RedEyesBlackGamer said:
Soviet Heavy said:
The other option is that instead of making the Mage simpler, we make the other two classes more complex. Giving each class a number of varying roles can make for more specific play styles, but this is also detrimental in some cases. It dilutes the roles of the Rogue and the Fighter. If a Rogue specializes in lock picking the way a Mage would choose Necromancy, then that Rogue is going to be useless in combat, unless it finds a key to unlock their death.
You mean do what D&D has been doing for years?
Hahaha, totally agree with you. Thats why I never got into 4th edition.
To answer the OP, I dont think there is a real need to make mage classes simpler. Mage classes in RPGs generally have a higher learning curve than warriors/rogues, given the fact that a mage can fill so many different roles (healer, damager, controller, summoner, shape-shifter, etc.) There are even games where mages can fill the role of a melee character (in DA:O, you can become an arcane warrior, making you the equivalent of a shiny magic tank).
Simplifying mage class creates a situation where the work the player puts to a character is a fraction of the reward, as opposed to now when the work put into a mage generally breaks even with the reward. This is why the magic system in the fable series was kind of a downer for me. Yes it is very cool to fill up the screen with a fire/lightning spell, but it ends up taking what little challenge there was in the series and locking it in the basement to starve.
Making warriors/rogues more complicated... why the hell would you do such a thing? Why would a player want more steps in the process a smacking enemies in the face? Just as mages generally have a higher learning curve, warriors/rogues generally have a lower learning curve. Sure, there are various strategies they can use, but the goal of both is the same: insert sharp object into monster.
I suppose what I'm saying is leave it just as it is. Its not perfect, but it works well enough. If people dont want to think about the way they play, then they probably shouldnt have pick up an RPG in the first place.