I'm far from the perfect person to comment on this, but I do have a rep as somewhat of a hipster - which does give my opinion a tiny bit of weight in the matter. If something is niche, I always end up trying it - so I've dabbled in a fair number of Indie games whenever I could get my hands on them (No credit card often means needing to try them at friends' houses, but I have a diverse array of friends with diverse interests, so it's never too hard to find one of them with that game I want to try, you know?)
Anyways, from what I've seen, it seems to boil down to "Consumer Whores" versus "Nononformist Hipsters." It's possible to like both, but from my experience, the fans of each have this unfortunate habit of not always seeing eye to eye...
Long story short, the majority of AAA games don't appeal to me. They just don't fill the role I'm looking for from a new game. And as such, I end up preferring less than reputable niche titles a lot of the time. (Skyrim? No, no, they neutered a lot of what you can do in TES in favor of just streamlining it excessively and making combat better, so instead of spending my money THERE, I'll take... say... White Knight Chronicles 2!) This isn't to say I CAN'T like mainstream, or dislike something BECAUSE it's mainstream, (Hell, my GOTY of 2012 so far is Dragon's Dogma, and Capcom is pretty damn mainstream!) but it DOES mean that I have no desire to PLAY a lot of mainstream, which, unfortunately, leads to conflicts.
The gaming industry is, regrettably, one of trends. Right now the trend is shooters. Shooters are kind of the go-to genre for a quick cash-in; the Unreal Engine comes complete with a fully functional engine for both game mechanics AND shaders for environments, making them cheap to make, and a lot of companies just make them for a quick buck. I mean, we have Battlefield, Halo, Gears, CoD, Killzone, Resistance, Red Faction, Army of Two, Brothers in Arms, Fallout (As much as I love me some Fallout 3, it is very much, in a lot of ways, similar to a lot of these in appearance and combat function) etc. So my desire for RPGs - specifically more feudal-era fantasy RPGs (an area that Final Fantasy, among other series, has long since abandoned in favor of... of all things... the pupularity of GUNS, lolwhat) becomes almost impossible to fulfill through the mainstream - which leads me to the niche titles.
The issue comes when I deal with, for lack of a less insulting term, "consumer whores." So I know this one guy who is sick of the mainstream but still buys them since "it's all they're making." I point out that if he wants other genres, he just has to look to less popular companies. "omfg if they were good they'd be popular niche is automatically garbage blah blah blah you effing hipster get the heck out of my face etc etc etc I forgot how old and decrepit your mom is so I just said I did her so the joke's on me but seriously go away"
Basically, what it seems to boil down to is... the gaming community mainstream seems to be primarily perpetuated by consumer whores who buy whatever the big companies put in front of them, so they keep making money and thus making more games. These people are too blinded by their own ignorance to try other stuff - which can easily be better - by sheer virtue of "If it was good that company would have more money." Well GEE, look at some of the industry giants. EA. Activision. Ubisoft. Notice the trend? These companies have been around for awhile! A new company doesn't become mainstream overnight! But sadly, some people just refuse to take a gamble on a smaller company.
As a notorious hater of FFVII, I can also say "hype is a turn-off." And it goes both ways. As a hipster, I get turned off by hype for the next CoD since that means whatever niche titles I pre-order in November get shafted till December since my local EB is kind of moronic in that regard and spend my pre-order deposit on getting more shooters in instead of MY ORDER. But at the same time, a more mainstream gamer is just as likely to get turned off on a niche title since the fanbases can be just as ravenous - smaller numbers are offset by more of a desire for the game due to it filling a role that's missing from other recent releases, which makes it that much more desired.
Point being, IMO, the entire thing, the ENTIRE thing, would be offset with one thing: Have SMALL filesize, none of that full game unlock 1 hour demo bull (for speed and bandwith issues) demos available for every game. A free sample of what it has to offer. No more worries about "taking a gamble on the unknown" for the consumer. Risk free and allowing everyone to try one another's games to help bridge gaps and show "hey, yeah, we might have different tastes, but this certainly isn't bad! It's just not what I normally like!"
Anyways, from what I've seen, it seems to boil down to "Consumer Whores" versus "Nononformist Hipsters." It's possible to like both, but from my experience, the fans of each have this unfortunate habit of not always seeing eye to eye...
Long story short, the majority of AAA games don't appeal to me. They just don't fill the role I'm looking for from a new game. And as such, I end up preferring less than reputable niche titles a lot of the time. (Skyrim? No, no, they neutered a lot of what you can do in TES in favor of just streamlining it excessively and making combat better, so instead of spending my money THERE, I'll take... say... White Knight Chronicles 2!) This isn't to say I CAN'T like mainstream, or dislike something BECAUSE it's mainstream, (Hell, my GOTY of 2012 so far is Dragon's Dogma, and Capcom is pretty damn mainstream!) but it DOES mean that I have no desire to PLAY a lot of mainstream, which, unfortunately, leads to conflicts.
The gaming industry is, regrettably, one of trends. Right now the trend is shooters. Shooters are kind of the go-to genre for a quick cash-in; the Unreal Engine comes complete with a fully functional engine for both game mechanics AND shaders for environments, making them cheap to make, and a lot of companies just make them for a quick buck. I mean, we have Battlefield, Halo, Gears, CoD, Killzone, Resistance, Red Faction, Army of Two, Brothers in Arms, Fallout (As much as I love me some Fallout 3, it is very much, in a lot of ways, similar to a lot of these in appearance and combat function) etc. So my desire for RPGs - specifically more feudal-era fantasy RPGs (an area that Final Fantasy, among other series, has long since abandoned in favor of... of all things... the pupularity of GUNS, lolwhat) becomes almost impossible to fulfill through the mainstream - which leads me to the niche titles.
The issue comes when I deal with, for lack of a less insulting term, "consumer whores." So I know this one guy who is sick of the mainstream but still buys them since "it's all they're making." I point out that if he wants other genres, he just has to look to less popular companies. "omfg if they were good they'd be popular niche is automatically garbage blah blah blah you effing hipster get the heck out of my face etc etc etc I forgot how old and decrepit your mom is so I just said I did her so the joke's on me but seriously go away"
Basically, what it seems to boil down to is... the gaming community mainstream seems to be primarily perpetuated by consumer whores who buy whatever the big companies put in front of them, so they keep making money and thus making more games. These people are too blinded by their own ignorance to try other stuff - which can easily be better - by sheer virtue of "If it was good that company would have more money." Well GEE, look at some of the industry giants. EA. Activision. Ubisoft. Notice the trend? These companies have been around for awhile! A new company doesn't become mainstream overnight! But sadly, some people just refuse to take a gamble on a smaller company.
As a notorious hater of FFVII, I can also say "hype is a turn-off." And it goes both ways. As a hipster, I get turned off by hype for the next CoD since that means whatever niche titles I pre-order in November get shafted till December since my local EB is kind of moronic in that regard and spend my pre-order deposit on getting more shooters in instead of MY ORDER. But at the same time, a more mainstream gamer is just as likely to get turned off on a niche title since the fanbases can be just as ravenous - smaller numbers are offset by more of a desire for the game due to it filling a role that's missing from other recent releases, which makes it that much more desired.
Point being, IMO, the entire thing, the ENTIRE thing, would be offset with one thing: Have SMALL filesize, none of that full game unlock 1 hour demo bull (for speed and bandwith issues) demos available for every game. A free sample of what it has to offer. No more worries about "taking a gamble on the unknown" for the consumer. Risk free and allowing everyone to try one another's games to help bridge gaps and show "hey, yeah, we might have different tastes, but this certainly isn't bad! It's just not what I normally like!"