lacktheknack said:
Nomanslander said:
Well I guess it's the same reason it's easier to program an NPC to try and kill you than ask you how your day has been. Let me explain since I know this might sound a bit off.
When you're playing as some super bad-ass, you're really only tasked with doing one thing. Killing waves and waves of bad guys till you reach the end. But when your character is a bit more flawed, the task of winning tends to be more difficult. Playing as a flawed character means a game is going to need to be more elaborate in its means of resolve than just simply shooting things dead.
The trait of being some super bad-ass just happens to compliment the simplicity of most games today.
Think of it like this. If you're playing a game where you're some space marine tasked with killing hundreds and hundreds of evil aliens, what else could you be but some super bad ass?
I guess that's just one reason why games are like that.
This doesn't address the underlying issue: Why are so many games about killing hundreds and hundreds of (insert thing here)?
Why are there not more games like Myst, where killing was never a good option (nor was it available)? Or Mirror's Edge, where the goal to to run AWAY from tons of dudes? Or LIMBO, where the task is basically "Don't Die"?
Developers today are lazy.
Ever noticed how even though graphically games have excelled in the past 10 years, you couldn't say the same about the AI?
For instance the best shooter I've seen even up till now when it comes to enemy AI still has to be the original Fear, and when you think about how many shooters have come out since then it really paints a picture of how badly the game industry has been negligent.
Fact is the general console gamer prefers dumber and prettier games than they do with games that demand a little bit more brain power to finish.
That's just where the industry is today.