It's nostalgia. Explaining now, after the fact, in a way that makes much sense is pretty hard. Nowadays, there are lots of games with CGI cutscenes, 3D graphics, complex environments, and such.
The impact of FF7 can only really be understood by comparing it with what came before. Most people hadn't seen anything as impressive as that swoop into Midgar in the title. When we played it, we were playing it for the first time.
Sephiroth is a household name now, to be dissected on wiki pages, but our knowledge of him then came through dribs and drabs. Seeing President Shin-Ra, the main villain of the game, who is little more than a footnote now, skewered on a sword. Seeking a Midgar Zolom, one of the biggest (and nigh-invincible) monsters of the game up to that point, impaled on a broken tree. Sephiroth was badass defined by the tokens he left to be found.
But, yeah, it's fair to wonder why people like it so much. It lacks the awe value now. The polygons are blocky, you have to read every line of dialogue, and the story's been analyzed and discussed to the point that nothing can shock or surprise or hold mystery. There's a whole set of sequels and tie-ins that didn't exist back then.
The impact of FF7 can only really be understood by comparing it with what came before. Most people hadn't seen anything as impressive as that swoop into Midgar in the title. When we played it, we were playing it for the first time.
Sephiroth is a household name now, to be dissected on wiki pages, but our knowledge of him then came through dribs and drabs. Seeing President Shin-Ra, the main villain of the game, who is little more than a footnote now, skewered on a sword. Seeking a Midgar Zolom, one of the biggest (and nigh-invincible) monsters of the game up to that point, impaled on a broken tree. Sephiroth was badass defined by the tokens he left to be found.
But, yeah, it's fair to wonder why people like it so much. It lacks the awe value now. The polygons are blocky, you have to read every line of dialogue, and the story's been analyzed and discussed to the point that nothing can shock or surprise or hold mystery. There's a whole set of sequels and tie-ins that didn't exist back then.