Wargamer said:
The people slagging it off wanted it to be exactly like the original Fallout (released in '93) and/or Fallout 2 (released in '98). It's rather like bitching that Super Mario Galaxy is shit because it is nothing like Super Mario Bros 3.
I don't know. Reviews of the game have been glowing and it's just the guys on online boards that have had issues with it. And even then, basically you're saying that everyone who has a beef with Fallout 3 has the NMA stance on it or is a frothing idiot.
Some of the issues are valid issues: modernizing it is fine (making it first person, battles real-time) but there are lots of things in both of the original Fallouts that you could do that aren't there. Sure, we have more geographical freedom now, but that doesn't really equate to more options. For example, making a character with an intelligence of 1 in the original games had far reaching consequences to the actual gameplay. In Fallout 3, not so much, it mostly just affects the amount of skillpoints you get per level. Another example is the possibility of being a smooth talker throughout the game while resorting to little violence. In this case, the Super Mario example would be more like if Mario suddenly couldn't jump and the levels had far fewer secrets than before.
One of the reasons why I often don't like Bethesda's RPGs (Daggerfall, Morrowind, Oblivion) is that they feel like single player MMOs in that what you do has little effect on the world. Fallout 3 feels much less so, but they still haven't managed to get rid of that feeling. But, eh, that's probably not going to be the OP's problem.