Why haven't devs caught on?

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Sparkly Weasel

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May 8, 2008
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What's something you've seen in a game, but never in any other?
I love zero g fights. Jedi Outcast had a 5 minute section where a ships gravity is turned off, and you dual dark Jedi. Mass Effect had a low-grav part, but that wasn't the same...
Feel free to mention things you hate.
 

Sib

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Dec 22, 2007
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Sewer levels, why oh why must there be a sewer level!? It's not quite as dominant as it was a few years ago but it's still shit to come across one.
 

Copter400

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Sep 14, 2007
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For the love of god, Ubisoft: if you're going to remake a bad, buggy game don't release it in a worse state than before.
 

JakubK666

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Jan 1, 2008
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I played an MMO in which progressing from 99>100 took 6 months of non-stop grinding.
 

Limasol

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Feb 8, 2008
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Since Warzone 2100 loads of games have come close but not close enough. Most strategy elements don't have the design element and its never as good if there is. Most games don't have as interesting story lines or epic battles and maps. I downloaded the resurrection projects version the otherday and even though its 9 years old it still rules.
 

cleverlymadeup

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Mar 7, 2008
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Sparkly Weasel said:
I love zero g fights. Jedi Outcast had a 5 minute section where a ships gravity is turned off, and you dual dark Jedi. Mass Effect had a low-grav part, but that wasn't the same...
the original quake had this, probly be why jedi outcast did too and having low grav was one of the most hated things admins could do

i wish devs would make smart ai for escort missions
 

x434343

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Mar 22, 2008
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Also, for zero gee, Crysis had an entire level all about flaying around fuxxing shit up with guns. When you shoot, the gun propels you away.

I loved the etire D-Day level in Call of Duty 2. Climbing cliffs was the main point. Although it's been exausted, as that was the only D-Day battle up a cliff, I'd love to see it again in a few years.
 

ElArabDeMagnifico

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Dec 20, 2007
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Alright lets see what they haven't caught onto..

Fixed Camera Angles = Bad Idea

Giant Boobs =/= Sex Appeal

Jumping Puzzles in First person shooters would be easier if you could see the rest of your limbs!

Make the AI smarter, don't give them more health, and then give us less - on harder difficulties.

Realistic =/= "Grey and Brown" as the only colors on the color palette, especially for the dynamic lighting engine"

that's all that came into my head right now.
 

Soulfein

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Dec 20, 2007
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Geo-mod.

It was in Red Faction. That came out a trillion years ago(aprox.) Why can I have physics for each individual boob, but no blowing walls up, or building trenches.
 

squid5580

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Feb 20, 2008
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Copter400 said:
For the love of god, Ubisoft: if you're going to remake a bad, buggy game don't release it in a worse state than before.
Agreed it could have been amazing but the end product is crap. Why they chose to make the levellig so damn linear I'll never understand.
 

Blandotaco

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May 10, 2008
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Soulfein said:
Geo-mod.

It was in Red Faction. That came out a trillion years ago(aprox.) Why can I have physics for each individual boob, but no blowing walls up, or building trenches.
Never played it, but I herd they are making a sequel and I want it.

Edit: copied weapons, you know what I mean "oh look another weapon that is almost completley identical to the one I have but has slightly different stats."
 

flamedance58

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May 2, 2008
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Why must there be stupid box puzzles! If my guy can destroy walls with his fists and cut stone with his face..why do I have to push stupid boxes! Just break for god's sake XD

One thing I've liked in that Star Wars MMO is the ability to customize your gun all you want. It's neat quirk to be able to change your pistol into a sniper rifle, than into a grenade launcher :)
 

Irrok the Wide

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Feb 12, 2008
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I wish developers would allow gamers to go anywhere we want from the start. So few games do this; The Elder Scrolls, Metroid (nes), and a few others. Sure this can lead to getting frustrated and lost, but, that makes it interesting. I just am tired of linearity, it takes away the personal experience.