Exactly, there was more story to L4D but the beta testers hated it so they pulled it out. For example, the opening scene of No Mercy used to be 5 minutes long. They explained a lot more and of course had some kind of back story. People hated waiting for it so they shortened it to 30 seconds or so. When the helicopter picks you up at the end he used to explain that he just a street pickup that got rough. The he would say he didn't feel so good, he was obviously infected, the helicopter would crash, and you would start the next escape mission. However, that made a "play through" a 4+ hour experience and people didn't like because they didn't feel like they "won" at the end of each episode. Basically, the beta community pulled the story out because it's better without it.Twilight_guy said:Um, because those games are meant for multiplayer and watching the same story movie over and over again each time you play online would be frustrating.
I think they are right. If the lead into No Mercy was 5 minutes long we'd all complain about how horrible that is. (Making it skippable might be good enough though.)
BTW, I learned all this by playing with the developer commentary on. You can do it yourself, it's pretty interesting.