laraem said:
Piorn said:
Because you can't convey the feeling of being raped in a video game, there's always a detachment.
In almost all cases, It happens to a character in a cutscene. QTEs during a cutscene still count as cutscene. It might tickle your empathy gland but nothing more. If you don't have control similar to normal gameplay, it's just another cutscene.
Integrating it into gameplay as a narrative experience has never been done properly, and would be rather unsettling propably. I'm thinking of scenes like the microwave hallway in MGS4, the end of SotC, or similarly scripted things like bossfights you are meant to lose. It would hit closer to home, because it would happen to your projected self in the game, not an actor in a cutscene. It would be pretty disturbing, and would require the global narrative to support and contextualize that scene, which is propably pretty hard.
QTE, see that's an interesting mechanic that could work in the future when game writing evolves to be capable of handling more serious issues in the same way a well made, well directed, well acted, and well written film does. A long and unwinnable QTE could be a fucked up but interesting way to have a rape scene in a game, but the whole thing would have to be 100% relevant to the game, have long lasting effects on the narrative and characters and be taken at its utmost serious. It also would probably best that it not happen until the industry itself is much less sexualized and mature. But in the right game it could be an absolutely powerful moment.
I agree with most of your post, but QTE's are not the way to do it.
Watching a movie while someone throws rolled up pieces of paper at you that you need to swat away isn't immersive or engaging, and certainly doesn't enhance the experience.
That's why I said it in my original post.
It would have to be in gameplay. It can, or maybe must, be heavily scripted, but it must still feel like gameplay.
Take the ending of SotC again. You are being sucked into the Well. That could've just been a cutscene, bam and it's over.
Instead, you still control your character like usual, but you face an unwinnable struggle as yourself in the game. You lose, not your character.
That's a thing that's unique to games, have things happen to you, the player. No other medium can properly do that.