Neronium said:
j-e-f-f-e-r-s said:
I'll give you that one. But still. Sony's own internal development outings are far less frequent than Nintendo's own internally developed games. And while Sony Japan has made original games like Rain, Nintendo EAd has matched that with games like Endless Ocean and Nintendogs.
Sony Computer Entertainment for Japan is actually Japan Studios, which gets confusing sometimes, and a lot of the development team from Japan Studios actually are also part of Team Ico. Then Europe's is Sony Computer Entertainment Cambridge, then the US one is just Sony Computer Entertainment America. Japan Studios will release some games from time to time, but a lot of games like some of the Ape Escape ones tend to not be released out in the west anymore since Ape Escape 3. Took a while for us to get Ape Quest and I didn't like Move, but we never got Million Monkeys or Big Mission sadly. I actually know people who think Ubisoft developed the games when all they did was just localize some of the Ape Escape games in the west.
To make things even more confusing, Sony owns a ton of smaller developers and does a lot of collaboration like with the Sony Santa Monica example I mentioned above. People often just call it Santa Monica and I think that Sony has made a conscious decision to make these studios look like distinct entities which they kind of are even though they were founded/purchased by Sony.
http://en.wikipedia.org/wiki/Sony_Computer_Entertainment#Software_development_studios
Asia
SCE Japan Studio - Ape Escape, LocoRoco, Patapon, Knack
--Team ICO - Ico, Shadow of the Colossus, The Last Guardian
--Project Siren - Siren series, Gravity Rush
Polyphony Digital - Gran Turismo series, Tourist Trophy
North America
Naughty Dog - Crash Bandicoot series, Jak and Daxter series, Uncharted series, The Last of Us
--ICE Team
SCE Santa Monica Studio - Kinetica, God of War series, PlayStation All-Stars Battle Royale
SCE San Diego Studio - MLB: The Show, ModNation Racers
SCE Bend Studio - Syphon Filter, Resistance: Retribution, Uncharted: Golden Abyss
SCE Foster City Studio - supported studio for SCE Worldwide Studios
Sucker Punch Productions - Sly Cooper series, Infamous series
Europe
SCE London Studio - SingStar, EyeToy, PlayStation Home
Evolution Studios - World Rally Championship, MotorStorm series
Guerrilla Games - Killzone series
--Guerrilla Cambridge - MediEvil, Killzone: Mercenary
Media Molecule - LittleBigPlanet series
--Xdev - External Dev Studio
*Studios with "--" in front of them are divisions within the studio immediately above them.
Their third party studios are even larger and listed next.
Soxafloppin said:
Developers don't want to develop for the WiiU because not enough people are buying them.
Not enough people are buying the WiiU because developers aren't developing for it.
Kind of a never ending cycle!
That really is the heart of the issue. You can't sell 10 million copies of a game on a console that hasn't even sold that many units even if you got 100% of the console owners to purchase it (which never happens). As you said, not getting games because of not enough purchasing it likewise means less motivation to purchase it and so even less games being made for it. Snake eating itself.