So I never owned a PS2, and had always wanted to play SotC after hearing so many good things about it. Lo and behold they released an HD combo pack with this and ICO. A few days ago I made the purchase, and to my surprise I genuinely hated a good half of the fights. This isn't to say I thought the game was bad, just not nearly the 10/10 juggernaut that it had been made out to be (although my expectations weren't even that high). (Some spoilers btw)
Here are my main complaints:
The controls are TERRIBLE, not necessarily the button assignments, but how you navigate is sloppy and frequently wrenches control away from the player, especially on horseback.
Little to no satisfaction in actually bringing any, save a couple, colossi down. This game is easy, and by that I mean the majority of the colossi essentially have no chance of killing you, let alone even damaging you. Many don't even have a means to get you off them.
Scant story details, no character progression, and a lack of moral dilemma. One of the things I was expecting was a matter of guilt in bringing down each of the creatures, as this was something I had heard made the game so good. Shocked was I when I found out the story didn't even frame it like this, instead they are mere fragments of your manipulator. I was also pretty annoyed with the anticlimactic ending, but not as much.
And by far the greatest offense, colossi's greatest defense is their uncanny ability to waste large amounts of time. Waiting for a colossi to stop thrashing about like a retarded under assault by bees is possibly one of the dullest and most frustrating experiences I've had in gaming in ages. While watching wander get tossed around like a rag-doll is fun the first time around, it quickly grows weary some. The genuine tragedy of this is that a system where you can correct yourself against the colossi's movements would have turned my frown completely upside down. But as it is simply waiting a minute to get in a chip of damage does not constitute fun, and is truly what condemns the game in my eyes.
Anyways perhaps some incite from the Escapist user base will allow me to see what makes this game special.
On a side note, I'm really enjoying ICO.
Here are my main complaints:
The controls are TERRIBLE, not necessarily the button assignments, but how you navigate is sloppy and frequently wrenches control away from the player, especially on horseback.
Little to no satisfaction in actually bringing any, save a couple, colossi down. This game is easy, and by that I mean the majority of the colossi essentially have no chance of killing you, let alone even damaging you. Many don't even have a means to get you off them.
Scant story details, no character progression, and a lack of moral dilemma. One of the things I was expecting was a matter of guilt in bringing down each of the creatures, as this was something I had heard made the game so good. Shocked was I when I found out the story didn't even frame it like this, instead they are mere fragments of your manipulator. I was also pretty annoyed with the anticlimactic ending, but not as much.
And by far the greatest offense, colossi's greatest defense is their uncanny ability to waste large amounts of time. Waiting for a colossi to stop thrashing about like a retarded under assault by bees is possibly one of the dullest and most frustrating experiences I've had in gaming in ages. While watching wander get tossed around like a rag-doll is fun the first time around, it quickly grows weary some. The genuine tragedy of this is that a system where you can correct yourself against the colossi's movements would have turned my frown completely upside down. But as it is simply waiting a minute to get in a chip of damage does not constitute fun, and is truly what condemns the game in my eyes.
Anyways perhaps some incite from the Escapist user base will allow me to see what makes this game special.
On a side note, I'm really enjoying ICO.