Why Duke Nukem Forever Was Alright.

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GoaThief

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Feb 2, 2012
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TheKasp said:
/snippage
The general theme of your complaints I can agree with but I don't find them having such a massively negative effect on me as it seems the case is with you. However, Serious Sam plays quite differently from Duke 3D, always has done despite it being a nod back to the oldschool. Environments, plot, humour, movement, level design have always been Sam's own flavour rather than directly plagiarising the likes of Doom, Quake or Duke... in fact, in my experience so far the amount and type of secrets in SS seem excessive and borderline detrimental to pacing. Saying that I've not tried SS3 yet so things may have improved on that front.
 

Thanatos5150

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RJ 17 said:
I mean seriously, what was everyone expecting?
A game that was Fun to Play.
I cannot stress that enough. I can forgive the boob jokes, the unrepentant chauvinism and and the general immaturity of it all. I expected that going into Duke Nukem.

The actual game, however, had a difficulty curve that wasn't, uninspired game-play and somehow managed to make it not fun to pick up the Devastator - which is basically a machine gun that shoots missiles - and start blasting enemies with it..
I returned the game to the Redbox by the second turret section. (Because like hell I was going to buy it outright.)
 

OldDirtyCrusty

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Loved it and it`s multiplayer.
Yeah, the impact of some weapons could`ve been better combined with the enemy reactions (deahtragdolls) but i really liked the enviromental puzzles and bossfights. After playing so many modern war games it felt refreshing to play something more oldschool. The things i dislike were the health regeneration and the weaponlimit. Making fun of Halo and having the same weapon restriction was really lame. Another thing were the loading times and while some level looked pretty good others were just horrible (Vegas outdoors). It may wasn`t the second comming of christ but by no means such a bad game.
All the negative is mostly nitpicking from my side. To me the only real downer are the loading times.

The multiplayer was great fun. The oldschool feel was awesome and i loved that they included a ratmap (the dlc had one more but no one brought it anyway). No perks, everyone got the same chances.

I read people claiming that Bulletstorm is what DNF should have been but i`m glad that i can play both games anytime.
 

Chester Rabbit

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Honestly I like the game. I wasn?t expecting something revolutionary or a master piece I was just expecting a Duke Nukem game. And after growing up and seeing Duke go from DN3-D to Time to Kill to Planet Of The Babes (Yep the Duke Nukem games of my generation folks) A Duke Nukem game to me is just a game that lets you play as Duke.

And that?s all I wanted. And that?s what I got and I really enjoyed being the Duke again in a modern game.(Though it is debatable just how modern the game is heh)

But I will admit I do have some gripes but they are pretty small I guess.
1) The Pallet: I wish they had been braver with the colors and environments in this game. Throw more vibrant limey greens in there and more neon reds and blues and less browns. Really give it some odd rock and roll flavour (Just like Time To Kill)

2) Gameplay!: Again I wish they hadn?t felt so obligated to go the guide lines of modern shooters. To me a Duke Game shouldn?t play like Modern War Fare it should play like Unreal. Jet packs, bouncing off the walls tooooons of explosions ect.

Other than that. I was just digging being the Duke again and cooking me some Bacon.
 

Stavros Dimou

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Squilookle said:
You know, I'd love to see a rant from someone who played both DNF and the new Serious Sam, pitting the two together in direct comparison to show why they succeeded/failed, and what aspects worked/didn't work etc.
I played both of these games and I can write you why I liked SS3 and didn't liked DNF that much, but it won't be necessary a rant.

What Serious Sam 3 did well was that it delivered a game with old school gameplay formula,which was up to modern quality standards. That it had the right balance between old and new. It was what you could call ''a good sequel''.
* Its story wasn't a bad rehash as in Super Mario games,but it didn't either presented a completely new story that ignored and undid the story of the series's past games. While nothing that worth an oscar,it was a story good enough to what the game needed.
* Its gameplay featured some new features,but these new features ADDED to the original gameplay, instead of replacing the game's old features,so what players who played premier liked in the old games,found it in Serious Sam 3,and at the same times found some new things.
* It was a game that managed to reproduce the same good feelings older games of the franchise did, without feeling that much samey that it becomes a negative factor,as in some over-rehashed Nintendo games.

In conclusion Serious Sam 3 was a game that featured everything the fans loved in the older games of the series and expected,and even more than that.


The problem with Duke Nukem Forever is that it had an identity crisis. It was so different than Duke Nukem 3D that it couldn't please this game's fans,and at the same time it was so unfamiliar to players who never played and liked the original that it couldn't get them interested enough in playing it.
I've recognized what seems to be a pattern. When a game of a specific franchise comes out that is very different than the older games of that franchise,the franchise's fans will get disappointed by it because it doesn't provide the same kind of experience they were expecting, and when players who never have been fans of the series see the fans of the series say that a game is disappointing,they automatically assume that it's a very bad game so they won't even try it,even if it could be enjoyable to someone who never played the old games of the series.
Take a look at the Elder Scrolls series.
With each new installment on that franchise,a huge amount of players who played a prior installment will say that the new one isn't as good as the old one and is disappointing because it is much simplified. But at the same time the newer game of that series can be enjoyable to people who never played a game of the series before and blow their minds.
The point is,that when a franchise changes too much from installment to installment,there will always be people who wished that the series kept their favorite features of the previous installment,and will get disappointed or even hate on that new game,even if that new game could be enjoyable to some people. But that is not always the case.
Duke Nukem Forever changed way much from Duke Nukem 3D, which as expected made fans of Duke Nukem 3D to dislike it and hate it,but at the same time it didn't featured something special enough to make someone that DNF is his first game of the series to play, to like it enough.

Its this awkward moment when a game series that feature unique features and gameplay originality decides to drop to the ocean every original feature the series had and made them special,to become a homogenized copy of another game/s,namely Halo.
Those who would like to play DNF,would want so in order to experience a new experience,something different,something original. If gamers wanted to play something that plays like Halo,they would play Halo,the real thing who brought us health regeneration and weapon carriage limitation.They won't get interested in playing a Halo clone when they got the real and original thing in their hands. That was what the developers of DNF didn't understand.

Ripping off Halo's features doesn't mean that your game will sell as well as Halo did.
It wasn't health regeneration in particular that made Halo a successful game,health regeneration isn't a panacea. What did Halo a great game was that it offered something NEW and FRESH that we hadn't seen before. Halo's success factor was that it unveiled to us a completely new way to play games and that was what made it great,not the very specific new things that it introduced. The irony is that Duke Nukem 3D was also a great success in its time because it had the same factor: It brought new things to the genre we hadn't seen before.
One would say that the success factor is innovation. And yes,innovation can elevate an experience to new heights,and thus offer more sales,but for DNF to be well received and successful it didn't even had to be inventive. All it needed was to just KEEP ITS ORIGINALITY.
Because ironically what made DN3D special back then could even be considered refreshing in this time and age,because many of the things this game did are so long forgotten by the modern industry that could blow new gamers's minds.

You wanna know how DN3D felt back then ? Imagine a game with the interactivity and destructible scenery of Red Faction and Bad Company,the mind-boggling effect of Portal,and the replay value of a 3D Mario game where you have to collect 120 stars..
DNF is way less interactive than DN3D,its puzzles where boring and felt like they got in the way,and it had no replay value.

Another thing has to do about the tone and appeal of DNF,and how it is presented. Different than DN3D.
If Duke Nukem 3D was a movie,it would be like Alien with a couple of funny moments. A dark survival thriller with terrifying beasts that just happened to feature a few jokes in it.
If Duke Nukem Forever was a movie though,it would be an Austin Powers movie. A satirical comedy that features evil guys that are more comedic than horrifying.
Now Serious Sam might be the only hero and franchise we can compare to DNF because they both started as old-school gameplay shooters,but the difference is that while the essence of Serious Sam games IS to make fun and jokes on the industry,Duke Nukem's core was that it was a serious game on its main thing that JUST happened to feature a few jokes.

Now I'll agree with you that Duke Nukem as a hero was made up from cliches of 80's action movies,and as such the references in Duke Nukem 3D where relevant,as most people who would get to play it would be familiar with these 80's movies.And a thing that makes DNF out of place is that many of today's gamers won't be familiar with these 80's movies. The logical evolution would be that Duke Nukem Forever showcased some elements of more recent movies that the players would be familiar with,like perhaps Harry Potter,or Avatar,or something. That is the aspect of Duke Nukem as a character that could be conceived as irrelevant. But the interesting thing is that even if someone never had seen the movies that the game refer to,like me for example,would still be able to find Duke cool for what it was in Duke Nukem 3D. I hadn't seen the 'Evil Dead' movie,or 'They Live' when I played this game,but I still found the remarks taken from this movie smart and cool. Duke Nukem Forever features references that can only be considered cool or funny,or having anything special,by people who have experienced what Duke is referring to. If you never played Half Life,you would never find the lines "A crowbar could come in handy" or "I hate Valve puzzles" having anything cool or special.

In conclusion,the reason why Serious Sam 3 is better than Duke Nukem Forever other than just being funnier to play,is because Serious Sam 3 was a PROPER sequel,one that kept its originality and the things that made the series special,one that featured all the features those who played past games of the series were expecting to find,a game that felt like it was a continuation of the past games of the franchises.Duke Nukem Forever unfortunately didn't did that. It sacrificed its originality to become a Halo clone,things that made the series special were absent and the fanbase didn't found what it was expecting in it,and the game felt like a game of another series with Duke and his humor shoehorned in it.

If you are unfamiliar with the Duke Nukem and Serious Sam series,I can give you examples of other series that had the same huge fault DNF has,and SS3 doesn't.
The Sonic the Hedgehog series. Since they became 3D in order to copy and imitate the trend Super Mario 64 brought,they lost what made them special. The 3D installments of the series just doesn't offer the same feel and gameplay fun the old 2D Sonic games offered. Because not everything fits everyone.
On the other hand,look how Mario games keep featuring what has always made the series special. Well Mario might be a bad example because it goes WAY over that way than it is recommended, because obviously staying so true to originality that you somehow have to explain Princess Peach's 19th kidnapping is difficult... But even though,Mario fans like new Mario games.

A developer has to find the right balance between changing things for newer things and keeping things for originality. If a game is too different than an older installment,it will feel nothing like its past installment and could as well be named with a completely different title that doesn't relate at all to the past games. But if a game keeps re-using the same concepts and ideas way too much,it will start to feel like a remake or a rehash of the older installment. Duke Nukem Forever regarding that aspect,lost the balance. It replaced many things that fans wanted and expected to see in that game with new shit nobody was expecting to find in this game,making it feel like a game of a different series that somehow Duke got in to it. Serious Sam 3 on the other hand has the right balance about what should be changed and what not. It still features the features that made players love the series,and it still feels like an original Serious Sam game. At the same time it has a new chapter on story,some new guns,some new enemies,some new gameplay modes,new soundtrack and new graphics,which make it feel like a true Serious Sam game,but at the same time it doesn't feel that much of a rehash as some Mario and Zelda games. Serious Sam 3 plays how you would expect a game that came perhaps 2 years after Serious Sam: The second encounter would play,but with modern graphics and quality standards.
Duke Nukem Forever doesn't play as you would expect a direct sequel to DN3D would play,and it barely fits modern graphics and quality standards. The beneficial major factor here between these 2 games is that SS3 kept the originality of the series and offered to fans what they expected and loved but with modern quality standards,while DNF didn't kept the originality of the series and thus didn't offered the fans what they expected and loved,and it arguably had modern quality standards.

P.S. Sorry for this WALL OF TEXT,but having played both games I decided to be serious about this and analyze what and why.
 

UberNoodle

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Apr 6, 2010
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To say that DUke had 10 plus years of development time is disingenuous. By that logic, how many years development will Half Life 3 have had by the time it comes out?! Duke went through so many iterations, engines and experiments, it was certainly not a decade in development, but merely a decade in holding pattern while 3D Realms dicked it about.
 

Stavros Dimou

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Mar 15, 2011
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And here are some feature comparisons between the 2 sequels we are talking about,to demonstrate how Serious Sam 3 kept its originality while Duke Nukem Forever didn't:


DUKE NUKEM 3D / SERIOUS SAM: THE SECOND ENCOUNTER

*Health meter and healthpakcs / Health meter and health packs
*Player can carry as many weapons he can find / Player can carry as many weapons he can find
*Large maze-like levels / Large arena like levels
*Keycards and locked doors / Keycards and locked doors
*Secret areas / Secret areas
*Numerous gameplay changing gadgets / Jetpack
*Grim and dark post apocalyptic atmosphere with a few jokes. / Colorful and parody like funny atmosphere.
*Terrifying enemies / Ridiculous enemies to laugh at.
*Run and gun to stay alive / Run and gun to stay alive
*Average graphics of modern games of its time / Average graphics of modern games at its time.
*Never before seen level of interactivity / Never before seen such huge battles with so many enemies



DUKE NUKEM FOREVER / SERIOUS SAM 3

*Health regeneration / Health meter and healthpacks
*Player can carry only 2 guns / Play can carry all guns he can find.
*Linear corridor levels / Larger than before arena like levels
*Repetitive puzzles to progress / Keycards and locked doors,as well as puzzles.
*No secret areas / More secret areas than past game.
*Few gadgets,that doesn't actively change gameplay and are redundant *Jetpack
*Parody like comedic atmosphere and colorful. / Parody like atmosphere and able to adjust color palettes and color grading.
*Ridiculous enemies to laugh at / Ridiculous enemies to laugh at
*Hide behind cover and shoot to stay alive / Run and gun to stay alive
*Not so good graphics as most games at its time / Better than average graphics than most games of its time
*Reduced interactivity both in comparison to other modern games,and in DND3D. / Even huge-er battles with even more enemies at the same time.





I think this board of a kind which lists individual key features of the older games and their sequels of these 2 series,shows pretty much why Serious Sam 3 was received as a better sequel for a franchise and also as a better game in general than Duke Nukem Forever.
 

monkey_man

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Well I actually had fun with it. I haven't finished it yet, because I lost my gamedata and haven't restarted yet. It's the most vile and immature garbage I've ever played, and it KNOWS it's so corny and sexist and wrong. I love it. It's quite an easy game, with what I though was decent gameplay and a lot of self-aware references "power armour is for PUSSIES" etc. You don't buy a game where Capture the Babe is a gamemode and expect it to be a politically correct hit. You buy it because you have Duke Nukem kicking alien ass. Like why you go see Expendables 2. Or Die Hard. pure mindless manliness. And I love it.

It's funny, it plays okay and it's enjoyable. So what if it took long, HL ep3 is also taking forever, and I know I'll be enjoying that game as well. Waiting times shouldn't really be a factor, when the game is good. Look at CoD pasting out a new game every 3 minutes, or nintendo rehashing the same heroes. People buy it, people enjoy them, people play them.

That should be enough.

Now stop whining and slap some wallboobs everyone.
 

Dendio

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Gorilla Gunk said:
But after 10+ years of development time it should have been more than just "another Duke Nukem game" and that's why it sucked.
It had to be more than just this, the way people were slandering it as the worst game ever created. I think somebody pulled some strings to get the media to black list it.

/tin foil
 

The Rogue Wolf

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My biggest problem with DNF is that they pitched it as this high-quality experience, at the same level of quality as all of Gearbox's other outings.

It wasn't. Not by a longshot.

Now, granted, they couldn't exactly advertise it as "a buggy, clunky, uneven, overbloomed mess that showed every bad design decision that made the game take more than a decade to emerge"... but unfortunately that's what it was. I bought it on sale for $10 on Steam and played for exactly 109 minutes before I just absolutely quit in disgust- by that point I was rooting for the aliens to hurry up and destroy the pathetically moronic humans that populate Duke's world, because I sure as hell wasn't having any fun trying to save them.

It's been said before, but I'll reiterate. Duke Nukem Forever tried to be a parody of itself, its own sordid history and the franchise's colorful glory days, but it seemed like every last joke fell flat. And without anything else to support the experience- like, you know, good gameplay or story or graphics- it had nothing to stand on.
 

Kimozabi

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I didn't play DNF to have a 2 weapon limit and regenerating health.
And wall boobs? Come on, that was pathetic.

And almost zero shrink gun.
And don't forget the pathetic presentation.

No, this game was not alright.
 

Acton Hank

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Nov 19, 2009
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distortedreality said:
DustyDrB said:
Are you on a "This game isn't as bad as you guys said" kick? If so, can you do Alpha Protocol next?
But AP was actually good .
Sorry, it wasn't...

it was a mess that failed at everything it tried to do and the only redeeming qualities were it's intermittent glimpses of ambition.
 

Lugbzurg

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Mar 4, 2012
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On one hand, Duke Nukem Forever carried the tradition of carrying on with a new gameplay style. 3D wasn't the only game in the series, people! There were several others, and no other first-person shooters, up until Duke Nukem Forever arrived!

On the other hand, it did rather spit on what Duke Nukem was supposed to represent. Humor becomes abusive, rather than playful, while references become put-downs, rather than homages. And the "Ego"? Pretty much makes Duke seem emo, if you understand the context of it all.

Just look at this video. It explains several points very well.
http://www.youtube.com/watch?v=jS7PCcvVoPI
 

Gergar12_v1legacy

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Aug 17, 2012
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I expect at the very least more than TWO weapons. Freaking annoying COD weapon setup. I didn't expect him not to said corny jokes. I know games are not realistic, but we all know its very easy to carry 2 main weapons, and aleast a handgun or smg maybe a huge magnum, and for a man of duke's size he could have been able to do alot more than 2 weapons more like 3 main weapons, and 2 handgun size weapons, and the game was just unenjoyable.