Here's your typical LAN gaming event/party, just randomly searched (not cherry-picked at all, google it yourself):
http://playwise.files.wordpress.com/2010/11/dsc02016.jpg
http://cult.razerzone.com/wp-content/uploads/2011/02/Assembly-2.jpg
http://www.seriousteam.ca/wp-content/uploads/2011/08/DSC_6319.jpg
http://i200.photobucket.com/albums/aa50/preeeezy/reloaded2010/SANY0080.jpg
http://friday-night-gaming.com/images/geex08/geex_lan_party.jpg
http://blog.andrewboy.com/wp-content/uploads/2010/02/lanparty4bg.jpg
http://www.forgelan.com/wp-content/uploads/2012/11/IMG_2383.jpg
Finding females IS possible, just...not easy. Now those claiming that 40-45% of gamers are female, please note that I am NOT disputing that fact. I 100% believe it, it was published officially after a lot of research.
But unfortunately that statistic was extremely "blanket" and despite me going through the entire report, I didn't find a single attempt to break-down those statistics into what
genres/categories males and females are playing. There is no reason why the survey (or whatever method they used) couldn't have included gender vs genre/category, but I fear the reason it wasn't published was that it paints a rather jarring gender imbalance in what KINDS of games males/females tend to go for. At least, that is my guess.
The last thing I will say is that it's a bit silly seeing people repeatedly ranting-off their personal experiences, i.e. how many male/female gamers THEY personally have encountered. While your stories are welcome, I just hope that you're not trying to generalize/imply anything...your personal experiences are utterly insignificant in the grand scheme of things. Typical example:
Moonlight Butterfly said:
Erm...Do I really want to get into this thread -.- sigh.
Pretty much all I do is game and I have female online friends who do the same... so I don't really 'get' the OP sorry.
I don't have a boyfriend despite all that gaming
but that might be because I'm a bit of a ***** or ugly or something.
Now to deal with the question as to WHY...I can hazard a guess at opinions disguised as answers...
Male/Female ratio in game-development studios and teams - Roughly 1 out of every 10 game developers is female, and I believe this to be completely relevant as to why we're seeing a lack of women interested in many game genres today. In fact there are entire teams out there with zero female involvement (no dis-respect to the cute coffee girl, receptionist or the HR lady...but you're not involved with the actual game!).
Can teams full of males create games that cater to females as well? Of course, it's been done, there are multiple great examples (which I won't list here). But is it
realistic to expect ALL of them to create games that appeal equally to females 100% of the time? Of course not! Of course you will see a heavy male influence, or "bias" as many call it. You're going to see lots of over-sexualisation of females, you're going to see shallow love interests placed solely to drive the plot, you're going to see a jarring lack of well-written female protagonists, you're going to see pretty balls-on-chains that you drag around. Boys/men don't particularly ENJOY such female characters, but they have no reason to lash-out against the developers for it either, they are fine with it. As long as the male protagonist is well-written and awesome, that's what matters.
We NEED to see how a team full of women would design a game, how they would differ to an average male-oriented team. Once they start becoming more common I am sure we will start to see the balance swing, we will start to see what could be the essence of a game that is aimed at females.
So the first step is getting more women interested in game development, in IT engineering, programming, etc. Nothing can be done to force the ratios and it is generally a bad idea to try to force anything. Game development schools, programming classes, universities, etc are fully open to females...but most of them would rather do Arts, Business, Medicine or the sort.
The history - say what you want, the very foundations/roots of gaming had an overwhelming male presence. In the 1970's and 1980's when Japanese companies like Sega, Nintendo, Sony, etc were still in their infancy, the entire management and developmental sides of these corporations were male. In Japan a female were more or less absent from places of power or influence during those times, so you can partially blame that (if you really feel that was the entire reason
) but there were other factors as well.
It's too difficult to point out exactly how and why gaming developed into a "boys club" thing, it happened over a very gradual period. When gaming started both girls and boys were in fact equally interested with these amazing new passtimes, even in TV adverts from that time you would've seen girls playing Pac Man and Super Mario just as much as the boys.
I believe the gender shift happened when gaming became more complicated, more advanced, more technologically-oriented than ever before. In the 90's your typical game was no more complicated than Angry Birds, but when you started seeing the rise of games like Thief, Deus Ex, Mortal Kombat, etc? Boy did I see things change. It's still a mystery to me, but I believe gaming becoming more complex/advanced the the point of becoming full-time jobs is at least a FACTOR to why fewer and fewer women were interested in it. Which brings me to my final point...
Females in techie/geek circles - Geeks and nerds are the bread and butter of gaming and technology. But there is still a jarring lack of females when it comes to those communities. Go to a big tech/PC gaming forum like Overclock.net - the community there is predominantly male. All the people doing crazy things with their computers (modding), setting crazy records, experimenting with builds, etc are predominantly male (I know it because lots of them have big hairy hands in their photos, or show their faces
). Console-oriented forums like Halo/CoD get even more one-sided, I couldn't tell you how many females existed on those forums but the sheer hostility/language and immaturity of the way people talk REALLY makes me think that the community is overwhelmingly male!
As much as I said I hate to use personal examples, I will mention my university experience - in my Java/C programming, CAD design and Electronics classes there was a grand total of ~3 girls (including me), 2 of whom dropped out halfway through because they were too busy texting friends or giggling. This is compared to 30-35+ boys, gosh I would've felt awkward as hell had I not made some decent guy-friends in those classes, can tell you that right now. In the entire Engineering campus (Network, IT, Electrical and Mechanical) there is a jarring lack of females. They are all on the other side of the campus, pursuing other degrees! Not that there's anything wrong with that, but can people see the kind of picture being painted here? Overall they're just not interested!
This leads me to think that females display less interest than males when it comes to diving head-first into the guts of gaming, engineering and technology. Something boys display a rather alarming obsession with when you look at Lego. As to WHY, oh jesus I'm not even going to bother answering this one. It's just too big a question and I've already taken a huge risk by posting my opinions thus far, anything I have to say on such a broad subject will probably see me dog-piled in hate
Please remember, these are just my opinions. Nowhere have I implied that hardcore gaming/techie/nerd women don't exist, they absolutely do. I simply implied that there are fewer of them compared to males.
I believe that the male bias in gaming is NOBODY'S fault - not of the men, not of the women, and anyone claiming otherwise is an idiot. It is simply one of the countless side-effects of how industries have shaped over decades and decades...no single person or group is responsible. So fixing such an "issue" is VERY difficult, it can only be nudged very slightly (at best) and we will have to wait for many more years more to see the gradual (very gradual!) rise of females in hobbies and industries where they weren't interested previously - that is, IF they are interested. I sure as hell am.