in the way which doesn't exist in the real world. Similarly VR immersion will break the second you try to move forward but can't, or if you walk into a real wall while there's nothing in the game world.
It's the same for story, you stop thinking about the game world as another world were you have to constantly remember detail "oh right short person love to drink and mine" to one where you see a dwarf and know immediately what to expect.
Moving forward goes from "I want to move forward -> push analogue stick forward -> character move forward" to "I want to move forward -> character move forward" pushing the analogue stick still happen but its not something you consciously think about, it happens, it's similar to how when walking you don't really think about moving your leg, you just walk. This is why broken control break the immersion, they force you to constantly focus on the fact that your using a controller.
VR and motion control for the most part actually break immersion since there not perfect and often clash with the game world, so moving the way you move the controller might be impossible to replicate in the game world because there's an object in the way which doesn't exist in the real world. Similarly VR immersion will break the second you try to move forward but can't, or if you walk into a real wall while there's nothing in the game world.
It's the same for story, you stop thinking about the game world as another world were you have to constantly remember detail "oh right short person love to drink and mine" to one where you see a dwarf and know immediately what to expect.