Why is Wow still relevant?

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Dansen

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Mar 24, 2010
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I played the free to play trial, reached 20 level as a paladin and have to ask myself why? Why is it still revered by the game industry? It feels so dated, I can see why it was a big deal ten years ago.

I don't think its a bad game. After playing a couple of dungeons I can see that it has some appealing aspects. The teamwork, unique enemies and rare drops made them pretty dam fun. The art direction is also really good in my opinion. The capital cities a visited were all really cool looking and unique. There are also hints of a good story, the story of the Forsaken seemed pretty compelling and unique, and I feel like I would care about the blue goats people(draneli?) if I actually had any idea where they came from or what their goal is.

However its age really shows. The majority quests seem to only consist of; fetch item, kill x amount of creeps or my personal favorite, kill creeps to get fetch items. Pretty damn boring and repetitive. The hot-key combat is not engaging at all. You either have the right numbers to kill something or you don't, no skill involved. There may be strategy involved, but it is really only satisfying when you coordinate with others. On your own you don't have to really do much in the way of thinking. Spam ability, debuff, spam ability, power ability, heal, spam ability, repeat. Upon reaching the cap I uninstalled the game.

The glaring problem, boring ass combat; and yet THIS is the golden standard mmos aim for? It really shouldn't be too hard to beat this game, its on its last knees, but the fact that it was able to beat out TOR is just pathetic on EA's part. Is it really only because WoW has a ludicrous number of subscribers? If publishers had half a brain they would support games that broke the mold. Why do you think WoW has remained relevant for so long?
 

Terminate421

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Jul 21, 2010
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Because the game is still the "base line MMO"

Think of it as this, what MMO has shattered the industry more than any other? WoW of course, what it does however is that it keeps the player "invested"

Very few people play more than one MMO at a time, with it's high degree of investments, the player decides to stick to their character and keep playing, bonus time if they do it with a friend.

This is coming from a level 90 Worgen Deathknight with Full Conquest Gear. Why do I play WoW? Because it's role essential PvP can be satisfying at times.

Reaching level 20 is the start, how long did it take you? Not long at all I bet. Well, try getting to 50, then 60, then 70, then 80, then 90.

You begin to see the big picture.
 

Dansen

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Mar 24, 2010
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Terminate421 said:
Because the game is still the "base line MMO"

Think of it as this, what MMO has shattered the industry more than any other? WoW of course, what it does however is that it keeps the player "invested"

Very few people play more than one MMO at a time, with it's high degree of investments, the player decides to stick to their character and keep playing, bonus time if they do it with a friend.

This is coming from a level 90 Worgen Deathknight with Full Conquest Gear. Why do I play WoW? Because it's role essential PvP can be satisfying at times.

Reaching level 20 is the start, how long did it take you? Not long at all I bet. Well, try getting to 50, then 60, then 70, then 80, then 90.

You begin to see the big picture.
yeah except the grind is unbearable, I would not pay for something that I found boring within the first 20 levels. You know what would fix that? Good gameplay. Grinding is less of a problem when you are engaged and having fun. Just taking a look around the koreans are doing all kinds of interesting stuff with the genre while everybody else keeps on trying to rip off WoW

While its true to keep their hold on you by having you invested in your characters, after suffering through boring repetitive gameplay I was not ready to put money down. Its failing to attract new customers because it is outdated in a lot of ways. And yet the industry still holds it on a pedestal.
 

Terminate421

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Dansen said:
Terminate421 said:
Because the game is still the "base line MMO"

Think of it as this, what MMO has shattered the industry more than any other? WoW of course, what it does however is that it keeps the player "invested"

Very few people play more than one MMO at a time, with it's high degree of investments, the player decides to stick to their character and keep playing, bonus time if they do it with a friend.

This is coming from a level 90 Worgen Deathknight with Full Conquest Gear. Why do I play WoW? Because it's role essential PvP can be satisfying at times.

Reaching level 20 is the start, how long did it take you? Not long at all I bet. Well, try getting to 50, then 60, then 70, then 80, then 90.

You begin to see the big picture.
yeah except the grind is unbearable, I would not pay for something that I found boring within the first 20 levels. You know what would fix that? Good gameplay. Grinding is less of a problem when you are engaged and having fun. Just taking a look around the koreans are doing all kinds of interesting stuff with the genre while everybody else keeps on trying to rip off WoW

While its true to keep their hold on you by having you invested in your characters, after suffering through boring repetitive gameplay I was not ready to put money down. Its failing to attract new customers because it is outdated in a lot of ways. And yet the industry still holds it on a pedestal.
What I'm reading right now:



The issue here is that SOME people find it entertaining. If the game didn't hook you? Fine, it didn't really "hook" me the first time, I played back during Burning Crusade, got to level 41 and got bored and stopped. I came back mainly because my friend had been playing it since Wrath of the Lichking and I made a drunk bet that a Mass Effect MMO would be announced by the end of 2011, I was stupid, but in the end I played WoW. I was having a better time mainly because I was enjoying it with friends.

The grind sucks, I know that by fact. The worst parts of Pokemon is the training of the pokemon themselves for any variety of reasons. (EV training, breeding for IVs, EXP training, Elite 4 runs for leveling/money). But in essence the reason it exists solely because it's a hook, it works. As evil as it can be or as clever as it can be, it works. There isn't much we can do to stop it. Bungie's Destiny looks like an MMO worth trying IMO, one that might be able to do some serious damage. Though I want to see full on gameplay first before I make that choice, as well as integration before I can see just how powerful it really is.
 

Dansen

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Mar 24, 2010
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Terminate421 said:
What I'm reading right now:



The issue here is that SOME people find it entertaining. If the game didn't hook you? Fine, it didn't really "hook" me the first time, I played back during Burning Crusade, got to level 41 and got bored and stopped. I came back mainly because my friend had been playing it since Wrath of the Lichking and I made a drunk bet that a Mass Effect MMO would be announced by the end of 2011, I was stupid, but in the end I played WoW. I was having a better time mainly because I was enjoying it with friends.

The grind sucks, I know that by fact. The worst parts of Pokemon is the training of the pokemon themselves for any variety of reasons. (EV training, breeding for IVs, EXP training, Elite 4 runs for leveling/money). But in essence the reason it exists solely because it's a hook, it works. As evil as it can be or as clever as it can be, it works. There isn't much we can do to stop it. Bungie's Destiny looks like an MMO worth trying IMO, one that might be able to do some serious damage. Though I want to see full on gameplay first before I make that choice, as well as integration before I can see just how powerful it really is.
Thats not it at all, I have no problem with people enjoying the game. Im just baffled as too why the industry still believes WoW to be the golden standard of MMOs. You say you are a pretty dedicated fan because you are invested in the game and the community. Would you leave WoW for a game that offers virtually the same things? Probably not, and yet time after time publishers continue to push games that emulate the WoW format. Their target audience is already playing another game that they are way more invested in, but they do it anyways. They all fall flat which leaves a ton of boring MMOs lying around because that formula has been done to death. Only recently have developers tried to break the mold, many of them indie or foreign. Im just looking for a decent MMO to sink my teeth into but it becomes really exasperating when most of them are WoW clones.
 

shrekfan246

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May 26, 2011
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Dansen said:
Thats not it at all, I have no problem with people enjoying the game. Im just baffled as too why the industry still believes WoW to be the golden standard of MMOs. You say you are a pretty dedicated fan because you are invested in the game and the community. Would you leave WoW for a game that offers virtually the same things? Probably not, and yet time after time publishers continue to push games that emulate the WoW format. Their target audience is already playing another game that they are way more invested in, but they do it anyways. They all fall flat which leaves a ton of boring MMOs lying around because that formula has been done to death. Only recently have developers tried to break the mold, many of them indie or foreign. Im just looking for a decent MMO to sink my teeth into but it becomes really exasperating when most of them are WoW clones.
That's not a problem with World of Warcraft, it's a problem with the gaming industry, and it's not confined to MMOs. Take a quick glance at the first-person shooter market, you'll see what I mean.

World of Warcraft is the gold-standard because it's so highly polished that no other MMOs have been able to surpass it. It's got nine years of content backing it up, and it's got one of the largest world-wide communities on the planet. Hotkey combat may not be engrossing for you, but it is for other people. I, personally, enjoy it simply because it's a change of pace from shooters, action games, turn-based RPGs, and the like. I like all of these different play-styles, because they add to the variety of games that I can potentially enjoy. Sure, it's less involving than a hack&slasher, but dungeons and raids are where hotkey combat shines, as it becomes imperative to manage your location, distance from enemy, position relative to the rest of your party, position toward the boss, priority of spells or abilities you use, necessary cooldowns that may save your life, etc. because if a person is just one second late on something important, it could mean death for the entire group.
 

tippy2k2

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For the same reason I continue to buy Call of Duty instead of trying Battlefield or some other FPS:

That's what my friends play.

That about sums up a lot of people's love for WoW. I played it for a bit and found it kind of boring but I didn't know anyone who played it. Now if I had friends on there (or better yet, friends I met on there), it likely would be a completely different story as I'm no longer playing WoW...I'm playing with my friends.

If my buddies quit CoD today, there is an almost certainty that I would not buy any more CoD games. I imagine the same could be applied to WoW.
 

Jedi-Hunter4

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Mar 20, 2012
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Dansen said:
In all honesty I don't get it either. I would say the hour I spent trying WoW was probably one of the worst gaming experiences of my life, it's easier to say the things I liked about the game, which was nothing at all, just did not get at all why it would be enjoyable, I had a while free on it but after that hour I was just like " I never want to play this ever again".

To which I think I have picked up that I probably just do not like the MMO format.

An I walked away. I don't get it, I didn't get it so bad I'm not even trying to rationalize it in my head.
 

Auron

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Biggest MMO in the market and pvp tournaments with considerable prize pools. If you're into mmo pve then it has even more stuff to make it relevant.
 

Christopher Fisher

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As much as I now dislike WoW (primarily for consuming three months of my life), I still have to admit it does the MMO better than 99% of the market. Guild Wars 2 was an amazing game, but it just didn't have that addictive quality that WoW had. Play some other MMOs and you'll understand why WoW is still going strong.
 

Therumancer

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Nov 28, 2007
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Dansen said:
I played the free to play trial, reached 20 level as a paladin and have to ask myself why? Why is it still revered by the game industry? It feels so dated, I can see why it was a big deal ten years ago.

I don't think its a bad game. After playing a couple of dungeons I can see that it has some appealing aspects. The teamwork, unique enemies and rare drops made them pretty dam fun. The art direction is also really good in my opinion. The capital cities a visited were all really cool looking and unique. There are also hints of a good story, the story of the Forsaken seemed pretty compelling and unique, and I feel like I would care about the blue goats people(draneli?) if I actually had any idea where they came from or what their goal is.

However its age really shows. The majority quests seem to only consist of; fetch item, kill x amount of creeps or my personal favorite, kill creeps to get fetch items. Pretty damn boring and repetitive. The hot-key combat is not engaging at all. You either have the right numbers to kill something or you don't, no skill involved. There may be strategy involved, but it is really only satisfying when you coordinate with others. On your own you don't have to really do much in the way of thinking. Spam ability, debuff, spam ability, power ability, heal, spam ability, repeat. Upon reaching the cap I uninstalled the game.

The glaring problem, boring ass combat; and yet THIS is the golden standard mmos aim for? It really shouldn't be too hard to beat this game, its on its last knees, but the fact that it was able to beat out TOR is just pathetic on EA's part. Is it really only because WoW has a ludicrous number of subscribers? If publishers had half a brain they would support games that broke the mold. Why do you think WoW has remained relevant for so long?

Well, for starters it's a real RPG, which is supposed to be about the stats and what your character can do, as opposed to what you as a player can do. A big part of it's appeal is specifically the things you don't like about it. The millions of people who don't want all of that action-RPG garbage or agree with that it genuinely moves the industry forward stick with WoW.

The thing to consider also is that in playing a 20 level free trial your not really seeing much of the game at all. Your basically seeing the first few, and oldest (if refurbished a bit with Cataclysm) assets in the game. The real "action" in WoW has always been with the endgame content and the migrating community, whether it's PVP (which can take a lot of movement and timing), or raids which require crazy amounts of obtuse tactics, military presician, and utter mastery of the mechanics of the game, especially when your first "breaking" fights. Half the fun is seeing something that can take a month of wiping a raid again and again become routine and then trivial. People who jump into raids that are on "farm status" for the majority of people running them really tend not to get it. Blizzard is good at coming up with encounters that surprise people and introduce new mechanics and the need for differant sets of tactics again and again.

There is a preconception that in WoW all you need is a tank, some DPS, and some healers and you can wipe out the game. That's an outright lie to be honest, and anyone who claims that hasn't been raiding in WoW, though to be honest some of the first dungeons are that easy, but aren't really endgame material, especisally not "current" endgame material as things started to get pretty obtuse going back years.

As far as the kinds of quests present in the game, those are the same kinds of quests still in MMOs because you can only do so much in an MMO enviroment (unlike a single player game), you run into exceptions here and there, but at the end of the day it's always a matter of bring something from point A to B, kill something, or bring something back. It's all about how they stylize it to make it more interesting.

-

That said, there are a couple of big secrets to WoW's success, which many people deny but still stand as being relevent today.

One of the biggest is in having multiple zones of the same level to adventure through. Each race gets it's own starting area, most quite elaborate, and there are ultimatly multiple paths to getting to the eventual endgame zones where everyone meets, and you can jump from one zone to another to do quests. If you follow the quest chains from region to region a Night Elf and a Human have very differant experience, even if they tend to wind up with the same top level zones. As you move onto other expansions like Cataclysm or Lich king this continues where you can approach the expansion from a couple of differant directions before winding up at the end zone (and go back and clear out lower level zones you didn't do with the same character).

Most MMOs generally have one real play field for each level bracket so you move from A to B to C and it's the same for each character. ToR for example has a couple of differant starting locations based on class, but after the initial planet (which is always shared with one other class) you pretty much get funneled through the same areas in a very specific order, doing the same quests as everyone else, with the addition of a few extras (with cinematics) thrown in for your profession.

The other big thing is WoW's endgame... namely that it has one, and it keeps expanding it and adding in a new endgame. Most MMOs simply do not launch for crap with an endgame, so when people max out their characters there is nothing really left for them to do. WoW generally has a fairly substantial menu of things you can do with a maxxed out character so if you get tired of one grind you typically have some other things you can do instead, and it typically addes a few more endgame dungeons or whatever a couple of times a year between expansions, so in general by the time most of the community has broken Ulduar (for example) they add in Icecrown, etc...

I did indeed get burned out with WoW (after Lich King), but I understand the appeal, and why people keep coming back to it, and why it dominates. Most people launching MMOs fail to realize that at the end of the day it's all about content and gameplay, and they aren't competing with WoW as it was when it launched, but what it is now. WoW might show it's age but it's not exactly ugly (on it's own merits, not compared to the state of the art) and has tons of content and gameplay to keep people coming.

Most action-RPG hybrids that boast they are doing away with "WoW style combat" effectively shoot themselves in the foot right from the beginning because that's what millions upon millions of RPG nerds want. They do not want a twitch contest, and duelling internet connections, for that they could be playing a shooter (and might very well do that when they are so inclined). When someone clones WoW almost verbatim, with the same basic style of doing so, it usually fails because the game might look prettier but lacks much in the way of endgame. People who like the game max out their characters, and then pretty much figure "well that's it? I'll go back to WoW where there is still stuff to do" and leave.

Of course I say this knowing that most people who ask the question of why WoW dominates do so rhetorically, in an attempt to point out it's ridiculousness (in their own mind). At the end of the day WoW is slowly losing people due to age, but still dominates because it's simply the best game out there in terms of solid gsmeplay, amount of content, and giving RPG gamers what they want in terms of a largely stat driven experience. Chances are if you find WoW's combat boring, you weren't really the target audience.

Now understand, I am an Ex-WoW player, but not because I hate it or anything, I just got burned out, and when my guild of years collapsed so did a lot of my will to play. I've tried to go back, but found it kind of depressing on a lot of levels. I very much respect WoW, what it stands for, and will tell everyone it's an awesome game. In absolute terms, better than a lot of the MMOs I currently play.

To be honest EA-Bioware kind of had the right IDEA on what needed to be done to actually steal WoW's audience but they failed on the implementation, getting too tied up on the bells and whistles, and the actual leveling process, without enough initial focus on the endgame. Likewise when I, and a lot of other people, fortold ToR as being the "WoW-killer of legend" it was when it was believed EA was spending close to a billion dollars (Avatar type money) to make it. That was enough money to produce enough content (especially over the years of development) to seriously give WoW as it stood at the time a challenge on that front, but in reality it was financed on a fraction of what was rumored (even if still EA's most expensive game in history). Likewise I, and others, jumped the gun playing in Beta and stuff, judging it by what we saw there, which lead us to certain assumptions which were not met, namely in terms of progression and how the endgame was going to pan out since we didn't have access to that much of the game at the time.

Right now I kind of suspect the next big MMO is ironically going to be Blizzard's own "Project Titan" assuming it doesn't turn out to be a Planetside/Tribes: Ascend, clone like has been rumored... that could be paticularly bad if it is since it seems like Planetside 2, and the genere in general, hasn't quite taken off to the extent initial predictions though it would.
 

skywolfblue

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Dansen said:
The glaring problem, boring ass combat; and yet THIS is the golden standard mmos aim for? It really shouldn't be too hard to beat this game, its on its last knees, but the fact that it was able to beat out TOR is just pathetic on EA's part. Is it really only because WoW has a ludicrous number of subscribers? If publishers had half a brain they would support games that broke the mold. Why do you think WoW has remained relevant for so long?
It's not a matter of "breaking the mold" it about offering a "better product in the whole". Which is a shockingly difficult thing to do. Blizzard did a masterful job of polishing WoW and making all the bits come together right. From complex and engaging end-game content, to the lore, story and artwork.

There's a lot of new MMOs that come along boasting new graphics or new mechanics. But as a whole, they have flaws or structural weaknesses that make the game as a whole, not quite as good as WoW.

The industry as a whole holds it on a pedestal because (surprise) it's a damn fine game. You may not care too much for it, but there's around 10 million subscribers who pay money each month because they love the game.

I am an ex-WoWer (quit shortly before cata). But I can still respect the game and the people who play it.
 

Jandau

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Dec 19, 2008
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Well, a number of reasons...

1. The graphics aren't an issue. Firstly, the visual design is distinct and fairly consistent. You can pretty much recognize WoW at a glance. Secondly, the old graphics are also one of the keys to the game's success - everyone and their grandmother can run the damn thing, which wouldn't be the case with higher system requirements. Finally, the graphics HAVE been getting better with each expansion.

2. The quest structure might seem dated, but to be hones the genre hasn't really managed anything better so far, so it stands up in comparison.

3. The hotkey combat is also dated, but it has a number of advantages. It's easy to learn, it allows for each player to have access to dozes of skills and abilities (which might become too impractical with a more involved combat system), everyone is familiar with it and finally, it's fairly lag-resistant.

Personally, I got fed up with it and left years ago, but I understand why it's still popular. None of the things you list are actually a problem and the game does have plenty of good in it. Also, many of its mechanics have been polished to a mirror shine over the years.

Finally, there's the matter of it being the biggest MMO ever, by a landslide. It's so insanely huge in comparison to pretty much any other game in the genre that it has a gravity field of its own. That field means that everyone only does WoW-style MMOs and those MMOs can't measure up to the accumulated years of polish that WoW has. So the genre isn't moving forward, which in turn keeps WoW relevant. And the fact that it's so big and nothing significantly better has come along means that most people will turn to it as their "default" MMO fix.

The spread of Free2Play MMOs is what will likely kill it eventually, since people will go play other game of roughly equal quality that are cheaper, but it'll be years before that happens...
 

Auron

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Well, for starters it's a real RPG, which is supposed to be about the stats and what your character can do, as opposed to what you as a player can do.
Wait what? I thought RPG was about character interaction roleplaying and dialogue not +1 swords and scripted encounters. WoW is closer to action "rpg" than any classic crpg like Baldur's Gate or Torment.

That said the rest of your argument is reasonable, level 20 is not enough to sample the game which is one of it's major failures to tell the truth, the levelling process is mostly uninteresting and activities like pvp are meaningless until top level, at least dungeons you can do while levelling but still the early dungeons were nerfed enough to be walks in the park and with heirlooms there's no difficulty at all nowadays.
 

Joccaren

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Dansen said:
However its age really shows. The majority quests seem to only consist of; fetch item, kill x amount of creeps or my personal favorite, kill creeps to get fetch items. Pretty damn boring and repetitive.
This has nothing to do with age sadly. Most quests in a lot of RPGs are fetch or kill quests, 'cause they're the easiest to make. I swear the vast majority of quests in Skyrim were to go to a random place, pick up a random item, and bring it back to a random person. Mass Effect 3 was filled with the worst type of fetch quests ever too. Story quests are more rare as story isn't exactly the main focus of MMOs.

The hot-key combat is not engaging at all. You either have the right numbers to kill something or you don't, no skill involved. There may be strategy involved, but it is really only satisfying when you coordinate with others. On your own you don't have to really do much in the way of thinking. Spam ability, debuff, spam ability, power ability, heal, spam ability, repeat. Upon reaching the cap I uninstalled the game.
This is a mix of RPG and MMO problems.
The hotkey combat and such is an RPG mechanic, and one a lot of people like. Its a mechanic that focuses on your character's skill rather than your own. You have to use tactics and forethought to make sure your character has that skill, and uses it well, but you don't have to have any skill yourself to do well - you just need to have good strategies and builds.
The main shine being in the Multiplayer is a staple MMO thing. MMOs are designed as multiplayer experiences. They're not single player games where you play solo and expect to be challenged like that, in MMOs you play in Raid groups and expect to have to work as a team to succeed. This is also a part of RPG mechanics with dedicated class roles - a healer who tries to keep low aggro, and spam healing at the tanks, the tanks that try to keep as much aggro as possible and take the damage from mobs, and your DPS who try to maximise DPS against mobs without taking over the aggro from the tanks.
It may not be a type of gameplay you like, but not everyone likes action based gameplay either. I, personally, am sick to death of it thanks to its over saturation in this generation, and its large focus on twitch mechanics a lot of the time or button mashing as opposed to thinking about how you approach things.

The glaring problem, boring ass combat; and yet THIS is the golden standard mmos aim for? It really shouldn't be too hard to beat this game, its on its last knees, but the fact that it was able to beat out TOR is just pathetic on EA's part. Is it really only because WoW has a ludicrous number of subscribers? If publishers had half a brain they would support games that broke the mold. Why do you think WoW has remained relevant for so long?
Why has it remained relevant for so long?
It is a finished game that has a LOT of content, and is fairly well polished for an MMORPG. For the type of game, its rather good. It may not be your cup of tea, but it is a solid game. Innovation for the sake of innovation is worth bugger all. A lot of the time it comes at a cost of the feel of the MMO or RPG gameplay, and that causes a game to fail as it tries to be different even though people don't want it to be. WoW has a lot of room for improvement, but its not quite as easy to beat as you might think.
 

Ryan Hughes

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Jul 10, 2012
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Dansen said:
However its age really shows. The majority quests seem to only consist of; fetch item, kill x amount of creeps or my personal favorite, kill creeps to get fetch items. Pretty damn boring and repetitive. The hot-key combat is not engaging at all.

The glaring problem, boring ass combat; and yet THIS is the golden standard mmos aim for? It really shouldn't be too hard to beat this game, its on its last knees, but the fact that it was able to beat out TOR is just pathetic on EA's part. Is it really only because WoW has a ludicrous number of subscribers? If publishers had half a brain they would support games that broke the mold. Why do you think WoW has remained relevant for so long?
I agree with one caveat: This is not outdated game design it is simply bad game design. Take a look at older console and PC RPGs, before the era of the MMO: they rarely had any kind of fetch quest or grinding. Fetch quests and grinding are meant -intentionally- to elongate a game and increase play time, thus increasing subscription fees. So, the design there is not so much inept as it is evil.

EA also screwed Ultima, and basically every RPG they have been involved in has turned to crap. This is not likely to change, as they have been doing this since about 1999, and will probably bankrupt themselves before they figure out how to not ruin great RPGs. (Here is a secret: let artists be artists.)

I agree that the basic comic-book style art design is fantastic, though, but the community in WoW is only slightly better than that if LoL, so basically, it is terrible.
 

Snownine

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Apr 19, 2010
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Dansen said:
I played the free to play trial, reached 20 level as a paladin and have to ask myself why? Why is it still revered by the game industry? It feels so dated, I can see why it was a big deal ten years ago.

I don't think its a bad game. After playing a couple of dungeons I can see that it has some appealing aspects. The teamwork, unique enemies and rare drops made them pretty dam fun. The art direction is also really good in my opinion. The capital cities a visited were all really cool looking and unique. There are also hints of a good story, the story of the Forsaken seemed pretty compelling and unique, and I feel like I would care about the blue goats people(draneli?) if I actually had any idea where they came from or what their goal is.

However its age really shows. The majority quests seem to only consist of; fetch item, kill x amount of creeps or my personal favorite, kill creeps to get fetch items. Pretty damn boring and repetitive. The hot-key combat is not engaging at all. You either have the right numbers to kill something or you don't, no skill involved. There may be strategy involved, but it is really only satisfying when you coordinate with others. On your own you don't have to really do much in the way of thinking. Spam ability, debuff, spam ability, power ability, heal, spam ability, repeat. Upon reaching the cap I uninstalled the game.

The glaring problem, boring ass combat; and yet THIS is the golden standard mmos aim for? It really shouldn't be too hard to beat this game, its on its last knees, but the fact that it was able to beat out TOR is just pathetic on EA's part. Is it really only because WoW has a ludicrous number of subscribers? If publishers had half a brain they would support games that broke the mold. Why do you think WoW has remained relevant for so long?

I have not played WoW for years now but I have to say the experience you get at level 20 is nothing compared to end game gameplay. The feel of the game is much different when you are clearing the high end dungeons with good parties and not devoting time to grinding levels.
 

sammysoso

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Jul 6, 2012
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Why is it relevant?

It's still making tons of money, basically.

As to its quality, I don't have any answers. I'm not a MMO player.
 

PrimitiveJudge

New member
Aug 14, 2012
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Dude remember back in 1999 when Everquest was relevent. I that lasted 2 years after WoW, at that time EQ2 was out and kicken but bringing up memories of awesiome in most people's MMO EXP. WoW is the more new age bullshit, but same concept and blizzard made stories, people talk about it because Blizzard make stories, while Sony takes a piss in the woods and makes a game off of it.

I love both, but that never means that I would never talk shit about them now.

Blizzard:
BAD BAD BAD, lag and power issues on race and class.

Sony:
Rarely fix mistakes, fails to merge.

Still OT: Make blizzard and Sony merge. It would speed up Blizzard production and also make actuall better stories. Starcraft and Diablo started off good but their CGI movies got painful to watch and the story made me want to do 3 lines of Asbestos
 

Sean951

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Mar 30, 2011
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It rose to prominence by having low system requirements and being more forgiving than any of the other MMOs. No loss of XP for death, fast travel, and dungeons that offer a challenge but don't punish. And they have gotten far, far better at it. The old 3 hour dungeons are now broken up into segments that take 30 minutes, the quests have a certain Blizzard flair (which you either love or hate, I happen to love it), and the zones continue to get more dynamic and change as you do the quests.

However, what keeps people playing is the connections you make. The guild I was in before I quit was amazing fun. We had in-jokes, we knew each other, and we just clicked. In fact, I keep in touch with my personal healbot via Steam and we talk fairly often, though that could also just be a tank/healer relationship.