Why Halo is called innovative?

Sixties Spidey

Elite Member
Jan 24, 2008
3,299
0
41
Halo Combat Evolved is considered innovative because it successfully translated the keyboard and mouse onto a controller with 6 face buttons, two analog sticks, one D-pad, and two triggers buttons. It had incredible graphics for the time, and was really one of the first titles almost anyone who bought an Xbox ever played. It had a deep multiplayer component, and was really the game that put Microsoft on the Gaming Map.

Halo 2 however built on that and made it so much better adding new weapons and elements like the Battle rifle, and the covenant sword, as well as dual wielding all while stripping a lot of the things that made Halo: CE a great game. Nerfing the pistol, getting rid of the Assault Rifle, cock-slap ending.... etc.

Halo 3 is the complete package. Best of Halo 1 2 and new elements included, and it isn't seen as innovative because in the 6-7 years between the games, other games came out and modified the concept to a point where it was in some cases BETTER then Halo. Best game in the series? Possibly. Best game ever made? No far from it. It's a diamond with rough edges which can be approximated to every great game or even movie or music track.
 

Geo Da Sponge

New member
May 14, 2008
2,611
0
0
Well since everyone decided that innovation is A) necessary and B) only achieved through creating entirely new ideas which are effectively gimmicks rather than taking lots of different ideas, improving them and mixing them together. At the end of the day, you can almost always dredge up some old game which used the idea before. Of course, the game designers probably weren't thinking about them at all, but ignore that.

Okay, how was Halo: Combat Evolved innovative good? It took lots of great ideas, and like I said, improved them all and mixed them together in a solid shooter that was a lot of fun to play. Oh, is that innovative? Well too bad, no one really cares because the term 'innovative' is only applied to gimmicky pieces of tat which need something other than quality to distinguish themselves from other games.

A good game with new ideas doesn't need to be branded with 'innovation'. It should go without saying.

SomeBritishDude said:
Gormers1 said:
SomeBritishDude said:
I don't think even the Halo fanboys can say Halo is innotive with a straight face.

...Actually, I'm underestermating fanboys.
Yup, Im a fanboy because I for once elaborates my opinions instead of just saying that everyone who doesnt share the same opinion as me are stupid...
Well, at least you admit it.
Oh, he's got you there. That's a real zinger.

Bored Tomatoe said:
Halo is just one of the first games to bring lackluster editing tools to consoles...Far cry 2's map editor was miles better than halo 3's forge.
That's as may be, but Far Cry 2 came out after Halo 3, which somewhat defeats the point of arguing over innovation (which, according to the arguments here, all about claiming first). I'd also like to add that while Far Cry 2 is by no means a bad game, a map editor within it does little else than give you somewhere else to shoot people. Halo 3 has more possibilites for stuff like this:
http://uk.youtube.com/watch?v=CdcTnXwwPuA
 

Joeshie

New member
Oct 9, 2007
844
0
0
The large majority of the "innovations" that people claim Halo 1 brought, were actually done years before in PC FPS. Most Halo fans don't know this because they had never touched an FPS prior to playing Halo. Dual wielding had been done before, dedicated grenade button had been done before, vehicles had been done before, space marines had been done before, jumping in an FPS had been done before, co-op in FPS had been done before, online play had been done before, LANing had been done before, etc.

The only real innovation I can think of that Halo brought about was the recharging shield and even then, many people still prefer the old health system as opposed to a system where you can sit in a corner for five seconds and never have to worry about your health.

Of course, that doesn't mean that Halo was a bad FPS by any means, it's just not as innovative as many of it's legions of fans would lead you to believe.
 

Grimm91

New member
Jan 8, 2009
1,040
0
0
orannis62 said:
muffincakes said:
Anyway, the first Halo was innovative because it was pretty much the first console game with online multiplayer that was easy to use and fun to play. It also introduced the "sissy shield" ie. hide in a corner to get all better. I suppose that some find that as an innovative addition as well. Other than that, Halo was your average FPS.
Thing is, the regenerating health actually made sense in the first one, because your health didn't regenerate: your shields did, and health was a separate meter. All other shooters with any kind of regen health took away the separate meters though, including Halos 2 and 3.
Yes but the health bar was scrapped in the second one which killed the series.
 

AgentNein

New member
Jun 14, 2008
1,476
0
0
1: Rechargeable shields. An easy thing to make light of, but this completely changed the pacing of the typical FPS. Before this (in my oh so humble opinion) FPS games almost felt like something closer to survival horror, where you'd horde health packs and try to take as little damage as possible. Halo in contrast let people play free and loose, experiment with different gameplay methods, try some real long-shot crazy ideas that they could possibly survive from (as long as they could run away in time). It made it all around more exciting.

2: Competent vehicle action in my FPS. If someone would like to correct me on what FPS games had vehicle action before Halo, feel free. I can't think of any off the top of my head, certainly none that worked nearly as well as Halo's warthogs, ghosts, banshees, and tanks.

3: Weapons that weren't simply better or worse. Halo gave us a few really balanced weapons, all with strengths and weaknesses depending on the situation. Hell, the pistol was arguably the best weapon in the game if you knew how to use it effectively. Again, if this is something another FPS did to this degree of polish, give me a heads up.

And this has nothing to do with innovation, but halo was just a damned fun game. People seem to enjoy talking shit about the franchise, I'm guessing these are the people in the 'hating what's popular in gaming' camp and the people in the 'we must remind everyone constantly that PC gaming is so much better' camp. As someone who's played PC FPS's for a long, long time, I can say without a doubt that Halo is still a fantastic game. Not just 'fantastic for stupid consoles'.
 

ForrestDixon

New member
Jan 9, 2009
167
0
0
Its considered inovative because every young teen and geeky teen is going to want to play a man the runs around in SUPER SHEILDY thing that plays the everyman and go's and kills everything thats in his path.

I think that its mostly because BUNJI found out that things that middle schoolers draw on the back of their folders and binders sell as Xtreme GOLD. They had to jump on it and sell as much as possible.

Its not a bad game, I just dont think it is the best game on the planet like some people do. I dont know why every body likes this game... wait yes I do.
 

Avatar Roku

New member
Jul 9, 2008
6,169
0
0
Grimm91 said:
orannis62 said:
muffincakes said:
Anyway, the first Halo was innovative because it was pretty much the first console game with online multiplayer that was easy to use and fun to play. It also introduced the "sissy shield" ie. hide in a corner to get all better. I suppose that some find that as an innovative addition as well. Other than that, Halo was your average FPS.
Thing is, the regenerating health actually made sense in the first one, because your health didn't regenerate: your shields did, and health was a separate meter. All other shooters with any kind of regen health took away the separate meters though, including Halos 2 and 3.
Yes but the health bar was scrapped in the second one which killed the series.
Agreed, I never said different.
AgentNein said:
1: Rechargeable shields. An easy thing to make light of, but this completely changed the pacing of the typical FPS. Before this (in my oh so humble opinion) FPS games almost felt like something closer to survival horror, where you'd horde health packs and try to take as little damage as possible. Halo in contrast let people play free and loose, experiment with different gameplay methods, try some real long-shot crazy ideas that they could possibly survive from (as long as they could run away in time). It made it all around more exciting.

2: Competent vehicle action in my FPS. If someone would like to correct me on what FPS games had vehicle action before Halo, feel free. I can't think of any off the top of my head, certainly none that worked nearly as well as Halo's warthogs, ghosts, banshees, and tanks.

3: Weapons that weren't simply better or worse. Halo gave us a few really balanced weapons, all with strengths and weaknesses depending on the situation. Hell, the pistol was arguably the best weapon in the game if you knew how to use it effectively. Again, if this is something another FPS did to this degree of polish, give me a heads up.

And this has nothing to do with innovation, but halo was just a damned fun game. People seem to enjoy talking shit about the franchise, I'm guessing these are the people in the 'hating what's popular in gaming' camp and the people in the 'we must remind everyone constantly that PC gaming is so much better' camp. As someone who's played PC FPS's for a long, long time, I can say without a doubt that Halo is still a fantastic game. Not just 'fantastic for stupid consoles'.
Agreed, those are things that everyone always overlooks. Doesn't make the sequels any less copy-paste, though.
 

Grimm91

New member
Jan 8, 2009
1,040
0
0
I agree that Halos use of vehicles was very good and original;but I still am not convinced that the game play was anything new.
 

Nation.Skull

New member
Jan 7, 2009
43
0
0
I suppose it's called innovative because it was one of the first FPS's with swords.
And with a real storyline that became so popular they're making a movie. And books.
And it's got real sequels, rather than something like the Perfect Dark sequel.
 

Stewie Plisken

New member
Jan 3, 2009
355
0
0
3: Weapons that weren't simply better or worse. Halo gave us a few really balanced weapons, all with strengths and weaknesses depending on the situation. Hell, the pistol was arguably the best weapon in the game if you knew how to use it effectively. Again, if this is something another FPS did to this degree of polish, give me a heads up.
Counter Strike did this, as every Desert Eagle whore (myself included) will testify.

The original Half-Life also did this, to an extend.
 

Tekrae

New member
Nov 8, 2008
78
0
0
Optimus Prime said:
The shield in your armour? I dunno.
I think it was regenrating health/shields - I don't remeber seeing that in other games before. It encouraged you to take cover.

But Halo 2 and 3 weren't as good - They lacked the innovation the first had - The only new things I saw were dual wielding (Although Bungie had already done that back in 1994 with Marathon, so it wasn't innovative anymore) and new armour for the protagonist.
They just took the usual "Enemies over there, kill they ass" type of game and put a half-assed story over it that seems worse than the average fanfic.
 

Anomynous 167

New member
May 6, 2008
404
0
0
muffincakes said:
l Ancient l said:
halo 1 started all this space marine stuff
I suppose Doom and Quake don't exist in your world.

Anyway, the first Halo was innovative because it was pretty much the first console game with online multiplayer that was easy to use and fun to play. It also introduced the "sissy shield" ie. hide in a corner to get all better. I suppose that some find that as an innovative addition as well. Other than that, Halo was your average FPS.
The 1st halo game wasn't online
As for the reason I think it is innovative, it was the first game you can PISTOL WIP
 

ideitbawx

New member
Jan 4, 2008
184
0
0
PedroSteckecilo said:
Halo Combat evolved introduced the following to the best of my knowledge, correct me if I'm wrong, really.

Introduced

Integrated Use of Vehicles
i think tribes had a hand in that
 

jebussaves88

New member
May 4, 2008
1,395
0
0
If anyone can name a pre-2001 first person shooter that seamlessly merged vehicular combat with gunplay, that made you approach each battle wary knowing that the AI would respond to your every action, that really made you think what two weapons you should take into the next battle with you, knowing that whilst the shotgun would be handy against the two elites, the grunts would pick you off with neeedlers, and a game that allowed the grenade and melee buttons to be the solution to that problem, that made the grenade so satisfying when you sent an enemy Ghost spinning graciously over your head in a flash of blue and purple, and along with all this presented a half decent story, and huge environments to battle in, then I want to play it for interests sake. Not all the points I just made are unique, but Halo was the first game that I ever played (back in March 2002 if you want to know when) that actually made me stop and think. And I can tell you I'd played quite a few games before that, including PC games.
 

Zer_

Rocket Scientist
Feb 7, 2008
2,682
0
0
l Ancient l said:
halo 1 started all this space marine stuff
Doom


Halo did bring vehicular combat. But it would be quickly superseded by Battlefield 1942. Halo at its time was just above average.
 

AgentNein

New member
Jun 14, 2008
1,476
0
0
orannis62 said:
Grimm91 said:
orannis62 said:
muffincakes said:
Anyway, the first Halo was innovative because it was pretty much the first console game with online multiplayer that was easy to use and fun to play. It also introduced the "sissy shield" ie. hide in a corner to get all better. I suppose that some find that as an innovative addition as well. Other than that, Halo was your average FPS.
Thing is, the regenerating health actually made sense in the first one, because your health didn't regenerate: your shields did, and health was a separate meter. All other shooters with any kind of regen health took away the separate meters though, including Halos 2 and 3.
Yes but the health bar was scrapped in the second one which killed the series.
Agreed, I never said different.
AgentNein said:
1: Rechargeable shields. An easy thing to make light of, but this completely changed the pacing of the typical FPS. Before this (in my oh so humble opinion) FPS games almost felt like something closer to survival horror, where you'd horde health packs and try to take as little damage as possible. Halo in contrast let people play free and loose, experiment with different gameplay methods, try some real long-shot crazy ideas that they could possibly survive from (as long as they could run away in time). It made it all around more exciting.

2: Competent vehicle action in my FPS. If someone would like to correct me on what FPS games had vehicle action before Halo, feel free. I can't think of any off the top of my head, certainly none that worked nearly as well as Halo's warthogs, ghosts, banshees, and tanks.

3: Weapons that weren't simply better or worse. Halo gave us a few really balanced weapons, all with strengths and weaknesses depending on the situation. Hell, the pistol was arguably the best weapon in the game if you knew how to use it effectively. Again, if this is something another FPS did to this degree of polish, give me a heads up.

And this has nothing to do with innovation, but halo was just a damned fun game. People seem to enjoy talking shit about the franchise, I'm guessing these are the people in the 'hating what's popular in gaming' camp and the people in the 'we must remind everyone constantly that PC gaming is so much better' camp. As someone who's played PC FPS's for a long, long time, I can say without a doubt that Halo is still a fantastic game. Not just 'fantastic for stupid consoles'.
Agreed, those are things that everyone always overlooks. Doesn't make the sequels any less copy-paste, though.
I was under the impression that we were talking about what innovation the first game brought. But if we want to get into the sequels, I felt like they did exactly what they needed to do from a gameplay perspective. They kept everything that worked with the first game, polished it, and changed the things that didn't work. Namely lots of samey looking locations and a health bar. Really, try to play Halo and Halo 2 back to back. It's a very jarring experience (the character physics are very very different).

As a side note, I'm one of the ones who trumpeted the death of the health bar, I much prefer the completely regenerating health. Again, for me it comes down to the way it changes the pacing of the game (in both multiplayer and singleplayer). But to each his own.

SuperFriendBFG said:
l Ancient l said:
halo 1 started all this space marine stuff
Doom


Halo did bring vehicular combat. But it would be quickly superseded by Battlefield 1942. Halo at its time was just above average.
How bout Space Marine-y stuff in a videogame that didn't take place on what looked like the planet of bad metal album covers?
 

AgentNein

New member
Jun 14, 2008
1,476
0
0
edit: alright, sorry for the triple post. How do I delete these two exactly and consolidate this?