awesomeRaiyan 1.0 said:War. War never changes.
and a couple RTS's i've seen (the ones i'd prefer) basically have all units fully mechanized. so there's no actual loss of life except for the commanders... i also don't like RTS because there's no character development or anything... it makes you think of each unit as just cannon fodder to whittle down the HP of your foe's army. this is why i play Turn Based Strategy RPG's like Disgaea and Fire Emblem. each unit has stats, a face, levels, a name, backstory, and relations with the other units. making me want to keep each and every unit alive as best i can. this is why i've played almost every US release Fire Emblem game and havn't lost a single unit (when i do i restart the level). Disgaea it's not so much because i can rez characters after the battle, but i have a limit to how many i can have, i can't just grow more units out of nowhere.
there was a character-driven RTS that came out though... it was one of the Blue Dragon games on the DS. but from what i played of it it was total crap and the mechanics didn't work at all... but that's because each unit had special attacks and such... you HAD to make units take twisting routes just so you had time to select special attacks... a game like Fire Emblem would be better suited for an RTS port.