While it can be said that this is still one of the better strategy games out there, the flaws still can't be ignored. Why Haven't I Played? is back. Let me know what games from 2013 would make a good fit for the second season.
The problem comes when your soldiers become important to the plot (mostly in the cutscenes). The cutscenes are directed in such a way as to try and stimulate an emotional response to the events happening to your soldiers. Heck, even the tutorial tries this, structuring it in a way to make the loss of your soldiers have an impact on you, (though admittedly this was the intent, the point stands). I didn't mind losing a soldier here and there, but the game seems to think I'd care, which was the problem. If the story didn't frame itself in that way then I would have had no problem with it (though I still detest the panic function)ChristopherT said:There's no problem with the soldiers having no personality, it's part of X-Com. How you play with your soldiers says something about you. Are they random faces there to kill or be killed? Or do you put time into them, go through their settings till you find the right mix, name them after your friends and family, or favorite fictional characters (my Jill Valentine died to a zombie attack), and then how much love do you give their way. Does it become soul crushing when one of your soldiers dies because they were named Isabel "Dizzy" Flores, and you were hoping maybe this time she could live? Or are they all expandable little peons? Granted this game changed that up (from the originals) a bit with the character classes and meaningful level ups, but even then with a few officer training perks you can beef a character in a few missions anyway so that lessens that side of the blow.
And as much as I like Valkyria Chronicles' way of having soldiers, where they have set personalities and stories, even though the extras can up right die and not be seen again, and it's fun when they burst out some personality "eww boys", the X-Com approach is just as important to have exist and is just as valid, for the reasons listed above, and for customization sake. With DLC, there are a good sized number of options for how your soldiers can look, making them yours, making it personal, if you put the time and care into them.
Regardless, they're rehashes and not anything new. I'v taken a look at the old designs, they look almost nothing like the new ones (except for the grey men). When even the XCOM wiki acknowledges the visual similarities between the brutes and mutons, then it's hard to argue that Halo didn't at least "inspire" some of the aesthetics in XCOM.ChristopherT said:I'm not sure how Thin Men have much of anything to do with Slender, really, they seem more like Men in Black to me, the classic mysterious spooks, running around during Mothman and other things. They're thin, wear suits, but that's it, thin men have faces, eyes, glasses, and spit poison. And while some of the other character designs may seem like other sources, their play style is fairly based on the originals from 1994, though the floaters seem more Strogg to me than their red cape flying predecessors.
It did get easier as things went along, but the game still had a nasty habit of throwing hordes of those damn insects and drones at me. It just got boring going through the same old slog tactics every single mission. It took me thirty minutes to cross a ufo once, because I was paranoid about what enemies remained, only to find a single grey man remaining. sigh. Because the bugs and cheap tactics of the enemies exist, I vowed to never pick the game up again.ChristopherT said:The game's difficulty on Normal is not that bad, as the game goes on it becomes easier I find. During a playthrough on Normal I took a break and became interested in the new Space Hulk PC game, enough so that I realized I had as old Space Hulk CD hiding on my self. Popped in old Space Hulk, and nearly tore my hair out, a few hours, or days later I was still cheering after every kill my terminators delivered, even when alien deaths were reaching the 30s and 40s, of course that just meant I was usually doing bad at the game. Anyways, I put down Space Hulk, started up XCOM Enemy Unknown, continued where I left off, and a few missions in, began laughing at how easy normal difficulty was, in perspective. On Classic I find the game so far to just be unfair, early missions only so far for me, not hard, just very unfair. But I don't think many people are going to tell anyone to play the game on Classic on their first try, unless they're a veteran with turn based strategy.
The game has some bugs, some are bullshit, some are a mild annoyance, however it's certainly not alone in that regard with a good portion of games coming out in the last few years have major bug problems. Bugs shouldn't be ignored, but perspective. I've quit the game a few times after some bullshit with enemy triggering at the end of my turn, which then resulted in them getting into cover, and then right after that it was their turn, my guys getting flanked, and just murdered. It's one of the big problems I have with the game, where strategy doesn't mean dick at times, you happened upon the enemy and instead of getting your free shot, they get into cover. It's something that a lot of people seem cool with, but it just gets on my nerves.
I'd say XCOM is very well balanced on Classic, at least early on(it gets significantly easier once your tech improves, sadly). As long as certain of the ridiculous bugs don't happen, or the gods of RNG decide that you're a shithead and cause you to miss five 95% shots in one turn, or you get a bomb mission really early, you'll usually be completely fine. The thing is that the game punishes mistakes heavily, and a lot of people don't realize what a mistake in this game actually constitutes, which can easily make it seem unfair. Once I realized what I was doing wrong, Classic became completely manageable.ChristopherT said:The game's difficulty on Normal is not that bad, as the game goes on it becomes easier I find. During a playthrough on Normal I took a break and became interested in the new Space Hulk PC game, enough so that I realized I had as old Space Hulk CD hiding on my self. Popped in old Space Hulk, and nearly tore my hair out, a few hours, or days later I was still cheering after every kill my terminators delivered, even when alien deaths were reaching the 30s and 40s, of course that just meant I was usually doing bad at the game. Anyways, I put down Space Hulk, started up XCOM Enemy Unknown, continued where I left off, and a few missions in, began laughing at how easy normal difficulty was, in perspective. On Classic I find the game so far to just be unfair, early missions only so far for me, not hard, just very unfair. But I don't think many people are going to tell anyone to play the game on Classic on their first try, unless they're a veteran with turn based strategy.
I agree and disagree, the trio of specialists give a lot of feed back about how horrible it is your soldiers died, and how sad and regrettable, but then wouldn't that count to their character and not yours? It's still easy to play the game, listen to their feed back and still maintain an idea that the soldiers are expandable. I'll grant the game tries to have you care, but I don't find it difficult to put your own feelings over that of three cardboard cutouts. As for the end, the ending is just not well done. Not dismissing these problems, they exist, I just don't believe the soldier customization and blank-no-slate personalities, even combined with the few NPCs 'care', developes into a negative. A bit counter, but I just don't see the problem with the soldiers.Thoughtful_Salt said:The problem comes when your soldiers become important to the plot (mostly in the cutscenes). The cutscenes are directed in such a way as to try and stimulate an emotional response to the events happening to your soldiers.
Granted the panic function is a giant ass pain in this game, a left over from the previous when you had the option to run with a much larger squad, and one or two of them going into panic could be filed under acceptable loses. However the squad size is limited now, and panic is giant pain now, so, yeah, problematic, I agree.(though I still detest the panic function)
The sectoids look the same, the cyberdiscs look the same, the Mutons look like they replaced skin tight overlay with armor (granted nothing original looking about their armor), The etherals changed only a bit, I don't know what else to say. There not really rip-offs though, inspired by, sure.Regardless, they're rehashes and not anything new. I'v taken a look at the old designs, they look almost nothing like the new ones (except for the grey men). When even the XCOM wiki acknowledges the visual similarities between the brutes and mutons, then it's hard to argue that Halo didn't at least "inspire" some of the aesthetics in XCOM.
But slender man is not a new design, it's not something never seen before, it's like one of the Gentlemen from Buffy's Hush episode, except without a face, and before Buffy did it, I'm sure it's been around in other things, namely as I was saying the Men in Black http://en.wikipedia.org/wiki/Men_in_BlackThe slender man was invented in 2009:http://en.wikipedia.org/wiki/Slender_Man
And if you're not ready for it, or it's just not your type of game you'll just get fed up with hunting down enemies, and taking time per mission. Part of the point of a game like XCOM (more so X-Com) was that it was kind of scary not knowing how many aliens there were or where they even were, and one could be right around the corner and kill you in a single shot, if you don't like down time it might not be the game for you, and there's nothing wrong with that.It just got boring going through the same old slog tactics every single mission. It took me thirty minutes to cross a ufo once, because I was paranoid about what enemies remained, only to find a single grey man remaining. sigh.
Thanks, I might actually try Classic again then.Naeras said:I'd say XCOM is very well balanced on Classic, at least early on(it gets significantly easier once your tech improves, sadly). As long as certain of the ridiculous bugs don't happen, or the gods of RNG decide that you're a shithead and cause you to miss five 95% shots in one turn, or you get a bomb mission really early, you'll usually be completely fine. The thing is that the game punishes mistakes heavily, and a lot of people don't realize what a mistake in this game actually constitutes, which can easily make it seem unfair. Once I realized what I was doing wrong, Classic became completely manageable.
I don't feel it's a free move, or unfair, it's just I prefer the old way, and with the new trying to get used to it, I seem to trigger aliens either in the middle of my turn, or after moving my very last soldier less than ten feet in front of the previous one, or five feet to the right, just little steps that suddenly trigger enemies to then leap into cover and come closer to my guys to kill them, or then after triggering one set of aliens, the aliens somehow trigger another set of aliens. It's something I just can't get used to yet.Naeras said:edit: also, to anyone saying "THE ALIENS GETS A FREE MOVE OMGAR": the fact that they do is something the players can abuse so hard that it's laughable.
The last problem is easily solved, actually: if you don't trigger aliens with your first soldier, don't move any other units anywhere but in the footsteps of said soldier(or, at least, not further up), and put everyone on overwatch. This way, you always have the initiative: if you trigger aliens on your own turn, you have 3-5 more units that can react to what he triggers, either killing it outright or allowing you to position yourself safely. If you run into a patrol on the alien turn, these aliens won't fire on you when they trigger, but you will get a free volley from having your entire team on overwatch, and then get an entire turn to reposition yourself and shoot at the aliens. You don't even have to end your turn in cover if no aliens are triggered, because you quite simply won't be fired upon even on the alien turn.ChristopherT said:I don't feel it's a free move, or unfair, it's just I prefer the old way, and with the new trying to get used to it, I seem to trigger aliens either in the middle of my turn, or after moving my very last soldier less than ten feet in front of the previous one, or five feet to the right, just little steps that suddenly trigger enemies to then leap into cover and come closer to my guys to kill them, or then after triggering one set of aliens, the aliens somehow trigger another set of aliens. It's something I just can't get used to yet.
I figured things out eventually, still it seems that that's the only optimal strategy. Things just got boring after a while using the same strategy over and over, the bomb missions (whenever they came up) were frequently the funnest missions because a) they didn't often have massive mutons or drones around and b) as a result they were fast paced and fun since I didn't necessarily have to worry about being instakilled by a chrysalis.Naeras said:The last problem is easily solved, actually: if you don't trigger aliens with your first soldier, don't move any other units anywhere but in the footsteps of said soldier(or, at least, not further up), and put everyone on overwatch. This way, you always have the initiative: if you trigger aliens on your own turn, you have 3-5 more units that can react to what he triggers, either killing it outright or allowing you to position yourself safely. If you run into a patrol on the alien turn, these aliens won't fire on you when they trigger, but you will get a free volley from having your entire team on overwatch, and then get an entire turn to reposition yourself and shoot at the aliens. You don't even have to end your turn in cover if no aliens are triggered, because you quite simply won't be fired upon even on the alien turn.ChristopherT said:I don't feel it's a free move, or unfair, it's just I prefer the old way, and with the new trying to get used to it, I seem to trigger aliens either in the middle of my turn, or after moving my very last soldier less than ten feet in front of the previous one, or five feet to the right, just little steps that suddenly trigger enemies to then leap into cover and come closer to my guys to kill them, or then after triggering one set of aliens, the aliens somehow trigger another set of aliens. It's something I just can't get used to yet.
Triggering aliens after moving most of your squad already has moved, and incorrect use of cover(never use half-cover unless you use Hunker Down and/or Smoke at the same time) are probably the two most common mistakes people make in this game, without realizing these things are actually pretty big mistakes. :V
I personally really disagree that this made things boring, but this is also coming from someone who really likes games where you have to play carefully and methodically lest you want to get blown the fuck up. It might not be for you though, and that's still a legitimate reason to not like the game.Thoughtful_Salt said:I figured things out eventually, still it seems that that's the only optimal strategy. Things just got boring after a while using the same strategy over and over, the bomb missions (whenever they came up) were frequently the funnest missions because a) they didn't often have massive mutons or drones around and b) as a result they were fast paced and fun since I didn't necessarily have to worry about being instakilled by a chrysalis.