canadamus_prime said:
I would say presumably because the hardware on consoles is always a constant whereas the hardware on PCs is never the same from PC to PC so performance settings need to be adjustable so the game can perform at it's best on the PC it's running on.
I addressed this in my OP. I wonder how many people actually read it all the way through before replying because there are a lot of comments like this where people seem to think I'm not aware of how PCs differ from consoles.
As I said in OP, the reason I don't think this argument holds up is because not everyone will agree on what is "best". Just because all systems have the same resources, that doesn't mean everyone will want those resources to be allocated the same way.
Right now many console game developers are targeting 60fps 1080p for their games and sacrificing graphical quality to do so, and yet some people have been vocal about the fact that they don't care if games run at lower resolutions and/or framerates. It seems like if you want to satisfy as many people as possible you should give them options. I just can't see any reason not to.