Why is there debate about used games?

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Vegosiux

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We could also twist it the other way and say that even if someone bought used, and provided a complaint/feedback that they contributed something to the development of the future games, even if that something was immaterial - as long as the feedback was, of course, constructive.

Basically, every constructive feedback is a contribution.

Kilo24 said:
It's arguing over the nature of the license that purchasing a retail (or digital) copy of the game has. Few people would argue that you, a consumer, have ownership of the code for the game to distribute as you wish, just like you can't legally retype a book and pass it off as your own work. Instead, you have the license to use it for personal use.
No, but you can sell your own copy of a book that you aren't going to be reading anymore. Buying used games isn't buying books that someone copied and sold, it's buying the original books that someone parted with for some reason. No new copy was created and passed on.

Basically, what you're talking about is something completely different - forgery, which is a felony.
 

Rednog

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I think the debate primarily exists because people seem to think that you have to stand at either end of the debate and that there is no middle ground.

The basic problem with used games is the fact that they don't function like many other used products. Many things like cars, books, etc undergo a process of devaluation because their quality degrades in one way or another as soon as it is used. Games don't undergo this devaluation because a disc is a disc, it either works or it doesn't.
And this leads to a problem of the insane mark up in retail stores of used games.
They end up competing directly with a new game because there is essentially 0 difference between a new game and a used one. And they just make it cost $5 less. Logically as a consumer you should never buy a new game if there is a choice of a used game because there is no difference, you get the exact same product for less.

This is where the core of the problem for developers/publishers. They really don't care about older games that are out of print or hard to find, rather it is a case of their new product being elbowed out.

But you might argue what about used movies and used cd sales?
Movies make a boatload of money from their theatrical releases, movies just end up being icing on the cake, and even then the used market for movies is rather small and even then the profits are rather minuscule and the incentive to sell for like under $10 doesn't get many people selling their movies.

In terms of CDs...yea that market is damn near dead. Digital copies of music has pretty much taken over. The new CD market isn't huge and even then the used CD market is even smaller.

Now as to the whole project $10 and gating and what not for used games.
I kind of don't have a problem with this, like above there isn't any devaluation in games and this sort of imposes and artificial devaluation on the goods in the market, and you know what that is absolutely legal.
Honestly, I think that with gating people shouldn't be yelling at developers/publishers because why should they care, you're no longer their customers, you're now a customer of whatever used retail store you bought it from. So take the fight to them, make the used retail stores accordingly devalue the games to fit the gated content. A game has gated content for $10, then instead of the used retailer charging $55 for it, they should be charging $45.

Also for the case of well used games will promote the buying of new games, this is not a completely solid argument. Like some people have said they will pretty much never buy new, they will perpetuate the system of buying used, sell back, buy more used; which they are completely entitled to. The money gotten back for selling a game isn't necessarily going to be used to buy a new game.
 

lord.jeff

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Because developers and publishers lose money from used games, so in their eyes it's a bad thing and they have a right to view them that way.
 

Frostwhisper21

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The only people who find used games bad are those who buy new, and those who develop and publish games.

Both of these people are hurt by used games (Unless they new-buyers like to trade-in). The only person who profits from Used-Game sales is the retailer (Which is why Gamestop LOVES used games). And people who cant afford $60 games, especially ones that are only 6 hours long and not worth replaying.

But you know what? This is incredibly asinine. This is like saying used-car sales is stealing, or garage sales are akin to fencing. Make a good product and people with enough money will buy it new. They really have a retarded analyst if they don't think the price elasticity of the used game group is much higher than those who buy new. Do they think that all of the used game purchasers will buy the game new? I'm damn sure only a small amount will, and most probably will wait for it to get a price drop.

There are many reasons why people are willing to shell out $60 for a game, and likewise reasons we'll wait an hour at midnight to get it. But there are also more reasons why millions will wait for a cheaper used copy and get it later. To say they're stealing because they're patient or poor is just stupid. Another disconnect between Rich people and Poor i suppose.
 

darthotaku

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the argument about used games is basically the argument between rights of corporations and rights of consumers. the one side argues that corporations have a given right to ensure they make the most profit, while the other argues that consumers have a given right to do as they please with what they've bought.

take the example of a bank. I can use cash back to both pay for something and withdraw money. this saves me one service charge, which can build up greatly over time to save thousands. My bank could easilly make a system to stop this, and thus increase their profit. it would require me to go out of my way, and it would be very inconvenient, but there is absolutely nothing stoping them from doing this.

now, the main reason my bank doesn't do this is because I'd immediately switch to a different bank. in fact, I'm planning to switch anyway. but the game industry has yet to find what is considered "too far". yes, in my personal opinion, used games do no harm. but in my personal opinion any service charge is too much. it's all subjective and will only end when it negatively impacts the bottom line.
 

Kargathia

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everythingbeeps said:
Kargathia said:
everythingbeeps said:
If you can argue that this is their right (and you can, I won't dispute that), you must also accept that it's the publisher's right to do what they can (again, legally) to recapture some of those lost profits.
By the same logic customers are also perfectly entitled to complain about any drop in quality, service, or accessibility they encounter. Just as the publisher has no obligation towards the store (and vice-versa), has the customer no obligation towards either of them, and does not have to roll over and mutely accept anything that directly impedes their convenience playing the game (DRM).

In the real world the relative power of publisher / store versus consumer is of course hugely imbalanced - but that does not mean that whenever the customer can do anything to legally benefit himself at the expense of either corporation he should not do so.
Well, it depends on what you mean by "customer".

Someone who buys used is not a customer of the publisher. If they want to ***** and whine, they can really only ***** and whine to Gamestop, who of course can't do anything about it anyway.
Agreed, terminology was slightly flawed. It should be "consumer".

Point being that our only responsibility as consumer is to ourselves: to get the best deal we can. Companies can and should look after their own interests, and it is only natural that occasionally there is a disagreement based on conflicting interests. The trade in used games is one of these conflicts.
The consumer side to this whole thing is almost absurdly clear: cheaper is better (ceteris paribus ofc). Any arguments about developers/producers not benefiting from used sales have no impact on consumer welfare, and are the industry's concern.

As to whether second-hand buyers are customers of the developer: No, they're not. But when they ***** and whine about the product, it'll still be the developer/producer's name on the box.

Bottom line: "it is better for the industry" is not a valid argument for a consumer. No exceptions.

P.S. I certainly hope I'm not the only one to realise this, but the defining difference between second-hand sales and piracy is not whether the industry profits. Piracy multiplies product, an activity legally reserved by the producer.
Buying an item second-hand transfers ownership, but keeps quantity of product the same.
 

seyirci

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Shanicus said:
I honestly don't get why there's so much damned debate over this either... {{snip some}}

So I get to be rid of a game I didn't like, the Developer get's his profits, EB Games earns some cash and some Random gets to play a game cheaper then normal.

So, win for everyone, right? We all got a slice of the pie in the end, didn't we?

I tend to sit on the side of the argument that goes "I bought it, I own it - I am not renting the game from you (Why Computer games can't be sold second hand) you do not have any claim on what I do with the game after the money leaves my hand. I could smash it with a sledge hammer - but instead I opted to sell it back to the retailer, who then sold it to someone else. You know, something that's completely and utterly legal as the object in question is no longer owned by you."
And at least in the USA, Shanicus would be completely and utterly right: http://en.wikipedia.org/wiki/First-sale_doctrine

As far as I'm concerned, that's the end of the argument in the USA, actually. Used bookstores run on the same principle. Libraries run on the same principle.
 

Taerdin

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Rednog said:
The basic problem with used games is the fact that they don't function like many other used products. Many things like cars, books, etc undergo a process of devaluation because their quality degrades in one way or another as soon as it is used. Games don't undergo this devaluation because a disc is a disc, it either works or it doesn't.
A book is either readable or not, a car either runs or not. The value of games does go down. Try taking a 10 year old game to gamestop and see how much trade in credit they give you.
 

Rednog

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Taerdin said:
Rednog said:
The basic problem with used games is the fact that they don't function like many other used products. Many things like cars, books, etc undergo a process of devaluation because their quality degrades in one way or another as soon as it is used. Games don't undergo this devaluation because a disc is a disc, it either works or it doesn't.
A book is either readable or not, a car either runs or not. The value of games does go down. Try taking a 10 year old game to gamestop and see how much trade in credit they give you.
That's not true at all, a book can have missing pages, it can be worn out, text can be faded, a long list of still usable but completely distinguishable from a brand new book.
The same with a car, parts wear out, things get rusty, paint fades, a whole slew of things can change and yet the car can still run but it is not the same as a new one.
The point was that a used copy and a new copy are essentially indistinguishable and function exactly the same. I can play a game for ten thousand hours, pull it from the disc tray and lay it next to a brand new one and you wouldn't be able to tell the difference the same is not true for a car.

To clarify a bit, by working or not its a case of with games you can have a bunch of scratches and blemishes and whatnot and there is a fine point of the game working at 100% or it not working at all. A car can be damaged in several way and it won't work at 100%, the same with a book. And even then scratches on a disk are a joke, some retailers will just go to the back and buffer/remove a layer from the damn thing, bam with no cost or effort the disc is as good as new.

And like I said (seriously did you read what I wrote or only the first part?) we're talking about games that are in direct competition to new games, we aren't talking about games that are out of print. Developers and publishers really don't care about games that are old. The only thing that devalues a game that is 10 years old is the lack of interest and not a case of used or not.
I have a copy of GTA San Andreas that I never opened, if I brought it to a gamestop they would give me the same low price for it as if I were trading in an old game.
Another "interest" value can be seen in something like collectibles, just because something is old doesn't mean its value will go down if there is interest in it. If I sold an original star wars figure it would fetch a high price because there is interest in the item, it being old doesn't devalue it.

The problem in the used game argument, once again I stated this before, is the fact that used game are directly competing with brand new games because there is quite literally no difference between used and new. And it is priced to a point that as a consumer you should in every case buy the used copy. Why spend $5 more for the same exact product?
And the problem is that this can last for quite some time you'll see some games (especially triple A titles) hold a high price for new and in turn used. Even though the used copy can be a year old it will still turn over for $55 if the new copy is $60. Try that with a car, if you've used it for a year there is no way anyone will turn it over for a price as close to the original retail price (we're assuming someone actually used the car, so don't throw any silly thing like oh what if the person kept it on the lot in an air tight box and didn't use it at all).
 

Smeggs

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TestECull said:
I agree with everything you said, TestECull.

I basically refuse to buy any game right-off new unless I have played the series and know I can more-or-less expect a good product.

For example, the first time I saw Mass Effect my first words were, "Runs on the Unreal Engine? Looks like Gears of War with aliens and talking. Booooooriiiiiing." (Note: I hated Gears of War 1). My buddy who bought the game kept telling me, "No, man, you gotta play it, it's nothing like Gears of War." So I decided I had nothing to lose by just borrowing it from him, after specifically telling him that I'd only play for twenty minutes to see if it was any good. I clocked over forty hours in that game, did every mission and even made another character to play through as a different class. Eventually bought it myself for something like $40

When Mass Effect 2 went on preorder I slapped down the full payment for that thing two months in advance. Same thing with Dragon Age: Origins. "That looks like crap."
"Borrow my copy for a couple hours while I'm at work and see if you like it."
"This game is pretty cool. Okay, I'll buy it." *Bought used copy for 50-something dollars*
That's nearly $200 Bioware would have never seen had I not first played my friend's copies of the games.
 

Electric Alpaca

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Essentially on the grand scale, if everyone were to switch to only purchasing used versions of software, there wouldn't be an industry.

Whether people on the 'corporations are evil' side of the fence are blind to this fact or not it can't be denied that used sales are a negative entity for the industry.

Until the cows come home it can be argued that developers should thus lower their prices to increase their saturation and this will work to an extent, but there will always be those with a vague sense of entitlement that will still wait to obtain a copy for a lower price to assume the place of a bargain.

What also seems to be forgotten is that this is a business, an industry. Without the greed of the corporations you wouldn't have any product. Your entertainment is a by-product of their business.

And before people bring out the used car sales argument on me again, manufacturers of motor vehicles are taking steps to ensure their own profitability past the sale of a new car. With built in items such as car servicing lights that are only extinguished when serviced by that manufacturer. This can be seen as comparable to DLC protecting developer/publisher interest.

Personally, I believe it shows a complete lack of maturity to be able to take an objective look at something and take arms against a view that does agree yours.

Myself; I buy both new and used - but it doesn't stop me seeing what potential ramifications my actions have.
 

spartan231490

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Zachary Amaranth said:
spartan231490 said:
Because admitting that would mean that they would start to feel guilty for buying used games, or when they pirate.
Or, more likely because the logic has large holes in it. Like so:

targren said:
If piracy and buying a used game are equivalent for no other reason than developer.income = 0, then my not buying a game because I don't want it is just as equivalent, because developer.income = 0.
No, it really doesn't. Buying a used game and piracy are not equivalent. When you buy a used game, the publisher was already paid for that copy of the game, by the person who sold it. When you pirate, the developer never received any money for that copy at all. And if you don't buy the game at all, then no copy of the game is involved at all. That is why piracy is stealing, and there is absolutely nothing wrong with buying used games or not buying at all.
 

kenu12345

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Just putting this out there but games do lose value. They gets scratched, they get warped, they skip, and they lose their cases and their manuals.
 

Jinx_Dragon

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everythingbeeps said:
Magnicon said:
everythingbeeps said:
What I have a problem with is people who ***** and whine when publishers take measures to combat used sales, which absolutely cut into their new sales.
This is 100% incorrect. Please do some research on the subject and stop spreading misinformation.

Yes, piracy is worse, if only because of the numbers.
Again, 100% incorrect. Where have you gotten your information from? Are you just believing what the huge corporations are telling you?

The facts on what effects these things actually have are surprisingly easy to find on the Internet. You might want to look into it.
It's not debatable. It's simple fact.

You buy a game used, that's a game that's NOT being sold new. That's a lost sale. How is this shit so complicated for some people?
The only reason it is not 'debatable,' which by the way is a very poor argument to take and shows you have no willingness to learn, is because you have taken a small chunk of the picture and fixated on it. The truth is, when you look at the whole, he is actually correct and even piracy has been creating some boons for the industry behind it's back.

While you would be correct if we assumed all used and pirated versions subtract a sale from the new product. This is not accurate though because it assumes that the person would purchase the product new to begin with. I would say this is correct in the majority of times, but I know a lot of people who buy use (and a few who pirate) because they can not purchase a game at full price for a range of reasons. Some refuse to blindly throw away what is a considerable price on newer games, knowing that the game play does not justify such a high cost. Others (mostly those who pirate) simply can't afford the full price.

So a chunk of your argument would vanish because of that simple fact. Your assumption that every pirate or used sale is one less is the exact argument people with bias, the developers, use even though it HAS been disproved in and of itself. That still isn't looking at the whole picture either, just the sale numbers that you are fixated on.

Those who have studied the effects used and pirated versions have on the market found out something very interesting.... it increased sales globally for that company. This is caused by an effect known as: ADVERTISING. The used game market does not demand a single cent from the companies for the free advertising they offer by presenting these games to the customers. The people who play these games then spread how good (or bad*) they are which in turn drums up sales. On top of that, if the game produces a sequel (which most do these days) or the company itself produces any other game then the past experiences do affect sales. These experiences come from the fact the person acquired a game in the past and enjoyed it, regardless of where it came from.

This is all FREE advertising the company does not have to pay a cent for, but never includes into the profit margin when it bitches about used sales.

Hell, eliminating the used market could even lead to a situation where companies would lose a lot of money in the long run. The sad fact is most developers function on short term profits, known as the quarterly bottom line. This, in my opinion, is one of the biggest problems with the US economy to date. The short term fixation has led to lot of doubtful business practices and even full on collapses such as the loan scandal.

*Which is why I think they really want to kill the used market, as people are less likely to trade good games away.

PS: Take a look at how, even the more legitimate, studies calculate how many pirated version of games are out there. They don't count each computer with the program installed as a single version of the game but how many times it has been installed. If you, like a lot of gamers without massive storage space, uninstall a game then later reinstall it then every secondary install of the game is considered piracy! If you pirate a game to have a quick look at what it is like and then purchase the game... that extra sale does not wipe out the pirate check on their little study.

So piracy, and used sales as they count as piracy in these studies, rates seem higher then they are... and even the biggest anti-piracy firms admit there is only a 20% piracy rate in the western world. That is a low number when you consider that, if piracy really was a problem, most of us would be doing it and not just 20%. This tells me there is more to piracy then most people focus on and we must not get fixated on the claim that all piracy or used sales are 'a lost sale.'

Also, look at the countries with higher piracy rates and notice they are poorer country. Bringing us back to the fixation you have on the numbers: This seems evidence that it is poor people people who pirate the most, and they don't have the money to buy new which is very likely the primary reason they feel they need to pirate or purchase used.

Hence, your argument that all used/pirated sale would be a new sale if these markets didn't exist has just been disproved by the very studies from the anti-used sale and anti-piracy groups that echo your claims.

I think I did fairly well debating a topic that wasn't debatable in your opinion. I won't fault you for continuing with your mistaken belief that you are correct, internet debates never sway opinion, but I hope you now realize the folly of saying something is not debatable. More so on a topic which is far from conclusive....
 

Taerdin

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Rednog said:
Taerdin said:
Rednog said:
The basic problem with used games is the fact that they don't function like many other used products. Many things like cars, books, etc undergo a process of devaluation because their quality degrades in one way or another as soon as it is used. Games don't undergo this devaluation because a disc is a disc, it either works or it doesn't.
A book is either readable or not, a car either runs or not. The value of games does go down. Try taking a 10 year old game to gamestop and see how much trade in credit they give you.
That's not true at all, a book can have missing pages, it can be worn out, text can be faded, a long list of still usable but completely distinguishable from a brand new book.
The same with a car, parts wear out, things get rusty, paint fades, a whole slew of things can change and yet the car can still run but it is not the same as a new one.
The point was that a used copy and a new copy are essentially indistinguishable and function exactly the same.
So I guess you've never had a disc that has a nasty scratch in a specific spot, that allows the game to play to a point but then falter at another? I know it's rare, but possible.

My point was not to respond to your whole point or post, but merely to correct your statement that games do not devaluate. They certainly do, over time. If you buy a 60 dollar game today in a year you might be lucky to get half that value for it. That's all I'm saying.

Good luck with your debate though, just don't confuse me for someone who cares to be in it, or to read all of what you're posting.
 

BlackWidower

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I don't think that's the issue, I think the issue is places like EB Games and GameStop, who are selling used games at 90% profit. If you buy a game from some guy for $3 only to resell it a day later for $30, you are an asshole. That's the problem. Primarily because of the volume, which takes away massive profits from the game companies, and the fact that they are typically selling the games at almost the same price as the new games.

If you buy a game used, you are getting only a slight benefit, the retailer gets 100% profit, and the publisher gets screwed.
 

mysecondlife

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I try to buy new games because I like supporting game developers. That being said, none of my money goes to developers bitching about used game sales.

Buying new game isn't a biggie for me. The game drops to $40 within a month or 2. I buy it then.
Acrisius said:
TheIronRuler said:
Saxnot said:
Escapists, please help me understand something: why are people arguing that used games are bad? like any other product, you pay money for them, then they are yours, and you can do what you want with them.

By what jump in space-logic does anyone think there is justification for trying to stop you from excercising your ownership of a game?

I understand the companies, at least: they are just fishing for bigger profits. But why do people accept this blatant thievery on the part of publishers? Why are people so accepting of getting ripped off? it just does not make sense to me.
.
Because the ones that profit from used games are the retailers, the middlemen... The ones that doesn't make the product, only distributes it. The money doesn't come to the developer when a used game is sold, unless you're a dick and there's a 10 dollar pass for multi-player or more content.
But by that logic, should Ford, for example, hate every car-dealer? :S

Ford is protected by US government. Game developers aren't.
 

LetalisK

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It's a major issue because some people are gullible enough to believe the bullshit propaganda spewed by publishers about how used gaming is such a horrible epidemic when in reality the publishers are just trying to create a boogeyman to excuse horrible business practices in order to nickle and dime as much as they can out of everyone. When the video game industry ceases to be a huge industry that is growing rapidly and beginning to eclipse other entertainment industries, then we MIGHT take a look at used gaming. Until then, it's just a bunch of corporate apologists raging while being taken advantage of by those they are championing.
 

Deathmageddon

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Jimquisition covered this. Idiots think used games are bad because they cost the publishers about one million dollars a year. (keep in mind that for a large corporation, one million is a pittance)
 

Freyar

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Mimsofthedawg said:
However, I pretty much agree with you. We sell EVERYTHING else used, even other intellectual property such as books and movies. Why are video games so different?
Games are an interactive medium that requires you to participate.