Why is "Casual" bad?

Recommended Videos

WelshDanny

New member
May 10, 2010
319
0
0
Casual isn't bad. In fact there are those who would say it is a good thing as they've made so much money! Casual social games are apparently going to make $1 billion this year... http://bit.ly/guVvSu

It's a growing market that's for sure.
 

CoL0sS

New member
Nov 2, 2010
710
0
0
Casual games are what brings games closer to mainstream audiences; "lay" people if you will. Yes they are simple, with little to no poorly written story, and lousy game mechanics, but you wouldn't put a student driver behind the wheels of a bus. They are made to ease newcomers into complex world of video games. Veteran games with 10+ years of experience know what they want, and how to get it. Newcomers don't.

In the end if they are enjoying themselves and learning that games are all about having fun and not tool of creating aggressive zombie serial killers, or any other shit irresponsible journalists feed them everybody wins. Far be it from me to judge how people use their gaming systems/games.

This is an industry after all, and the whole point of it is to make profit. I can't blame developers for wanting to make money, but I can blame them for ignoring loyal customers, and us for not boycotting their products. I can blame game journalists for raising hype and not asking right questions.

This is all silly generalization of course. Not all devs are like that and there are great examples of how players and journalists must act; right here on the Escapist. Also I'd like to point out that this could just be temporary situation. Casual gamers will get bored with same stuff eventually, and will demand a higher level of quality; something immersive and engaging. But ask me again in two years, perhaps I change my mind.
 

Soxafloppin

Coxa no longer floppin'
Jun 22, 2009
7,915
0
0
I think I count as a casual gamer. I have a PS3, and I Casually play games on it...Games like God of War, Castlevania, etc those are a few of my favourite's im currently playing The Sly Collection. I don't play games like Trivial Pursuit or anything like that.
 

Gralian

Me, I'm Counting
Sep 24, 2008
1,789
0
0
Chibz said:
Excuse me, good sir, but where do we retro gamers fit into your ... nifty little theory? Retro games don't tend to have very complicated stories, but many of us play them just as "hardcore" as non-retro gamers play their games of choice.
Retro gamers do not fit into this argument. This is simply because the division between 'casual' and 'hardcore' did not really occur until after the birth of video games into the mainstream market. There were just 'video games'. You only had the arcades, not home consoles, and thus you didn't have 40 hour epics or mini-game collections. You just had a machine in which to insert 50p every five minutes. Then came the early consoles, and they followed a similar pattern because that was what the industry knew how to do. Basic but challenging games based on a 'continue' system. Some people played these games to a 'hardcore' level, yes, but there was simply no real distinction between casual and hardcore. You could play Missile Commander for five minutes, or as long as you could survive if you really tried. It was all up to the player. The player had to decide whether to play it casually or competitively because there were no games designed for either audience specifically. As such, retro gamers today also decategorise themselves when they choose to play primarily retro games. They haven't changed, hence why they are "retro", and thus do not belong in either category because they pre-date such labels. With retro games, the gamers decide whether to play casually or hardcore. With contemporary games, the games are designed specifically whether or not to be 'casual' or 'hardcore'.

boholikeu said:
Unfortunately, Gralian's argument is flawed for one simple fact: hardcore titles aren't the video game equivalent of intellectual movies or novels. You don't see hardcore gamers defending the likes of games like The Path, Braid, or Flower. In fact, more often than not they label these games as "casual", too.

If anything, your typical hardcore game has much more in common with Twilight than it does with Wuthering Heights. The stories usually pander to our geeky side in the same way that Twilight gained popularity by exploiting the interests of teenage girls.
Here's the thing, though. You may get say, one in every ten "hardcore" titles producing a Bishock for every Killzone or Gears of War, but by its very nature, it is impossible for casual games to achieve this. We may have a large selection of gritty grey first person shooters in the 'hardcore' market, but if you look hard enough, you will find the odd masterpiece. This comes down to, in simple terms, production values and concept. Casual games are not ever designed to have such intricate stories or game mechanics. They're designed to be non-interlinked, non-sensical mini-games that are to be played at any time and do not tell a story. They can never develop something artistic or intellectual, because otherwise it would not be aimed at the demographic that casual games make the most money from. Now i'm not saying people who play casual games aren't intellectual, but i think most people who buy a casual game expect the game to be just that - a game. Not an artistic statement and not a story. Indie titles can be artistic and auteristic, but we are talking about the industry as a whole here. Big publishers and developers. As for the Twilight comment, i do understand where you're coming from, but i didn't mean it in the sense of pandering to fantasies. I meant it to mean that it's "playing it safe". It's dumbed down, it's not going anywhere, it's not treading new ground. It's doing what the industry knows people will respond to. You can pander to whatever demographic you wish, but it has to be done in a way that's not quite so one-dimensional. Any pandering is at least trying to tell a story. Casual games do not. There is no pandering, there is no attempt to broaden the player's horizons or engage them on more than an instructional level of "shoot ball in hoop to win", there is no emotional investment. I'd rather have someone play to my fantasies of space marines and zombies and orcs than not bother to play to them at all. While i realise you can get mindless 'hardcore' titles, that is not the focus of this topic. The topic was 'why casual games are bad', and as such that is what i am focusing my argument on.

I hope that has helped to clarify my position somewhat.
 

Chibz

New member
Sep 12, 2008
2,157
0
0
ciortas1 said:
If you think they do, that's the problem people are having with you. You are probably too wilfully ignorant to see the truth. There's a reason FPS games turned away from the frantic, twitchy gameplay when they moved over to consoles, and there's a reason aim-assist systems exist.
I admit the mouse is far more accurate for aiming, but I cannot tolerate the keyboard. The keyboard kills the deal for me. It's terribad for gaming on (Because, frankly, it's not designed for that purpose).

I game on consoles and I don't use aim-assist. I refuse to play games with them being mandatory.
 

boholikeu

New member
Aug 18, 2008
959
0
0
Gralian said:
boholikeu said:
Unfortunately, Gralian's argument is flawed for one simple fact: hardcore titles aren't the video game equivalent of intellectual movies or novels. You don't see hardcore gamers defending the likes of games like The Path, Braid, or Flower. In fact, more often than not they label these games as "casual", too.

If anything, your typical hardcore game has much more in common with Twilight than it does with Wuthering Heights. The stories usually pander to our geeky side in the same way that Twilight gained popularity by exploiting the interests of teenage girls.
Here's the thing, though. You may get say, one in every ten "hardcore" titles producing a Bishock for every Killzone or Gears of War, but by its very nature, it is impossible for casual games to achieve this. We may have a large selection of gritty grey first person shooters in the 'hardcore' market, but if you look hard enough, you will find the odd masterpiece. This comes down to, in simple terms, production values and concept. Casual games are not ever designed to have such intricate stories or game mechanics. They're designed to be non-interlinked, non-sensical mini-games that are to be played at any time and do not tell a story. They can never develop something artistic or intellectual, because otherwise it would not be aimed at the demographic that casual games make the most money from. Now i'm not saying people who play casual games aren't intellectual, but i think most people who buy a casual game expect the game to be just that - a game. Not an artistic statement and not a story. Indie titles can be artistic and auteristic, but we are talking about the industry as a whole here. Big publishers and developers. As for the Twilight comment, i do understand where you're coming from, but i didn't mean it in the sense of pandering to fantasies. I meant it to mean that it's "playing it safe". It's dumbed down, it's not going anywhere, it's not treading new ground. It's doing what the industry knows people will respond to. You can pander to whatever demographic you wish, but it has to be done in a way that's not quite so one-dimensional. Any pandering is at least trying to tell a story. Casual games do not. There is no pandering, there is no attempt to broaden the player's horizons or engage them on more than an instructional level of "shoot ball in hoop to win", there is no emotional investment. I'd rather have someone play to my fantasies of space marines and zombies and orcs than not bother to play to them at all. While i realise you can get mindless 'hardcore' titles, that is not the focus of this topic. The topic was 'why casual games are bad', and as such that is what i am focusing my argument on.

I hope that has helped to clarify my position somewhat.
Let me clarify myself a bit, because it seems like you aren't getting my point.

There are intellectual "hardcore" titles (Bioshock), and not so intellectual ones (Gears of War). There are intellectual "casual" titles (Flower, Braid, The Path), and there are some not so intellectual ones (Farmville).

You seem to be arguing that the current popularity of casual titles is similar to the "dumbing down" of movies and literature, but the fact remains that there are both intelligent casual titles and stupid hardcore titles. Therefore, it would seem that the basis of your entire argument is wrong.

I think what might be confusing you here is the difference between complexity and depth. Hardcore titles are generally more complex than casual titles, but that does not make them intellectually deeper than them. A lot can be done with relatively simple mechanics, as a number of art games have already shown. Similarly, some very complex mechanics can be used for nothing more than brain-dead twitch gaming.

To put it another way, let's look at the difference between a soap opera and a haiku. Soap Operas are often very complex. Characters have detailed backgrounds with labyrinthine relationships to each other. Try watching a random episode some time. Unless you have someone next to you to explain the personal history of each person on screen, it'll probably make no sense whatsoever. A haiku on the other hand, uses only a few phrases and a very strict, set structure to convey it's message. By the logic you use with video games, soap operas should be infinitesimally superior to haiku. In reality however, soap operas are the in the gutter of pop culture whereas haiku is considered high art. This is because haiku are deep; they hold more intellectual meaning in a few simple phrases than a soap opera can in a decade long series.

Same goes for video games. The hardcore/casual divide is most often drawn between control schemes and learning curve, not actual intellectual depth.

Gralian said:
With contemporary games, the games are designed specifically whether or not to be 'casual' or 'hardcore'.
Interesting you should mention this, since many "casual" games have their roots in the arcade games of old. Is tetris a "hardcore" or "casual" game? Is it possible to play "Bejeweled" as a hardcore game?

ciortas1 said:
On topic, casuals have a much higher tolerance level for bad gameplay, story, lack of innovation, depth and so on, and that's the reason people are up against them. Because when developers start pandering to people with low standards, everyone but those people suffers.
Funny, I tend to find the opposite. It seems to me that hardcore gamers have a higher tolerance level for the following:

Bad gameplay: Bad RPG mechanics like grinding and random encounters weren't really stopped until the influx of more casual gamers into the market. Same with save points in action games.

Bad story: A lot of hardcore gamers just don't realize how bad video game stories are. Even the best writing in the industry would only be considered mediocre by film or literary standards. Non-gamers are a lot less tolerant of this, which is why I imagine they stick to games without a narrative.

Lack of innovation: Are you honestly trying to say that the hordes of copy-cat FPS games, strategy games, and RPGs are more innovative than games like Katamari-Damacy, Spore, Mario Galaxy?

Depth: Covered this a bit above, but Flower, Braid, and The Path are all quite deep despite the fact that they are commonly referred to as casual games.

And so on: Did you know that the casual influence on the industry has actually brought us better UI, in-game tutorials, etc? Most games nowadays are designed to be able to be played without reading the manual, and that's thanks to casuals that didn't want to have to study a game before they started playing it.
 

Gralian

Me, I'm Counting
Sep 24, 2008
1,789
0
0
boholikeu said:
There are intellectual "hardcore" titles (Bioshock), and not so intellectual ones (Gears of War). There are intellectual "casual" titles (Flower, Braid, The Path), and there are some not so intellectual ones (Farmville).
You make a good point here. However, i am keeping the audience in perspective. The casual audience would not be interested in games like Flower,Braid or The Path. I've had someone who would normally play something akin to Wii Sports have a go at both Braid and The Path (unfortunately, i do not own Flower and so cannot speak for it) and in both accounts, they went "what the hell, this is stupid" and didn't understand either the mechanics of the game, the purpose of the game, nor find it enjoyable. An indie game is not the same thing as a casual game. People who pick up a collection of mini-games are not going to be interested in something artistic like the games you listed. I wouldn't call artistic indie games "casual" games, even if they are to be played in short, casual bursts. While Telltale Games have acquired a bit of a cult following, they're still a quirky indie development team who aren't exactly the forefront of casual gaming. I doubt many casual gamers (not us, i'm talking housewives, elderly and children) have even heard of Telltale Games, or played any of their games.



Gralian said:
With contemporary games, the games are designed specifically whether or not to be 'casual' or 'hardcore'.
Interesting you should mention this, since many "casual" games have their roots in the arcade games of old. Is tetris a "hardcore" or "casual" game? Is it possible to play "Bejeweled" as a hardcore game?
I wouldn't call either of those games 'hardcore' in any sense of the imagination. However, as i said, retro games relied on the gamer to decide whether or not to play the game casually or hardcore. The same could be said for casual games today; people could become terribly invested in the idea of beating their score on whatever casual game they're playing. But that doesn't make the game itself any less casual. To further my point that casual games are detrimental to the industry, if casual games follow the formula of 'retro arcade' gaming, surely it is stagnating the industry. By staying with what we know works, we are not moving on and trying to advance the medium as a whole. Though arguably i guess one could argue whether it needs advancing at all, but if we took that stance, we wouldn't end up with avant garde art or auteristic films because people would stick with "what they know works".
[
 

e2density

New member
Dec 25, 2009
1,282
0
0
It's kind of annoying when people who've never played a good game in their life think Farmville is the best game on the planet..but other then that they aren't TOO annoying.
 

Cid Silverwing

Paladin of The Light
Jul 27, 2008
3,133
0
0
Casual isn't inherently bad. It's simply that it is currently oversaturating the market and consequently mixing into the mainstream, which causes an epidemic of "bastard offspring", as it were.

There needs to be a clear separation between the two, before we have a repeat of the crash of '83.
 

CactiComplex

New member
Jan 22, 2011
140
0
0
I always thought a casual gamer was someone who owned a console/PC/etc and played on a semi-regular basis, as I do. It never occurred to me that playing farmville was actually classed as gaming in the traditional (not sure that's the right word, maybe mainstream?) sense of the word.

To answer the question, I don't think it's that much of a bad thing for gaming companies as it gives them a wider audience and more opportunity to make money, but it could result in less 'proper' games being produced in favour of an easy hit, thus alienating the fanbase/audience that got them to where they are now.

I don't know, really, the definition of 'casual' here is a little too loose for me to debate properly.
 

Orcus The Ultimate

New member
Nov 22, 2009
3,216
0
0
cocoro67 said:
So I hear alot about how Casual gamers are the scum of the earth or that Casual Gamers are all evil. Why?
Why this Antagonism to people who just play games for fun and never really get into it much more than that.
EDIT: I am not a casual I can tell that much from my choice of games, I just want to know about why we have beef with "casuals", To be honest I think we should just take this "Hardcore" and "Casual" bullshit away, It adds or contributes nothing to gaming as a whole and is only there so elitists can be assholes.
they create classes so that it's easier to manipulate gamers, in fact they create inequities in order to make us pay more, and with no defense, apart from boycotting, we fall in these manipulative traps.
 

boholikeu

New member
Aug 18, 2008
959
0
0
Gralian said:
boholikeu said:
There are intellectual "hardcore" titles (Bioshock), and not so intellectual ones (Gears of War). There are intellectual "casual" titles (Flower, Braid, The Path), and there are some not so intellectual ones (Farmville).
You make a good point here. However, i am keeping the audience in perspective. The casual audience would not be interested in games like Flower,Braid or The Path. I've had someone who would normally play something akin to Wii Sports have a go at both Braid and The Path (unfortunately, i do not own Flower and so cannot speak for it) and in both accounts, they went "what the hell, this is stupid" and didn't understand either the mechanics of the game, the purpose of the game, nor find it enjoyable. An indie game is not the same thing as a casual game. People who pick up a collection of mini-games are not going to be interested in something artistic like the games you listed. I wouldn't call artistic indie games "casual" games, even if they are to be played in short, casual bursts. While Telltale Games have acquired a bit of a cult following, they're still a quirky indie development team who aren't exactly the forefront of casual gaming. I doubt many casual gamers (not us, i'm talking housewives, elderly and children) have even heard of Telltale Games, or played any of their games.
It seems like your making a lot of generalizations about casual gamers, or maybe I'm just operating with a different definition from yours. How exactly would you define a casual gamer? What about a casual game?

You make a lot of references to "collections of mini games". Are casual games restricted to party games, puzzle games, and facebook games? Why is a puzzle game considered casual when they can often be much more difficult than "hardcore" games? Why aren't telltale games considered to be casual? They are both pretty easy and accessible, doesn't that fit the bill well enough?

Maybe you can find some definition that answers all these questions, but too often than not when I see someone complaining about casual games, they really only mean "accessible genres I don't like".





Gralian said:
Gralian said:
With contemporary games, the games are designed specifically whether or not to be 'casual' or 'hardcore'.
Interesting you should mention this, since many "casual" games have their roots in the arcade games of old. Is tetris a "hardcore" or "casual" game? Is it possible to play "Bejeweled" as a hardcore game?
I wouldn't call either of those games 'hardcore' in any sense of the imagination. However, as i said, retro games relied on the gamer to decide whether or not to play the game casually or hardcore. The same could be said for casual games today; people could become terribly invested in the idea of beating their score on whatever casual game they're playing. But that doesn't make the game itself any less casual. To further my point that casual games are detrimental to the industry, if casual games follow the formula of 'retro arcade' gaming, surely it is stagnating the industry. By staying with what we know works, we are not moving on and trying to advance the medium as a whole. Though arguably i guess one could argue whether it needs advancing at all, but if we took that stance, we wouldn't end up with avant garde art or auteristic films because people would stick with "what they know works".
[
Funny that you should mention advancement of the medium, because from where I'm standing most of the advancements in the past few years have been due to the increased influence of casual gamers. Better UI, better learning curves, tighter game design, all of these seem to come from the desire to expand sales to those that don't normally play many (if any) games.
 

steph01a

New member
Jan 5, 2011
71
0
0
I'm so 'casual' I sometimes go several weeks without playing any vid game. I do enjoy reading about how one game or game platform is "so much better (or worse)" than a different one.

My problem is that real life stops by to play with me often and I get all locked up in that.


:)
 

boholikeu

New member
Aug 18, 2008
959
0
0
Xzi said:
Why are "casual" games bad? Because they're just flash-based games which developers charge $20 for, that's why. If other people want to throw their money away, that's their business, but it sets a dangerous precedent for the rest of the industry. Why would anybody continue spending millions on developing full-featured RPGs and the like when they could just spend a few weeks developing some POS like Angry Birds and sell it to every iPhone/Android owner on the planet?

If new audiences want to get into video games, that's fine...there should be no barrier for entry. But they should be aware that what they're paying for is the most shallow and unfulfilling experiences available.
So instead of spending millions of dollars on graphics and sound (which is where most of the money of these blockbuster games goes anyway), developers would instead have to focus on creating solid gameplay mechanics?

Sounds like a gaming renaissance to me.
 

Ultra_Caboose

New member
Aug 25, 2008
542
0
0
I don't really think that casualk gaming is bad, I just think it's getting a little out of hand.

It seems like a lot of game developers are just out to make a quick buck off of those who are new to the gaming world. After the Wii took off in populatiry, along with the ever popular Wii Sports, it seemed that a lot of people scrambled to make their own Wii Sports or some other random group of mini-games. This floods the market with a huge amount of games that are mediocre at best, all trying to cash in on the new audience.

There are a lot of fun casual games. I can gaurantee that the lion's share of everyone here has lost an hour or two to Tetris without realising it. Rock Band, Wario Ware, Dr. Mario, Street Fighter, Plants Vs. Zombies, Minecraft, and god knows how many others. The problem doesn't lie in casual gaming itself, it lies with the developers who produce bad casual games.
 

veloper

New member
Jan 20, 2009
4,596
0
0
Casual is bad when the industry stop catering to non/casuals.

I´d rather see a market of very casuals games and strictly hardcore games, than the compromises that happen now.
 

McMarbles

New member
May 7, 2009
1,564
0
0
Dreiko said:
I have a question for casuals.

Why play games?

You're casual about games, sure, I get that, not everyone needs to be serious about everything. You DO have something you're serious about though, don't you? Why not JUST do that? Why not just devote your time to what actually matters to you? Why the need to take away time from important soul-defining passions to just have fun with something you don't care that much about?


My problem with casuals is this; they seem to not have ANYTHING they're serious about, they spend a lifetime of unspecified time, being casual about absolutely everything and serious about nothing, which to me is a waste of time, life, resources and potential, which greatly annoys me fundamentally. I believe people should find what they really love, their passion, and do that. This way we're all better for it since we all have counterparts in our own fields we can actually communicate with on a deeper, more meaningful than the "uhh...i just played that for like 2 hours dude, i don't remember the guy's name" level.
So, you have no other interests besides gaming, then?

Nobody's allowed to have more than one interest?
 

JourneyMan88

New member
Jun 30, 2009
106
0
0
Hardcore gamers need to understand that the casual gamers are the reason games sell millions of copies. Without these sales, millions of dollars would never be put into the development of the next Halo/COD/Gears... etc. Without these sales and this money, the games they love simply wouldn't exist, at least not in the form they're used to. Imagine what games would look like if they only sold a few thousand copies, we'd still be playing games that look like the original Goldeneye.
 

veloper

New member
Jan 20, 2009
4,596
0
0
JourneyMan88 said:
Hardcore gamers need to understand that the casual gamers are the reason games sell millions of copies. Without these sales, millions of dollars would never be put into the development of the next Halo/COD/Gears... etc. Without these sales and this money, the games they love simply wouldn't exist, at least not in the form they're used to. Imagine what games would look like if they only sold a few thousand copies, we'd still be playing games that look like the original Goldeneye.
Not a problem. Gfx aren't everything.