Why I am boycotting L4D2

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Lycaeus_Wrex

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Jan 19, 2009
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*Dons flame-retardant suit*

Hi all,

What I hope to achieve here is to put across why myself, much like the more mature/educated members of the boycott group, chose to do so in the first place. There has been a LOT of negative press aimed at the group and on the surface it seems easy to understand why. There are a multitude of short-tempered, swear-happy members who, along with such gems as 'Newell can suck my dick', present an incredibly poor image of the silent majority. I am here to hopefully represent that silent majority, and share some of our opinions with you.

I'll start by addressing the first major criticism of us seemingly demanding a free game from a very reputable games developer. I would like to go on record by saying that I do NOT expect L4D2 to be free, indeed, I do not mind all that much that they are coming out with a sequel so soon. What ires me is that shortly after the release of L4D1, Valve started development on L4D2, which completely nullified all their previous promises of additional content. I would like to stress that whilst this content is free for other IPs such as TF2, I would NOT mind paying for it! I would happily shell out £5 for a new campaign/weapon bundle the fact is that I never got the opportunity to do so.

It honestly feels as if I bought a beta to L4D2; as rather than make some effort to fix the problems in the existing campaigns, we are instead greeted with a brand new sequel. Where is the bug-fixing and exploit-stopping that Valve are so renowned for doing? I would argue that the biggest update L4D1 has had is the inclusion of two Versus maps which, let's be honest here chaps, should have been in the game from the get-go and Survival, which is little more than a breakdown of each campaign into much smaller sections.

There is also the issue of price. I'm not going to be so presumptuous as to guess what the pricing will be for the new game, but suffice to say that lots of people paid full retail for quite a small game. There is the argument about re-playability but once you've encountered a Tank 5 times, you know what to do, regardless as to which part of the map you are in. The way to counter this is with, of course, new content which is...in a brand new sequel. Great. Even now I'm watching all the friends that I have spent long hours killing Infected with slowly drift away from a game that really had the potential to last so much longer.

I would also put forward the argument that the very formula of L4D just doesn't seem fresh enough to warrant a sequel. Granted, they are making changes to the mechanics and I cannot judge those alterations until I try them first-hand, but they would have to be some pretty drastic changes for me to consider buying the same game again. This is not the FIFA franchise and I don't expect to have to shell out for minor fixes every year. L4D:2010, L4D:2011 anyone? No thank you.

It is a common theme in this industry that once the product is out of the door, the developer/publisher washes its hands and moves on. Valve did not follow this formula at all, instead taking an interest in their communities that is rivaled by no other developer and this went some way towards getting them the reputation that they now enjoy. I keep going back to TF2 but it really is the epitome of how successful an IP can be if it receives the support from its creator. How angry would you be if, instead of the class updates that Valve promised and delivered on, instead they boxed them all up and sold it as TF3 with a few new maps thrown in for good measure? That is, in essence, how the L4D community feels at the moment, that a developer they respect and believe respects them in return, has fallen foul of the greed normally associated with less reputable developers *cough*...EA...*cough*.

Anyway, I think I've gone on long enough. I hope that I've argued my case as convincingly as possible, maybe some of you even agree with me. Many of you probably do not. Regardless, I wanted to highlight the side of the boycott that very few people actually see; those who have an educated, intelligent reasoning behind a sequel that, I believe, shouldn't really exist.

L. Wrex

P.S. They also removed Zoey. I have to hate them on principle just for this.

EDIT: Yes, they *finally* have the SDK released so new content can be obtained from the community. However, giving modders the tools and saying 'do it yourself' is only one half of the story, some official features would also ensure the community that they haven't been abandoned for the next shiny thing on Valve's to-do list.
 

Ron51

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Jul 14, 2009
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You know, when they released the sequal to half life, not only did they add all new weapons, ai, campaign, story, but they also made a completeley new engine - Source, which was a great engine and used for many other titles.

I agree with OP, L4D2 doesnt cut it as a sequal, 10 years ago it would be a modest expansion pack. Coupled with the fact that the devs have admitted that L4D 1 wasnt even made to the spec they wanted.
 
Feb 13, 2008
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Lycaeus_Wrex said:
P.S. They also removed Zoey. I have to hate them on principle just for this.
TBF, that's the only argument I haven't heard before and it's one of the few I agree with.

The rest of it is complaining that Valve don't seem to be doing the sterling job that few other companies will even think of doing. Imagine asking EA, Activision, or any of the other companies for bug fixes, never mind dlc?
(Colonization is still broke btw.)

Methinks you've been far too molly coddled by Valve in the past. Although they've sort of dropped the ball on the Half-Life sequels.
 

Vanguard_Ex

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Mar 19, 2008
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I think I know why Left 4 Dead 2 is such an issue to some:
It's because of the basic formula. Now something like, say, Call of Duty, you can mix up a bit with each game, as they have done. Change the missions, settings, characters, main objectives, weapons, etc. However, with L4D, it sticks to a pretty solid formula. Here is point A, get to point B, don't die, watch out for zombies. I think that is why so many people feel that L4D2 is too similar to warrant it being a whole new game.
 

Kermi

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Nov 7, 2007
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Honestly, I can't help but see this L4D2 boycott as selfish whining on the part of people who've become accustomed to ongoing support for games that are more than ten years old so they can endlessly play de_dust in a LAN cafe.
God forbid Valve put out a new product to sell - and it's not like the support for L4D won't be there, people are just upset because a sequel will divide the community.
Will L4D2 be a worthwhile sequel? I didn't think L4D was a particularly good game to start with (the online, at least over XBL, is horrible and the single player/local campaign doesn't hold up well after a few hours), so probably not.
But that doesn't even seem to be the centre of the issue anymore. The majority of boycotters feel cheated because paid money for a game and are upset that their friends might stop playing it in a few years.
 

Bagaloo

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Sep 17, 2008
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Meh. Left 4 Dead was a really, really good game.
Left 4 Dead 2 will probably also be quite good.
Considering I got the first L4D for around £25, and its given me so many hours of play, I really have no problem in shelling out a bit more for L4D2.

I can see where the OP is coming from, but at the end of the day, what difference does it make if its released as DLC or as a new game, you will still have to pay for it and it will still be great.
 

the jellyman

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Jul 24, 2008
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I disagree with several of your poits, and am thus going to write an angry letter commenting on this.
Dear sir or madam.
Valve is a company noted for having exasperatingly long development times on their games. (recent example:Half Life 2, episode 3-aka Duke Nukem Forever Gordon Freeman edition) you are now complaining that Valve are releasing a sequel to a game that is A. Pretty good already, if short. B. actually frequently bug fixed and patched, and C yes, in need of a bit of new content, and they are releasing this sequel less than four years after the first game.

I also disagree with (and will proceed to savage) your coment about being prepared to pay $5 for a new DLC pack with maybe two new maps, one new weapon and a new zombie or two. DLC is not a good thing. Seriously. You are paying real money (that often is either unavailable or has to be converted into tiresome Micro$oft Funmunny deluxe) for something that you could get anyway as a part of say, a sequel for probably better value (although the question of value is a bit difficult to answer.)
If you still disagree, I could point out that 'Yay, new L4D DLC! What's this? it comes with a new setting, new story, new weapons and new zombies! You have to pay real money for it! It's got a 2 on the end! L4D 1 was about the size of a Fallout DLC anyway, so why do you care.
Yours
The Jellyman.

EDIT-Woah, kinda let my mouth run away a bit there.
MOre to the point, what's with the 'I feel like a bought a beta for L4D2? 'That's like saying 'I bought the beta for Halo 3-Halo 2.'
 

Streetfighter

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Jun 3, 2009
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Kermi said:
Honestly, I can't help but see this L4D2 boycott as selfish whining on the part of people who've become accustomed to ongoing support for games that are more than ten years old so they can endlessly play de_dust in a LAN cafe.
God forbid Valve put out a new product to sell - and it's not like the support for L4D won't be there, people are just upset because a sequel will divide the community.
Will L4D2 be a worthwhile sequel? I didn't think L4D was a particularly good game to start with (the online, at least over XBL, is horrible and the single player/local campaign doesn't hold up well after a few hours), so probably not.
But that doesn't even seem to be the centre of the issue anymore. The majority of boycotters feel cheated because paid money for a game and are upset that their friends might stop playing it in a few years.
Hear, hear.
 

sirdanrhodes

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Nov 7, 2007
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I will get it when it inevitably have a Steam sale.

I am not going to boycott it. It has potential.
 

BehattedWanderer

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Jun 24, 2009
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So they're making a remake that they're calling a sequel of a game to be released one year after they made the original. And so it has a few fixes, some different settings, and different characters. Sounds like Valve has taken up the strategy of pretty much every other game company, and more specifically it sounds like they're channeling Vivendi. Well, it was bound to happen eventually.
 

blaze96

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Apr 9, 2008
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While you did bring up points I can understand and have no problem with you not buying the game for those reasons. Any dealing with lack of DLC/Unworthiness of a sequel I don't see as good arguments. So Valve is making a sequel in a year and people get pissed? Madden pulls this shit every year and no one seems to care. If most people hate EA and let them get away with it, then can't we just put a tiny bit of faith in a company we actually like? Bethesda never lives up to their DLC promises but no one cares because we expect it? These aren't reasons to let it slide with other companies, but if anyone is deserving of a get out of shit with fans free card, it has to be the people at Valve.

If they make over ten years of great games, I will make a leap of faith for them. So what if L4D isn't up to snuff, that is a reason to buy the sequel, because it means they will make it to the point that THEY like it, and if we loved a game that they weren't happy with, what will be the reaction to a game VALVE likes. As I said you have some actual reasons so my arguments aren't aimed at you for the most part, just the majority of the people who say "I won't buy only because valve didn't give me all the DLC I wanted".
 

Doth

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Apr 2, 2009
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The_root_of_all_evil said:
The rest of it is complaining that Valve don't seem to be doing the sterling job that few other companies will even think of doing. Imagine asking EA, Activision, or any of the other companies for bug fixes, never mind dlc?
(Colonization is still broke btw.)

Methinks you've been far too molly coddled by Valve in the past. Although they've sort of dropped the ball on the Half-Life sequels.
I don't really get the logic here, at all. People respect, even worship Valve because they aren't like "other" companies. Valve doesn't have to be fair or even respect their fans, but they have done so in the past as shown by their high quality products and extensive support.

It's sort of like going to the "best (Read: most respectable and probably the most expensive)" barber in town. Afterwards you tell him that you didn't like your haircut, to which he replies "don't expect better, some barbers only do mediocre haircuts".
 

Cuniculus

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May 29, 2009
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I still say that more than half of the people in the boycott group will buy it when it comes out. I'm sorry if you were promised something, then it turned out to be not true... welcome to real life. If you expect a company whose main concern is making money to care about some half assed promise, then I feel sorry for you.

The main reason is that no one expected the game to do particularly well, so what happens is, when it shoots through the roof in sales, of course they make a number 2.
 
Feb 13, 2008
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Doth said:
I don't really get the logic here, at all.

It's sort of like going to the "best (Read: most respectable and probably the most expensive)" barber in town. Afterwards you tell him that you didn't like your haircut, to which he replies "don't expect better, some barbers only do mediocre haircuts".
If the best barber in town used to cut your hair, shave your face, trim your nose and ears and then - with a reason - he stopped trimming your nose/ear hair, he'd still be far better than the rest of the barbers.
Especially when he remembers about the trimming and will do his best while you're in the chair.

Some of these people seem to be complaining that the photos of haircuts are a bit 70's and the floor has hair on it.

(Let's just torture that metaphor :) )
 

Lycaeus_Wrex

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Jan 19, 2009
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the jellyman said:
I also disagree with (and will proceed to savage) your coment about being prepared to pay $5 for a new DLC pack with maybe two new maps, one new weapon and a new zombie or two. DLC is not a good thing. Seriously. You are paying real money (that often is either unavailable or has to be converted into tiresome Micro$oft Funmunny deluxe) for something that you could get anyway as a part of say, a sequel for probably better value (although the question of value is a bit difficult to answer.)
If you still disagree, I could point out that 'Yay, new L4D DLC! What's this? it comes with a new setting, new story, new weapons and new zombies! You have to pay real money for it! It's got a 2 on the end! L4D 1 was about the size of a Fallout DLC anyway, so why do you care. MOre to the point, what's with the 'I feel like a bought a beta for L4D2? 'That's like saying 'I bought the beta for Halo 3-Halo 2.'
Ok, I'll try and defend my point as best I can. Like it or not, DLC and digital purchasing will probably be the future of the industry. Fallout 3 is releasing DLC left, right and centre and, if you enjoy the game, this is fantastic as it allows you to extend your enjoyment further. Personally, I'm not a huge fan of Fallout 3 so I'll stick with the vanilla version but I digress...

The fact is that the DLC Fallout provides (to the best of my knowledge) around 8-10 hours of gameplay, which is repeatable. Some of it is better than others with higher level caps etc. which give you even more game-time for your $$$. L4D1's appeal is starting to wane considerably due to too little too late. Most people have already gotten bored and moved on, but if it had enjoyed the attention that Fallout recieved well...your guess is as good as mine.

I keep going back to TF2 and I will do again as it, better than anything else, shows how popularity for a game can thrive if the experience is kept fresh. L4D1 is now stale, and I would happily pay microtransactions to keep the game from becoming rotten.

The 'L4D1 was about the same size as a Fallout DLC anyway, so why do you care' comment has confused me...I don't quite know what you're trying to say here.

L. Wrex
 

The Blue Mongoose

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Jul 12, 2008
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They had better bring back Zoey... If they don't I'll learn how to mod things and I will mod her back in! (I can do that right?) She was my first character and I always play as her!

I'm going to buy Left 4 Dead 2. I don't feel cheated, Left 4 Dead is a fun game to play with mates, L4D 2 will also be a fun game to play with mates.

Will have to work hard to get my TK score back... 6000 points don't come easy...
 

dallan262

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Apr 24, 2008
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noone cares the whole groups a bunch of idiots bet half of you end up buying the game anyways...how arrogant though you dont even work for a game developer you think you know better than one of the best?

maybe theres alot underneath that simply would work as a dlc for the previous one i mean theres a few changes that change the gameplay completely
and not forgetting all the other changes too

-the finales have been altered
-the ai director has now spacial awareness
-the witch has changed
-new location
-new charecters
-new infected - charger (possibly:3 more unconfirmed) hazmat zombie
-new location damage on the zombies
-new campaigns
and more....

im well aware that the majority of these could be put in as DLC for the first one but really i think it works better as a fully fledged sequel...theres enough changes in there to make it one

edit: and you did say you woulda been happy paying £5 for DLC so that woulda been at most £40 for the changes i listed above? you would be better off buying L4D2 as i suspect it will cost around £26 or if valve do the deal thing again £20
 

gmjapan

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Oct 21, 2008
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I like the look of some of the features for L4D 2, they seem to go far beyond simply a few new weapons and some new maps. Im not totally sold on the idea of a sequel so soon, not sure if its because the original is a short game or because theres no more Zoey.
What I do know is that i bought and liked L4D 1 based it what it was at the time of launch. I never buy games based on potential for dlc or updates or patches simply because its a game made by a company. Any company can change its goals, promises and even its people once a title is shipped. It may even cease to be. There may also be community created content and this has the potential to extend games for years or mod them better than the original - but I only ever consider that as just a potential extra.

"its a zombie shooter in the style of a survival/horror movie part, its £25 and its in good shape by all accounts"
seems a much better way of deciding on a purchase (to me) than
"omg this could be so ossom over the next 4 years with all the stuff they might have lined up for it!"

For me it seems like they had a bunch of ideas for L4D 1, realised its probably sequel worthy and bundled it all up as such. Maybe they were told to sell it as a sequel. Do i care? Not much, i'd rather they sort out finding online games though.

I'll be buying L4D 2 unless reviews point out a game breaking flaw.
 

StylesofBeyond

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Mar 6, 2009
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Oddly enough I got revived to my feet by a Tank the other day...no joke, the entire team was either dead or being huntered/ smokered, and the Tank, which was standing right next to me, somehow got me back to my feet, and we won the game. Hurrah for bugs, I say