So, RE5 finally released on the PC, and you know what? I played it for about 15 minutes and I encountered so many warning signs of severely flawed game design that I shut down the game and I will most likely not play it again.
The flaws and annoyances that I encountered are a surprise to me because no "professional" reviewers ever mentioned these things that I encountered - which makes me wonder how the ¤%&!# could the game have recieved [http://www.gamespot.com/xbox360/adventure/residentevil5/review.html] solid [http://xbox360.ign.com/articles/960/960151p1.html] 8-9 /10s [http://www.gametrailers.com/gamereview.php?id=2036]
Being almost the most anticipatd game of this year; it boggles my mind how people can find the flaws I encountered acceptable, but enough with my rant - lets get to the meaty facts:
* PC version has very few little graphical customization
No anistrophic filter options, no shader options. It's just the standard Low/Medium/High setting and Anti-Aliasing. For spending a great deal ammount of money on a video card the options one gets when running the games are bare bones. Granted this port is nowhere near as shitty as RE4, but there's still a long way to go until the PC gamers are satisfied with it.
* More than 3 mouse buttons are not supported
What?
* Your sidekick is really useless
This is what really pisses me off.
The game - as all RE-games offer little to NO ammo, hence it is imperative that one conserves ammunition and uses it wisely, your sidekick however doesn't. Sheva uses ammo like there is no tomorrow, wasting the little precious ammo you dearly got ahold of - and it doesn't end there - she completely misses her target 66% of the time. I counted myself - it's only every 3rd shot that hits its target, and of course she doesn't go for the headshots either.
Everyone knows that the most conservative way of getting rid of zombies is headshooting them once and then knocking them down with a punch/kick. She doesn't do this either.
For someone being an elite member of a counter-terrorism unit she is a really bad shooter and I would personally never let a person like that near a gun.
* More time is spent looking for ammo than using it
This has to do with the previous complaint. Since ammo is so precious - you spend more time busting up barrels and looting zombies for ammo rather than using it. This wouldn't be much of a problem except for the fact that it breaks the flow, immersion and story completely.
There's a blonde chick screaming help on a balcony? I don't care, first thing I do is run in ther the stairs and look under the two barrels for some ammo or gold.
My commando team is getting slaughtered and they're screaming for help on the com-radio? I don't care I'll be busy busting up these crates for some more ammunition before I even go anywhere. RE5 seems to be more of a hide-and-seek game where the ammo is what you are looking for.
* Main character still moves like a tank
I can strafe with the strafe keys when walking, but I can't RUN and strafe at the same time?
Moving while shooting is completely out of the question and all movements are extremely slow.
Turning around 180° is slow, taking out the knife is slow, reloading is slow (at first).
I remember that people said that in Killzone 2 aiming and moving was jerky, then they haven't seen anything yet because RE5 really brings it to a whole new level
* Inconsistencies
Why is my knife (still)entirely useless against zombies?
Why do I need to ready the knife, AIM with the knife and *THEN* being able to use it?
Why is a punch more effective against zombies than my knife?
Why can I only punch the zombies when they are stunned from a headshot? Why can't I punch them when being stunned from a shot to the gut?
Why can I run straight through a pack of zombies with out getting hurt? Or a boss?
How come Chris is strong enough to launch Sheva 10 feet up in the air when cooperating AND being able to punch a zombie 5 feet away with a single punch but he can barely fend off a zombie munching on his throat? Should I go on, really?
I could go on forever, but fact is that with allt he lovely racism and criticism this game got I have to agree with Yahtzee when he says that Capcom aren't bad people, they're just idiots.
The flaws I've seen has been completely unmentioned in all the reviews I've seen and it is just amazing how reviewers praised this game as Game of the Year Material.
Your thoughts?
The flaws and annoyances that I encountered are a surprise to me because no "professional" reviewers ever mentioned these things that I encountered - which makes me wonder how the ¤%&!# could the game have recieved [http://www.gamespot.com/xbox360/adventure/residentevil5/review.html] solid [http://xbox360.ign.com/articles/960/960151p1.html] 8-9 /10s [http://www.gametrailers.com/gamereview.php?id=2036]
Being almost the most anticipatd game of this year; it boggles my mind how people can find the flaws I encountered acceptable, but enough with my rant - lets get to the meaty facts:
* PC version has very few little graphical customization
No anistrophic filter options, no shader options. It's just the standard Low/Medium/High setting and Anti-Aliasing. For spending a great deal ammount of money on a video card the options one gets when running the games are bare bones. Granted this port is nowhere near as shitty as RE4, but there's still a long way to go until the PC gamers are satisfied with it.
* More than 3 mouse buttons are not supported
What?
* Your sidekick is really useless
This is what really pisses me off.
The game - as all RE-games offer little to NO ammo, hence it is imperative that one conserves ammunition and uses it wisely, your sidekick however doesn't. Sheva uses ammo like there is no tomorrow, wasting the little precious ammo you dearly got ahold of - and it doesn't end there - she completely misses her target 66% of the time. I counted myself - it's only every 3rd shot that hits its target, and of course she doesn't go for the headshots either.
Everyone knows that the most conservative way of getting rid of zombies is headshooting them once and then knocking them down with a punch/kick. She doesn't do this either.
For someone being an elite member of a counter-terrorism unit she is a really bad shooter and I would personally never let a person like that near a gun.
* More time is spent looking for ammo than using it
This has to do with the previous complaint. Since ammo is so precious - you spend more time busting up barrels and looting zombies for ammo rather than using it. This wouldn't be much of a problem except for the fact that it breaks the flow, immersion and story completely.
There's a blonde chick screaming help on a balcony? I don't care, first thing I do is run in ther the stairs and look under the two barrels for some ammo or gold.
My commando team is getting slaughtered and they're screaming for help on the com-radio? I don't care I'll be busy busting up these crates for some more ammunition before I even go anywhere. RE5 seems to be more of a hide-and-seek game where the ammo is what you are looking for.
* Main character still moves like a tank
I can strafe with the strafe keys when walking, but I can't RUN and strafe at the same time?
Moving while shooting is completely out of the question and all movements are extremely slow.
Turning around 180° is slow, taking out the knife is slow, reloading is slow (at first).
I remember that people said that in Killzone 2 aiming and moving was jerky, then they haven't seen anything yet because RE5 really brings it to a whole new level
* Inconsistencies
Why is my knife (still)entirely useless against zombies?
Why do I need to ready the knife, AIM with the knife and *THEN* being able to use it?
Why is a punch more effective against zombies than my knife?
Why can I only punch the zombies when they are stunned from a headshot? Why can't I punch them when being stunned from a shot to the gut?
Why can I run straight through a pack of zombies with out getting hurt? Or a boss?
How come Chris is strong enough to launch Sheva 10 feet up in the air when cooperating AND being able to punch a zombie 5 feet away with a single punch but he can barely fend off a zombie munching on his throat? Should I go on, really?
I could go on forever, but fact is that with allt he lovely racism and criticism this game got I have to agree with Yahtzee when he says that Capcom aren't bad people, they're just idiots.
The flaws I've seen has been completely unmentioned in all the reviews I've seen and it is just amazing how reviewers praised this game as Game of the Year Material.
Your thoughts?