This seems like confirmation bias. I mean, here's some American developers that, within the scope of personal experience, have made, to quote, "awesome" storylines:
-Westwood/EA Los Angeles (Command & Conquer)
-Visceral Games (Dead Space)
-Bungie (Halo, Marathon)
-Epic Games/The Coalition (Gears of War)
-Valve (Half-Life)
-Blizzard (Warcraft, StarCraft, Diablo)
-Rare (Perfect Dark)
-Insomniac Games (Resistance)
-Telltale Games (pretty much anything since The Walking Dead, to an extent - more a watcher than a player)
There's lots of nitty gritty I could get into with each of these examples, and of course, a "good storyline" is going to vary from person to person, but I don't think any one area of the world has a monopoly over story quality. To be honest, I don't even really care. A good story can come from any direction.
CritialGaming said:
I don't think it's that American devs are less creative. I think it boils down to American business practices. Big publishers don't want creative, they want a guarantee on their money. So that ends up happening is you don't get good games in America, you get iterative games. Battlefields, Call of Duty's, sports games, it's all the same game with a different coat of paint. But that is because these games sell and are very low-risk investments for the publishers.
That's not exclusive to the US. From Japan, we have a cycle of releases with the Warriors series for instance. Pokemon is also extremely iterative, not straying from core concepts.
CritialGaming said:
Blizzard used to be great at story. Warcraft 3, Starcraft, Diablo 1 and 2, even WoW had some good stories. But then Activision bought the company and it slowly became a cash cow. No need for story, just make games. The simpler the better. Notice how Blizzard went from making great stories to making Starcraft 2 and Diablo 3's shit. Then they just said, "fuck it" to story and made Hearthstone, Heroes of the storm, and Overwatch.
Well, disagree. I'd put StarCraft II above any story Blizzard's done. Diablo III has its flaws, but the stories of D1 and D2 are pretty pathetic, to the extent that saying D1 has a "story" is like saying there's lettuce in a hamburger (technically true, but irrelevant to the overall experience). Even with stuff like Heroes and Overwatch, it's not really accurate to say they have story in the traditional sense (in as much that a story will follow a set sequence of events), even with them, there's still effort in background material to give a sense of worldbuilding (far more in Overwatch than HotS though).
CritialGaming said:
No American Publisher would let any game sit in the oven for 10+ years.
Duke Nukem Forever comes to mind. ;p
CritialGaming said:
But it is an unique twist on the post apocalyptic story, with a non-sexualized female protagonist. Aloy herself pushes the medium.
How? I think by this point in time, non-sexualized female protagonists aren't rare per se.
CritialGaming said:
Zelda: Well Zelda is shit. But story was never Zelda's thing. Gameplay is.
-Ocarina of Time
-Majora's Mask
-The Wind Waker
-Twilight Princess
-The Minnish Cap
-Phantom Hourglass
To some extent or another, all of those games have a fair amount of focus on story. Just the ones I'm familiar with though, as opposed to, say, A Link to the Past or A Link Between Worlds, and even the latter's story is okay, if nothing special. You're right in that gameplay is the primary focus of the Zelda series, but as of Ocarina of Time, it's made progression in narrative as well.
Avnger said:
Halo (only 1-3 exist in my mind) had a hell of a story for the new IP.
If we factor in the EU, sure. If not...well, even then, Halo's story is pretty decent. That said, if we're judging the Bungie entries on story, I'd say Reach still takes top billing. As I've said many times, I'd have been happy for the series to end with Reach, narrative-wise. Though Bungie still had misteps narratively with ODST, and Halo Wars and Halo 5 were still good entries (the less said about Halo 4 the better)