A more apt comparison would be a real vocalist vs auto-tune, or food from scratch vs TV dinner.gadjo said:See, now my problem is that Dark Souls isn't important- and it certainly doesn't represent anything new. In order to provide the lofty challenge adult gamers got used to when they were kids, it was purposely designed like an old, archaic NES game. Think about it, lack of instruction, or purposeful orientation (oh, you wanna go into the graveyard first because you figure that skeletons have got to be the most piss-weak enemies in the game? Have fun with that.), useful items (such as the drake sword) that would be almost impossible to find accidentally, and game lengthening tactics such as forcing you to start from the bonfire after losing to a boss, rather than getting to attempt it again immediately- these are all hallmarks of older games. I see these traits as quite a bit like old movie techniques. Is it understandable why these traits might be somewhat endearing? yes, but that does not make them superior to newer techniques, snappier direction, and more well explained mechanics.
Dark Souls makes you actually be an awesome gamer. You're going to fail and fail and fail and hopefully quit and save yourself a lot of time and heartache unless you are truly creative, curious, persistent, etc enough to see yourself through all the traps and monsters.
Call of Duty takes you by the hand and has you follow and watch a bunch of squadmates who do all the strategy and tactics and tricks and hit the rough parts an awesome gamer would. All you have to do is not get shot in the face twice in a row while spectating.
Real vs fake. It's as simple as that.