Miles Maldonado said:
See title.
Simply put, I'm just a bit frustrated about how RTS games as a whole seem to be "Go kill stuff, who cares about friendly casualties?" It's focused as a genre on just doing lots of damage, and never on what your men think and feel. Why is that? Why is there not a decent, character-driven RTS game where you are encouraged to look after your troops, but countless games where you are pretty much encouraged to not give a rat's behind about them?
Really the only game that comes close to character-driven RTS is a title called "Codename Panzers", and even then whatever importance you give your troops depends on you, there is no inherent importance on keeping them alive, which bugs me severely.
So, your thoughts? Why is RTS so cold and heartless, and why has nobody saw fit to try and change it?
Not sure if anyone has pointed this out, but the point of strategy games is to be kind of cold and heartless... like a general moving units around, deciding who lives and dies in pursuit of the objective.
That said, there ARE various hybrid games that combine RPG and story elements into the mix, things like say the old "Spellforce" series, or "Dragon Sphere" which made things a little more personal by having some pre-defined characters involved and a little more backround behind the missions.
You also have squad based combat games, which work like an RTS, but scaled down to focus on individual units as opposed to groups of units. Something like say "Freedom Force" for example is a RTS-like combat game, but one where you control a bunch of distinct super heroes with a more personal (if very goofy and campy) plotline. More towards the RPG aspects you of course have thigns like Baldur's Gate, or Icewind Dale.
I'll also say that to be challenging RTS games don't always use common sense tactics, sometimes you have to do the obtuse to win, and really if you got into knowing the name and life story of every grunt you send to die wearing down defenses it would actually get kind of annoying.
But again the operative word is strategy, and your detached like some general thouands of miles away from the fighting. Heck in some games they might conceptually have you sitting in a space ship in orbit or whatever, or as a napoleaonic-type general conceptually moving figures around a map while sipping wine and considering your purely intellectual detachment the height of elegance.... these aren't gritty war stories, there are other games for that.