Well Baldur's Gate has 6 stats, levels, EXP values, 20 different NPCs who can join you, hundreds of different armour and weapon combinations that have to be saved, spells memorised and learned, NPCs you can kill, quests to flag, areas of maps which you have cleaned out, what items you've looted from various places and what dialogue options and reputation you have and the save file isn't giant? It's at least a equally complex game to Pokemon and it's save files take up like a few hundred kilobytes.TheKasp said:So it gives you 6 stats with different hidden individual values and effort values and differences through ability, status, naming, health status while having room for 726 different characters if you unlock every box? I am not adding this whole other shitton of data like what critter is it, level, item, original trainer + id, ribbons and all this fancy BS.endtherapture said:Baldur's Gate gives me a save game which isn't too big, and has just as many stats and variables as Pokemon, and that game is like 14 years old.
So I don't see why Pokemon can't do it yet.
Also, a simple answer: Baldurs Gate is a PC title. You can increase the amount of space a PC has. Pokemon is limited to the shabby capabilities of a cartridge.
If it is truly hardware limitations as opposed to nostalgia reasons, it just shows Nintendo need to get it's arse in line and release things with proper save capabilities instead of pushing out hardware which is years behind it's time - there is NO reason we should be stuck with the same amount of save games we had in like 1997.