When Evolve was first announced, it probably was one of the biggest video game hypes. Up till that point, the only shooter games were military-based, and that was getting really stale. Evolve was suppose to be the one game that brings back co-op shooter. But we all know how this game turned out to be. This game made a terrible first impression on me with its boring beta and the ridiculous dlc packs and TWO season passes. And after playing for a bit over at my friend's house, I decided to boot up by L4D 1 & 2 to see why those games worked so well.
Location
L4D series had 12 locations (yes, I counted them), all of which are distinguishable from each other had had unique feels. And each of those locations had multiple stages from 5 to 8 stages PER location. That is fuck load of gameplay value. Now, evolve has 12 maps as well for hunt (There are 4 for defender but no one plays that mode), but they are all on a gloomy, dark planet colonies. If compare the maps, L4D series was linear w/ ambush spots, car alarms, pick up weapons here and there, and a witch for clueless players. This is much better playing experience compare to Evolve's enclosed map, where everyone is literally going around in circles. There are wildlifes here and there, but since you are going around in circles, a smart player can guess where they might spawn
co-op gameplay value
The fact that you can't play this game in a local co-op split screen AND as the monster while in online party is ridiculous. Not only does L4D had split-screen co-op up to four players, but it allowed online party members to be both the survivals and zombies.
Speaking of zombies
The zombies were a lot more fun to play as compare to the monsters in Evolve. Maybe it's because i'm not force to play the same monster for 15 min until I can evolve into the next monster which I have to spend 30 min playing until I unlock the next one. The reason why zombies died so easily was to have players adapt to the gameplay of the next zombie. It added variety of playing as a zombie especially playing as a tank.
The characters
Each of the 8 humans in L4D series were fully fleshed out characters to have players connect to them. I personally connected to Ellis because of his open, friendly, inclusive and highly (even unrealistically) optimistic personality. Evolve throws in so many characters, it's hard for the players to relate to.
L4D had ZERO dlc bullshit
The reason why L4D series is so great on steam is because of the mods. These add custom games, weapon skins, and character skins which players never had to spend a dime on it. Evolve had some of the most extensive dlc I've ever seen. As Angry Joe once said, "You are giving me a gun, that's painted blue, and you want to charge me $2?" This only was made WORSE when 2K had the balls to announce 2nd Season Pass!. And even with those season passes, there is were $130 worth of dlcs that weren't part of the season passes
Conclusion
I still can't believe these two games were made by same guys. I seriously think 2K fucked with the development and this is what we get.
Location
L4D series had 12 locations (yes, I counted them), all of which are distinguishable from each other had had unique feels. And each of those locations had multiple stages from 5 to 8 stages PER location. That is fuck load of gameplay value. Now, evolve has 12 maps as well for hunt (There are 4 for defender but no one plays that mode), but they are all on a gloomy, dark planet colonies. If compare the maps, L4D series was linear w/ ambush spots, car alarms, pick up weapons here and there, and a witch for clueless players. This is much better playing experience compare to Evolve's enclosed map, where everyone is literally going around in circles. There are wildlifes here and there, but since you are going around in circles, a smart player can guess where they might spawn
co-op gameplay value
The fact that you can't play this game in a local co-op split screen AND as the monster while in online party is ridiculous. Not only does L4D had split-screen co-op up to four players, but it allowed online party members to be both the survivals and zombies.
Speaking of zombies
The zombies were a lot more fun to play as compare to the monsters in Evolve. Maybe it's because i'm not force to play the same monster for 15 min until I can evolve into the next monster which I have to spend 30 min playing until I unlock the next one. The reason why zombies died so easily was to have players adapt to the gameplay of the next zombie. It added variety of playing as a zombie especially playing as a tank.
The characters
Each of the 8 humans in L4D series were fully fleshed out characters to have players connect to them. I personally connected to Ellis because of his open, friendly, inclusive and highly (even unrealistically) optimistic personality. Evolve throws in so many characters, it's hard for the players to relate to.
L4D had ZERO dlc bullshit
The reason why L4D series is so great on steam is because of the mods. These add custom games, weapon skins, and character skins which players never had to spend a dime on it. Evolve had some of the most extensive dlc I've ever seen. As Angry Joe once said, "You are giving me a gun, that's painted blue, and you want to charge me $2?" This only was made WORSE when 2K had the balls to announce 2nd Season Pass!. And even with those season passes, there is were $130 worth of dlcs that weren't part of the season passes
Conclusion
I still can't believe these two games were made by same guys. I seriously think 2K fucked with the development and this is what we get.