Why did Dragon Age 2 fail? Now there's a question.
Dragon Age: Origins
In my opinion the failings for Dragon Age 2 can only be explained were the series originally began Dragon Age Origins. Now it wasn't Dragon Age Origins itself that was the problem but rather the success that came from it, this is my personal opinion but I feel that Bioware wasn't expecting the game to receive as big a following as it did. The result of its success spurred excitement throughout and the demand for another game was inevitable, yet the Origins story was told so well that the game acted as standalone title. After all the goals were completed, the character's futures were summarized in the Epilogue and your Wardens final decision sealed their chapter either through their death or the unknown ritual.
Dragon Age Awakening and DLC
DLC was then expected to tie some of the knots but instead we received a expansion, Dragon Age Awakening. Now this is where the alarm bell's should have started ringing for me, despite it providing a expansion to the land of Fereldan, introducing new characters and giving us an insight into the Grey Warden's Order and remaining to capture the atmosphere of the first game. The game coincidentally undermined every player's decision of killing their Warden in Origins by allowing to import your save file.
Though the option to make a new character was present it still didn't remove the sour taste. Awakening itself was a brilliant expansion but suffered some terrible glitches, design flaws and the plot-line and narrative felt rushed. The other pieces of DLC helped us get our fix but didn't do much to address the remaining questions about Morrigan and Flemeth. In my opinion and mine alone, I feel that if enough time was invested in the game Dragon Age Awakening should have acted as the sequel.
None the less...later on Dragon Age 2 was announced.
As much as I love the game anyone can easily see this game was rushed and shipped as quickly as possible. The reason behind this decision I think was because Bioware/EA saw that there was a huge gap between the next Mass Effect game and they wanted to close that gap with another title and Dragon Age was there to fill the gap. Unfortunately their decision backfired because once ME3 was delayed and Dragon Age 2 was under the spotlight it crumbled.
What could we change to make Dragon Age 2 amazing?
Hawke
I understand Bioware?s approach with the sequel, with a new game you would need a new hero. Hawke filled that criterion but unfortunately because Hawke had a pre-set background and a basic personality every decision you made felt unimportant and added little impact. Which in contrast to the Warden and Sheperd could be forged anyway you wanted because the player selected the Origins and each decision created the character how you wanted, with the introduction with Hawke it didn?t feel like that could be achieved.
This could have been easily solved with the use of the template Origin stories and races that featured in the first game. By recreating this it would have added alot more depth both to the characterisation and the story allowing the player to forge their Champion rather than just being the Champion.
The Introduction of Family Members
The Introduction of the Hawke family caught my attention when it was first announced, I thought it would be cool to explore and forge/break bonds with family members when fleeing the Blight and the Templar?s. However any meaningful interaction was destroyed when you?re forced to lose one of your siblings at the very beginning of the game you don?t feel any shred of remorse as you have no insight to either of their characters until after their timely death. Any sense of choice is stripped away and you?re either stuck with Bethany or Carver.
Not only that but when you do start investing time into your family their later massacre is more an annoyance than emotional journey. The only exception was the scene in the deep roads when I first lost Carver after we became closer as brothers, it was the only moment in the game where I felt I lost something of value.
Kirkwall
Investing 3 years of your protagonist?s life sounded like a great artistic move. However the size of this grand city was anything but reasonable the Capital city felt so small and exploration was limited. Over the period of 3 years little changes and no sense of internal conflict is noticeable unless you continue the main quest. Also the recycling of dungeons both within and outside the city was unforgivable.
If Kirkwall was bigger it help destroy this claustrophobic feel to the game, even if the city grew or evolved over the 3 years with creation of new shops, area?s or other feature?s would make Kirkwall appear like an alive bustling Capital like it suppose to be. Include a few random event?s highlighting the internal struggle and you have a continuity in theme, also by allowing travelling freedom to other area?s would expand the world. Also creativity in dungeon variety wouldn?t be that much to ask for.
Plot
Was there a plot?
Ok that might be too unkind, there was the continual tension between the Mages and Templar?s which we could relate to from the first game. However as I player it felt like a giant cofluffle their wasn?t a clear threat to Hawke or his family. At first it was the Blight, then it?s survival, which then leads him into the mines where he finds Dwarf hell, then the Qunari kick off and then a final revolution between the Mages and Templars.
There?s alot that needed to be addressed with this game, it was great but too sketchy and wishy-washy. It felt like a really neat piece introducing some new concepts to the series but it didn?t appear to have a clear goal and the cameos were awfully integrated. Dragon Age 2 wasn?t great enough to stand on its own it felt like it was meant to be apart of something greater in the realm but didn?t quite deleiver.