Why Halo is called innovative?

Mr.Pandah

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Jul 20, 2008
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Ravenholm27 said:
Halo brought nothing though enemy AI was limited to the room they were in on legendary mode you could easily go through a door gun some enemies run out wait and repeat process over and over weapon realism was a nice throught w/ only 2 weapons carried at once but overall it was mediocore at best and should be buried along w/ E.T down in New Mexico
Woo Halo hater.

Lets see, innovations...Halo did Regeneration of "health" (yeah it was shields but they were your lifeline). The mapping of the controls I think set it apart. Friendly AI was pretty innovative as was the enemy AI. Sort of non-linear levels? I don't know to be honest. It was a great game though.
 

Gormers1

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RavingLibDem said:
Novajam said:
I think it was the first (or one of the first) FPS games to use regenerative health, and it's partially responsible for bringing the FPS genre to broader public attention.
that one, basically it started the massive trend toward Regenerative health meters, rather than simple health
But it made sense in this game, and we also still had regular life bars in it. They fucked this up when they made halo 2 and 3, possibly because they moved their attention to online multiplayer, where regular health bars should definitely not belong.

My reasons
http://www.escapistmagazine.com/forums/read/9.83153?page=2#1152372
 

geldonyetich

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Halo was quite innovative. It had the best vehicle physics, weapon balance, squad mate support, and multiplayer of any FPS, and the graphics were jaw-dropping... in November of 2001.

Frankly, that OP is asking why Halo was innovative now, some 7 years later, is an automatic complement. Considering the OP was 14 at the time, he probably didn't have a real clear picture of how games compared to each other back then.
 

Aura Guardian

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Apr 23, 2008
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fullmetalangel said:
It's not.

edit:

Well, actually, Halo was one of the first console FPSs that became really popular. That's gotta count for something.
Ahem...Goldeneye 64 and its spiritual sequel Perfect Dark
 

Knight Templar

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orannis62 said:
l Ancient l said:
halo 1 started all this space marine stuff
No, it didn't. Unless I'm wrong, movies like Aliens did.

The original was innovative, its the sequels that are copy-pasted.
Recharging health was a thing for Halo but thinking back why did we all crazy over holding two weapons in Halo 2?
 

Sewblon

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Because Game journalists are sellouts and corporate lapdogs and Most Xbox gamers are stupid.
 

Aura Guardian

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fullmetalangel said:
Darkrai said:
fullmetalangel said:
It's not.

edit:

Well, actually, Halo was one of the first console FPSs that became really popular. That's gotta count for something.
Ahem...Goldeneye 64 and its spiritual sequel Perfect Dark
Alright, alright, stop calling me on it x_x
Alright but we all know.
Doom and Wolfenstein-PC
Goldeneye 64 and Perfect Dark-Consoles
 

Ravenholm27

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Mr.Pandah said:
Ravenholm27 said:
Halo brought nothing though enemy AI was limited to the room they were in on legendary mode you could easily go through a door gun some enemies run out wait and repeat process over and over weapon realism was a nice throught w/ only 2 weapons carried at once but overall it was mediocore at best and should be buried along w/ E.T down in New Mexico
Woo Halo hater.

Lets see, innovations...Halo did Regeneration of "health" (yeah it was shields but they were your lifeline). The mapping of the controls I think set it apart. Friendly AI was pretty innovative as was the enemy AI. Sort of non-linear levels? I don't know to be honest. It was a great game though.
okay i went over on the deep end on that i apoligize but still it was a mediocore game and i must mention that in Deus Ex for the PS2 AND starwars battlefront you could easily map the control exactly the same way as halo's
 

Mr.Pandah

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Jul 20, 2008
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Ravenholm27 said:
Mr.Pandah said:
Ravenholm27 said:
Halo brought nothing though enemy AI was limited to the room they were in on legendary mode you could easily go through a door gun some enemies run out wait and repeat process over and over weapon realism was a nice throught w/ only 2 weapons carried at once but overall it was mediocore at best and should be buried along w/ E.T down in New Mexico
Woo Halo hater.

Lets see, innovations...Halo did Regeneration of "health" (yeah it was shields but they were your lifeline). The mapping of the controls I think set it apart. Friendly AI was pretty innovative as was the enemy AI. Sort of non-linear levels? I don't know to be honest. It was a great game though.
okay i went over on the deep end on that i apoligize but still it was a mediocore game and i must mention that in Deus Ex for the PS2 AND starwars battlefront you could easily map the control exactly the same way as halo's
While I do think that the option to map the controls your own way is the best way to go about things, the basics were set up by Halo for most games.
 

Zemnexx

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LewsTherin said:
The whole shield+health thing was a good idea, it's a shame they got rid of it.
They didn't get rid of it, its just now you can't actually see your health meter.
 

Mr.Pandah

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Zemnexx said:
LewsTherin said:
The whole shield+health thing was a good idea, it's a shame they got rid of it.
They didn't get rid of it, its just now you can't actually see your health meter.
Yes they did. Halo 1 had health packs for your health bar and the Shield recharged independently. Now you can say there is still health and shields but in reality, the screen just turns red when your other "shield", meaning your health, is dwindling.
 

AceDiamond

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Sewblon said:
Because Game journalists are sellouts and corporate lapdogs and Most Xbox gamers are stupid.
Hurr hurr I are dumb Xborx gamer d00d cuz I lieks Halo!

No wait, I'm in my senior year at WPI (a.k.a one of the more prestigious universities in the United States) and about to graduate with a degree in Game Design.

Also all my roommates are equally as intelligent and all like the Halo series. Does this make them stupid as well? In fact does it make the entire game design major as a whole stupid becasue most of those students like Halo? I don't think so!
 

Untamed Waters

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ZomgSharkz said:
Halo 1 was considered innovative, but in my opinion I don't see Halo 3 as that innovative. There are definitely plenty of games out there I would consider much more innovative than H3.
Halo 1 was innovative, Halo 2 and 3 were innovative in the online play. (Some of the best ever)

AceDiamond said:
Sewblon said:
Because Game journalists are sellouts and corporate lapdogs and Most Xbox gamers are stupid.
Hurr hurr I are dumb Xborx gamer d00d cuz I lieks Halo!

No wait, I'm in my senior year at WPI (a.k.a one of the more prestigious universities in the United States) and about to graduate with a degree in Game Design.

Also all my roommates are equally as intelligent and all like the Halo series. Does this make them stupid as well? In fact does it make the entire game design major as a whole stupid becasue most of those students like Halo? I don't think so!
You, my good sir, just won the internets!
 

Apocalypse Tank

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Aug 31, 2008
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raxiv said:
If there was this question, report it for deletion. Thanks!

I go over the internet, and people keep talking about Halo being innovative [like in the other Innovative FPS thread]. I think it is worth a seperate thread to talk about it.

Was I the only one who saw the standard "Here's is your weapon, go kill bad guys" scheme? I really don't have a clue why it is innovative!
so you weren't at all enchanted by:
the biblical storyline? The shield-recovery health system? The giant forerunner structures? The little cute guys with the blue balls? Great Xbox Live support? Background music/ambience?
 

Fightgarr

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Dec 3, 2008
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I didn't read all of the above posts so while I assume someone has already said this I will repeat it to support their argument.

Halo:CE was the first FPS that used console controls to have a movement analog stick and an aiming analog stick. It was Halo that pioneered the standard control scheme for console FPS games of that generation.
 

ckam

Make America Great For Who?
Oct 8, 2008
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One of the first PC-styled shooters that came out on a console. I think that was it anyways.