InfectingTheCrypts said:
Correction: none of these "boycotters" are at all educated or mature.
Each and every one of you are just bitter and pissed off because Valve scrapped the idea of DLC in favour of developing a new game and you don't want to cough up the cash. News flash, geniuses: NO ONE IS FORCING YOU TO BUY L4D2.
This is what we call a stupid and uneducated opinion. Just picked this one randomly out of the group.
See, I'm in the boycott group too, and I, like many others there, don't have much of an issue with pricing (perhaps that I won't be able to play it right away, but c'est la vie, they're a business company not a charity).
My issue with L4D2 is the exact reason I stopped buying games by EA and didn't even look into Activision's CoD:World at War (except the Beta, but that was free). Everytime a new game of the same "series" comes out, something happens that changes the last game. There is an inevitable segregation of the community. Instantly, the old game will stop getting new players. After all if you're going to buy a game, why not the latest? So all you're left with is whatever userbase you have at that point. After that comes the inevitable "death" of the game. Once the sequel comes down, the "old" game will wither and die, with very few exceptions . Off the top of my head, only the original Counter-Strike and Call of Duty 4 seem like a decent exception. And CoD: WaW is hardly a sequel considering it's by a different company and commits the cardinal sin of returning to WWII... And it's shit... Even so, both of these games took a huge hit when the "sequel" came out.
Day of Defeat registered a 1.8k people playing peak today. Day of Defeat: Source registered a 6.7K peak.
Team Fortress Classic registered a measly 320 people peak today. TF2 registered a 21.8k peak.
Even the original Counter-Strike, easily one of the most iconic online games of ALL times, registered a 59k peak today, which is quite impressive, until you realize it's Source counterpart registered 84.8k.
All in all, my point is, once the sequel comes out, a lot of the community moves on. This is especially painful for a game that promised to be big on user-made content and that only a few months ago got it's SDK so people could start developing said content!
This is all especially aggravating if we consider this game is barely a year old. It didn't have the time to nurture the sort of community that will stick around despite a sequel.
Counter Strike had a 5 year reign before a sequel came around. Day of Defeat had equally 5 years. Team Fortress had over 9 years. Left4Dead had, arguably, less content at release than all of those, it cost almost twice (or more) than any of them, promised to live up to Valve standards, and had a 1 year reign before the sequel came out... Less before the sequel was announced.
Now, you can argue that Activision and EA do the same. Guess what, I haven't bought a game from either in a while. I own every Valve game made so far. Take a hint.