Good luck on responding to this. I apologize that it's so long but feel free to delete things you don't think are going anywhere.
Dragonbums said:
I have enjoyed our conversation so far. You bring up good points as a rebuttal, and I can clearly understand where you are coming from.
Thanks, I also understand where you're coming from and it makes sense. At several levels, the choice to go with a console has to be subjective and I'm not out to diminish your opinions of their work. I'm just trying to discuss the objective nuts and bolts.
I agree on this. The only games I ever buy on launch day are Pokemon games. However Nintendo games are notorious for having loving owners and it's so rare for a game to be put used en masses so it gets cheap that you might as well buy the thing new anyway.
Seriously, after all these years Mario Kart for the DS is still basically full priced. The used copies are perhaps maybe $5.00 less. Of course this is me browsing Gamestop, not Amazon, but...I just can't really trust it all that much sometimes. I guess my parents distrust for online retailers- especially customer sold products are rubbing off on me.(what I mean by customer are user based sellers like "aria2885" or something.)
Amazon is extremely reliable as long as you pay attention to vender ratings. For example:
http://www.amazon.com/gp/product/B000BFIASS/ref=pd_lpo_k2_dp_sr_2?pf_rd_p=1535523722&pf_rd_s=lpo-top-stripe-1&pf_rd_t=201&pf_rd_i=B000A2R54M&pf_rd_m=ATVPDKIKX0DER&pf_rd_r=0KVEHXCCQ80XMFM6R8SE
$16 plus shipping for Mario Cart from a vendor that has almost 110,000 reviews over the past 12 months and a ranking that is over 95% positive. You can even go to the vendor's site to see what they are. In this case, it's Momox.com which appears to be a UK site that buys books/cds/dvds/games off of individuals and then resells on Amazon. So it's basically a gamestop with Amazon and sites like that as the store front.
This is a perfect example. The new game costs $47. 10% and you're at $42.30 with $4.7 off. You'd basically be throwing away $22.30 for the same game if you used the 10% off deal instead of just getting it preowned. Nintendo, Sony, Microsoft, they're all guilty at being dumb when it comes to online sales. Hopefully Steam is showing them the way but they're really slow to the plate. Steam has sales so good I buy games I know full-well I'm not going to play within the year.
Spoilered for space:
No. I am not concerned. The Wii U will do fine soon. This is the same doom and gloom the 3DS got. And now look at it- it's the go to console right now, and it will certainly be topping the wishlists of many children this holiday season.
Nintendo's handheld division is still king. The 3DS didn't really have a games problem from what I recall and the competition's pricing is $100 more. I want you to consider that if the N64 couldn't even pull itself out of the slump against Sony why the WiiU has a better shot with all the additional things going against it that the N64 didn't have to compete with?
The Wii U is picking up traction now.
Is it? the last sales numbers from Nintendo showed a drop from a 12% increase for the first quarter to an increase of only 4%. I don't know if Pikimin will carry that number higher.
I am aware that severs cost money. But still, it's clear that they have a base of consumers willing to pay the price of PS+ to get those benefits. Enough so, that they are able to fund those over crowded servers. However they are now saying "pay or lose out" which isn't fair. I payed $60.00 for the game, I should get everything that comes with it. Multiplayer included. You want more PS+ members make the service more attractive. However pay or no online pay- at the end of the day both parties payed money for a full game. It's not right to basically bar out the other party because they aren't giving you extra cash on top of the already hefty price of $60.00
I understand that, but the price of multiplayer servers is exploding and what we took as a given in the past isn't going to be the case going forward, especially as these server farms handle ever more complex processing on their side. The ps+ was Sony's only recourse for the explosion that was COD. They had not anticipated such traffic on their system whereas Microsoft planned on it thanks to their history with Halo. Nintendo will be last to that party (if they make it there at all) because they don't have a large lineup of super intense FPS titles in the works.
I would be interested in them allowing some multiplayer titles to be played without paying because they are much cheaper to maintain, but with every game coming out now like Tomb Raider having an involved multiplayer component it's going to cost them a lot to manage that traffic. $60 per year is not a bad deal. Not when I've already gotten far more than that in PS3 and PS Vita titles for free. Do yourself a favor and look at the following link:
http://us.playstation.com/psn/playstation-plus/
That's the titles that you have access to for free the moment you put that money down. The left hand side are the free PS3 titles, the right hand side are the free Vita titles. There's a new game every month for the PS3 side of things and a new game every two months for Vita. Microsoft is sneakily trying to claim that their service has 2 free games per month but the fine print shows that it will only be 360 titles and will end in December of this year. Sneaky sneaky, Microsoft.
Get ready for beautiful colors, adorable creatures, and facepalm worthy puns. Oh my god the puns.
Hah, sounds fun. But does this mean you've played it on the ps3? Or just the Japan region-locked mini-version of the game on DS?
Don't get me wrong. I enjoy those too. However like I said, most that interest me I can easily get on the PC during steam sales (because I'm a cheap fucker)
Steam is the best. Do you happen to have a powerful PC? I work in the pc industry and built my own a year back. Extremely powerful and for less than $1,000. Still plays all games at ultra so far. Though I'm not a graphiophile so I usually just put it on average settings to extend my pc's life span.
A wonderful, sadistic game disguised in cute animal pinatas. It's heart breaking playing it though...knowing the current state of the legendary company behind the game.
? Rare (the developing company) is owned by Microsoft. THQ only published one Viva Pinata game for the DS and did not own the license as far as I know. Every console Viva Pinata games are published by Microsoft and I see no reason why another publishing company, including Nintendo, wouldn't publish the next DS title.
Do you know something about the IP I don't or were you just under the impression that THQ owned it?
This is where a lot of people tend to miss the mark. You are right and wrong with this in my opinion. You should rephrase that as the majority of "teen to adult" gamers. You have for the most part ignored the demographic of children. A group of consumers that seemingly is long since forgotten by Sony and Microsoft. Aside from the few little ones that develop an early taste for fine story telling, many of them for years will grow up and enjoy Nintendo's IP's. I've seen it myself with little siblings that come over to parties. They practically enjoy this stuff. Then, as they get older, this is around the time they get two consoles- One Nintendo the other Sony/Microsoft, or simply move on from Nintendo completely.
The majority of gamers are in the teen to adult category. It's why the average gaming age is 30 or so. If you don't include Iphone gaming then the average age is still 37 or higher. It's not that I'm ignoring children, it's that I'm saying they aren't the average gamer anymore. The thing is, a console is meant to be a platform. A platter, if you will, that holds anything that can fit on it to serve the fullest range of consumers.
You may want to look into kid friendly games a bit more on the other systems. There's a lot more than you'd think depending on the age of the child. Also, I'm not 100% sure that a tablet wouldn't offer more child friendly than any of the consoles, including Nintendo could.
The same way you say some people cannot justify buying a Wii U for two titles that interest them is the same thing I can say for Sony and Microsoft.
Oh? Take a look at Amazon's sorting of it. You can search by age group, the following are ones I've found in the 10-12 range.
10-12 years old list [http://www.amazon.com/s/ref=vg_homepage_age_10_12?ie=UTF8&bbn=468642&rh=i%3Avideogames%2Cn%3A468642%2Cp_85%3A2470955011%2Cp_n_feature_three_browse-bin%3A2055861011&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=merchandised-search-5&pf_rd_r=8276B244214646BF9356&pf_rd_t=101&pf_rd_p=1510330962&pf_rd_i=471306]
Under the new and popular we've got: Minecraft, Kingdom Hearts (coming out on everything except the Wii or WiiU), Ni No Kuni, Portal 2, Several Lego games and other titles that you may consider Nintendo type games that are actually available on all consoles, Sly Cooper: Thieves in Time, Journey, various kinect titles and a few move titles, Rachet and Clank, Little Big planet. Honestly, the DS is more kid friendly than the Wii and WiiU system as far as available titles.
Shovelware is very easy for even average consumers to shift over. Along with being a shitty game, they also have shitty covers and people don't buy things with crappy art. Of course, that's the price you pay for having a wildly popular handheld device.
It wouldn't persist if it didn't make money.
I'm not sure why a game such as Nino Kuni is not on the Nintendo systems. I guess there was a deal somewhere in there. Or perhaps a port is on the way? Idk.
Nintendo refuses to play the game where courting 3rd party developers are concerned. As such, they lose out to companies like Sony who believe their console would benefit from this kind of title and so actively pursues it. Regardless of Nintendo's reasoning for not doing it, the end result is the same, their customer base misses out on major titles because Nintendo won't spend a penny to gain a pound.
Nintendo has a large cache of IP's to utilize from. Of course they put out their big sellers first. Then after that they focus on the more niche titles. More people are excited for the Fire Emblem X Shin Megami crossover than the Zelda game. Especially when Fire Emblem (and the help of a good promotion) basically skyrocketed the fanbase to numbers that fandom could only dream of.
That is not to say third party support isn't necessary.
Nintendo has also been pretty bad about maintaining their existing IPs that aren't in the big five or however many they consider big. That's why they lost Final Fantasy and the Metal Gear Solid franchize that blew up even larger in new hands. This is again because they feel no need to develop their party relationships and prefer to let 3rd party developers craw on hands and knees to beg Nintendo for the honor of developing for them when no one's going to do that. At least the Wii flew off the shelves and even then the major 3rd party support never showed up because the power disparity between systems was too great.
The only franchise I can exclusively attach to Sony in a mental sense is Kingdom Hearts, Final Fantasy, and Little Big Planet.
http://en.wikipedia.org/wiki/List_of_video_game_exclusives_(seventh_generation)
Sony was the exclusives winner of the past generation.
Sony Exclusives (- = ones I find interesting, * = ones I think you may but I don't know your overall preferences, / = ones that were popular but I don't care about or think you would):
-Demon's Souls
*Disgaea
/Dragon's Crown
-*Folklore
/God of War
/Heavenly Sword
-Heavy Rain
-*inFamous (one of my all-time favorites)
-*Journey
-*Little Big Planet
*Katamari forever
-Metal Gear Solid franchise (going to XBO too in the future)
-*Ni No Kuni
*Pixel Junk
*Rachet and Clank (compare to Spyro and Crash, fyi).
-The Last of Us
-*Uncharted (I didn't have much to say about this but I played 2 and 3 recently and love the series now. It's like being Indian Jones for a bit).
Check out the list, it's big and I got bored partway into the list and didn't include a bunch.
For Microsoft it is only Halo. Other then that, it keeps it's most popular image as a CoD, Madden machine.
Same link but I'm not going to list them out. Halo, Gears of War, Viva Pinata and a few other titles. Microsoft hasn't really acquired enough big titles in my opinion. The do have a bunch of Kinect Games and I do believe those to be the most kid friendly titles imaginable.
You need to specify on the "prove themselves bit". I didn't say that only if you got contacted by Nintendo go they make games on the Wii U. I said that for games that have generated a lot of buzz Nintendo has personally contacted them and requested their game be on their system.
That means they're less Indie friendly than at least Sony right now. Unless you are an indie developer with a proven track record. That undermines the idea of having Indie developers which allows new and creative games that only have to pass curation which even Steam has to keep gamers from getting screwed or to prevent illegal activity.
No one really knows what is going on in that front.
That's besides the point. If Nintendo is willing to completely dismiss an entire nation, especially their home nation, then they aren't going to be the open arms company that Sony is being and Microsoft is trying to pretend to be.
I guess? I really don't know anymore. Different reasons for different studios. Not directed at you, but I'm just tired of going back and forth on third party support roulette. Why did this go on that system and so on.
It's not the argument that you presented is wrong or anything...I'm just...really tired of all this.
Whatever the reason so be it.
This is Nintendo's case to solve.
Actually, I'm quoting Nintendo when I say they're not willing to play ball to specifically court 3rd party developers like Microsoft and Sony are. Nintendo is literally indignant at the thought of having to sweeten the deal to subsidize third party entrants. As such, Sony and Microsoft swoop them up.
Coming from someone who say some of my favorite IP's of all time get destroyed by this nonsense...it is TOO MUCH of the gaming industry that is indulging in this idiocy. This would be a fucking okay if dumb studios do dumb things and get shut down.
However they don't keep their filthy hands to themselves. They buy out other studios that were good to keep them alfoat, and sink them dead in the water first before they go down. Or the good IP's they do have just become husks of what they once were before being taken out the back.
Again, limiting the processing power (aka, making the canvas smaller) isn't going to prevent this. That's just going to tie the hands of companies who are doing it right. Bethesda with Elder Scrolls and Fallout 3 is an easy example of a company that pushes the limits and makes a $60 game look like a steal in the process.
Companies don't magically become better at doing business just because the product is standardized or homogenized in ability. That's really backwards.
EA and Mass Effect. That is all I'm going to say on that matter.
You may need to. This is one of the biggest titles of all time and largely succeeded under the evil eye which is EA. The only complaint with the game was an artistic direction. But here's the thing, if EA continues course they will eventually crash and have to sell off those IPs. Mass Effect would then be sold off to a company that really wants it who would then be highly motivated to turn around and do something truly meaningful with it. That's why I mean when I say companies failing to compete and dying is a good thing. You want inept companies in control of major titles to fail and lose control of them.
App games have already proven themselves to think up quite a few clever things when they need to. However what is to say for the opposite?
I believe that the kinect shows a lot more promise to do everything the wii-mote tried to do and more. I'd say Nintendo was a heck of a lot more daring in trying something new but Microsoft really created the perfect device for motion capture.
I'm curious as to what new things your talking about. I'm not trying to be condescending. I'm genuinely curios. The only thing I can think of is the PS move.
The PS Move is the big one that I'm talking about and the peripherals made around it. I think the move is better at motion controls than the Wii-mote is but it didn't get as much software support. They also have the same peripherals that lock into the wand. Another one you may have forgotten about uses the same technology the Wiimote does. The six-axis control. It was a failure in my opinion and I've hated each and every attempt to implement it in gaming (serious, balance while I'm running across a tightrope?). The playstation eye also had some novelty albeit limited.
But at least they've been trying.
Just because it incorporates existing tech doesn't mean it's not innovative. It can open a lot of doors for devs who want to try out different ways to utilize gameplay on two screens for a console. Especially if they were unable to do those things on the handhelds.
I was frustrated to learn that they did not update the Wiimotes. That motion tech has gotten soooo much better thanks to Nintendo making the first popular.
This is something I will always disagree with you on.
Yes. It will be a very sad day if Nintendo drops out of the home console market, and it would affect me because now the only choice I will have is between the Sony console with same old gameplay mechanics, or the Xbox with same old gameplay mechanics with no alternative to try something out unless they want to.(Which I'm betting on, they won't most of the time.)
Nintendo dropping out of the console market does not mean they or someone partnering with them wouldn't create other peripherals. Also, not that everyone knows a good peripheral can literally sell a system, they are scrambling to provide all kinds of stuff. Sony's wand and now the basic PS4 controllers in particular can do everything the wiimote currently does and with greater accuracy. The kinect 2 can do it without a peripheral. There is nothing that Nintendo is doing that can't be done or isn't already being done.
You need to look at it at a different perspective. A perspective that is starting to become lost on this generation. Mario Kart is a success in software sales alone. However ever it is even more of a success when you consider the fact that most people who own a Wii owns Mario Kart. Same can be said for Mario Kart Wii U. It is a success (hypothetically, the game hasn't come out yet) because most people who own the Wii U owns the game. When more Wii U sales come in, then that means more Mario Karts will be sold. Which means if/when the Wii U reaches a base of 20 million(or whatever high number you want to substitute) they can safely predict that 18 million of those Wii U's will have a Mario Kart with them.
That's pretty optimistic if you ask me.
The attach rate isn't anything close to that. Mario Cart Wii was their most popular game and only sold 34 million copies. I say only merely because that's a 34% attach rate at best. Wii Sports was around 80 million but that's because it's bundled in with the Wii except in Japan. In the ones above 20 million, they're mostly all wii sports or wii fit. New Super Mario Bros got 28 million and then Galaxy came in at 12 million. Only nine titles in all sold over 10 million copies and only four of those were what I'd call games and not peripheral titles.
http://en.wikipedia.org/wiki/List_of_best-selling_Wii_video_games