Those examples are terrible, in FF6 we spend the whole game getting to know a group of fleshed out characters with their own motivations, interests, and character arcs in a story that is all about them and their personal struggles while fighting Kefka. Xcom has all of 3 named main characters and 2 side characters who just become the same basic squaddies after their intro mission. Very few people give much of a shit about what happens to characters largely there just to give you context for your research projects and dump your next objective on you. Comparing the characters of FF6 or Batman and Iron man to the meat grinder fodder that made up your squad is just silly.Silentpony said:Imagine if FF7, instead of being about Cloud, was a whole new cast set in the same decade of FF6. Except Kefka won, Terra, Edgar, Gau, Sabin, all of them are dead.aegix drakan said:SNIP
You think you'd be feeling totally happy and pleased and rainbows? Or would you be a little pissed off that they're taking this basically unrelated story about a post-apocalypse world and tacking on "Oh yeah, you fucked up in FF6! Didn't you know that?!" Escentially renaming the final boss Kefka, and because they didn't write in Terra or Edgar, just saying they're all dead.
Its kinda' like saying Iron Man takes place in the same universe of Dark Knight Rises, except Bane managed to detonate his bomb, Gotham and Batman are dead, and so lets move on with the completely un-related Iron Man plot(we just wanted to throw that little monkey-wrench into everything!)
Either keep the canon from the first game or call it a reboot. No point in saying the first game is technically canon, but nothing that happened in it is. Basically the devs are assuming we lost every single mission.
On top of that, we don't even know what happened to Vahlen, Bradford, and Shen, this is supposedly still the same XCOM, they just refused to shut down after the council gets mind controlled, surrenders, whatever. Shen is likely dead of old age unless he's a cyborg now, but Vahlen and Bradford could still be around.
Yes, the devs are assuming a loss, so much like Enemy Within, it is essentially an alternate universe where things went differently to the base Enemy Unknown timeline, and no, I doubt very many people will care that much about maybe losing the three threadbare voiced characters, 2 DLC characters irrelevant to the plot, and their handful of customizable action figures that had no personality or character beyond what we imagined for them.
To think that this is comparable to seeing fleshed out characters failing in a personal quest is just baffling to me, the game is about XCom as an organization, and none of the characters in the game I will give two shits about if they survive or die in transition to the sequel, nowhere near the level I care about characters like Terra or Locke.