It's a good riddance. Fahrenheit was a good experiment of deeper interactive story-telling in games with many good thoughts, but ultimately much of it was flawed - including its reliance on QTEs and, not least of all of course, the story.
Heavy Rain, on the other hand, is by far my most anticipated game of the year =) If they manage to do it well, it will be the kind of deep, story-driven and adult-oriented experience I've been saying games need for many, many years now. It's a shame they're not starting up the hype yet, I really hope it's not getting pushed back to next year.