GrizzlerBorno said:
Netrigan said:
akibawall95 said:
I like the Halo series but every time I play I ask myself "why does the handgun have a x2 zoom?"
I can see how it makes sense in a design standpoint but what creative answer can you come up with.
It's also the same game where the butt of your weapon is more deadly than shooting them at the head point blank. At this point, it's pretty safe to say that logic and realism went out the window pretty early in the development process.
To be fair, When your firing a bullet a t a spartan, it has to break through the force field thingy first, but if you pummel him with your fists, the force fields aren't strong enough to hold you back, so you go right through them.
OT: Because otherwise the pistol would've been shit, and Bungie was trying to make sure that all weapons have a very specific purpose, not just one better than the other like Doom.
Reading through the explanations... either you guys played a completely different version of Halo than me or they "answered" these questions somewhere other than the game
In playing the game, I knew from inference that you were some seriously bad-ass soldier, but I don't recall any in-game explanation for any of it. I figured it was just standard FPS cliches in that you can take far more punishment than anyone else in the game because you're the one with the game controller.
Never really bought into the whole weapon balance thing people preach. The standard FPS weaponry exist in just about every game because they all serve specific purposes. Doom let you carry a lot of rockets because of the sheer number of high hit-point bad guys running around their levels. You have your cruising weapons (either shotgun or chaingun depending on if you're outdoors on in corridors), then you switch over to other weapons depending on the situation. Half-Life was the first game I remember severely limiting rocket ammo and that had a lot to do with the lack of heavies running around their levels. If they gave you a rocket launcher, it was for a reason... and after that, everyone started limiting the number of rocket rounds you could carry.
The pistol has always been a pretty useless weapon. Bungie just seems to have wanted to make it useful by turning it into a miniature sniper rifle... and if I caught the drift from other Halo threads, they had to make the thing less powerful in the sequels because they ended up creating a really unbalanced weapon in the process.
But it seems there's one thing video game players of all genres love, it's an unbalanced weapon/attack. Whether it's a fighting game or MMORPG or a FPS, if there's a cheap tactic, absolutely everyone will be using it and complain when it's taken away. Might be why Call Of Duty MP is so popular. Instead of giving you boring weapon balance, they just came up with horribly unbalanced, but insanely fun attacks.
Hmmmm, might make for a good thread.