I don't think that there's a problem with the concept of videogame adaptations. The problem is that no filmmaker has treated the subject matter with maturity.
There's no reason why a videogame adaptation couldn't be compelling and well directed, even if there's a lot that's lost in translation. The way I see it, what's happening now with videogame adaptations is the same thing that was happening with comic book adaptations back in the day, and that's that filmmakers weren't taking them seriously.
Look at Batman & Robin, or League of Extraordinary Gentlemen, and now look at Max Payne, or Silent Hill. You see the same symptoms in both cases: the unfitting direction, the bad writing, and of course, the senseless addition of anything that's recognizable from the source material. This all reeks of filmmakers not understanding the medium that they're trying to adapt.
The quality of comic book adaptations has drastically improved since then, however. We can only hope that the same will happen for videogame adaptations.
There's no reason why a videogame adaptation couldn't be compelling and well directed, even if there's a lot that's lost in translation. The way I see it, what's happening now with videogame adaptations is the same thing that was happening with comic book adaptations back in the day, and that's that filmmakers weren't taking them seriously.
Look at Batman & Robin, or League of Extraordinary Gentlemen, and now look at Max Payne, or Silent Hill. You see the same symptoms in both cases: the unfitting direction, the bad writing, and of course, the senseless addition of anything that's recognizable from the source material. This all reeks of filmmakers not understanding the medium that they're trying to adapt.
The quality of comic book adaptations has drastically improved since then, however. We can only hope that the same will happen for videogame adaptations.