See, now my problem is that Dark Souls isn't important- and it certainly doesn't represent anything new. In order to provide the lofty challenge adult gamers got used to when they were kids, it was purposely designed like an old, archaic NES game. Think about it, lack of instruction, or purposeful orientation (oh, you wanna go into the graveyard first because you figure that skeletons have got to be the most piss-weak enemies in the game? Have fun with that.), useful items (such as the drake sword) that would be almost impossible to find accidentally, and game lengthening tactics such as forcing you to start from the bonfire after losing to a boss, rather than getting to attempt it again immediately- these are all hallmarks of older games. I see these traits as quite a bit like old movie techniques. Is it understandable why these traits might be somewhat endearing? yes, but that does not make them superior to newer techniques, snappier direction, and more well explained mechanics.
While I would be the last person to defend games like modern warfare, notice that another developer, namely valve, has created some of the most critically acclaimed games of all time, and almost all of them make sure to never kill the player unfairly. The player should fail due to their own mistakes, not because this is their first run through this area and there is practically no indication that crossing that bridge will cause puff the magic jackass to light them on fire. Is it possible to survive a half-life 2 without dying? Absolutely. If you pay attention, the situation always has some sort of foreseeable solution. Is it possible to survive Dark Souls without dying? Unless you have perfect reflexes and your name is Professor X, then hell no. It feels more like I was a clever person when I was able to read the clues laid out in front of me and survive than when I fight the same machete-wielding asshole for the fifth time and win simply because of trial and error. There, that was my rant for the day. Thanks for letting me blow off some steam
While I would be the last person to defend games like modern warfare, notice that another developer, namely valve, has created some of the most critically acclaimed games of all time, and almost all of them make sure to never kill the player unfairly. The player should fail due to their own mistakes, not because this is their first run through this area and there is practically no indication that crossing that bridge will cause puff the magic jackass to light them on fire. Is it possible to survive a half-life 2 without dying? Absolutely. If you pay attention, the situation always has some sort of foreseeable solution. Is it possible to survive Dark Souls without dying? Unless you have perfect reflexes and your name is Professor X, then hell no. It feels more like I was a clever person when I was able to read the clues laid out in front of me and survive than when I fight the same machete-wielding asshole for the fifth time and win simply because of trial and error. There, that was my rant for the day. Thanks for letting me blow off some steam