Why no Star Wars space sim?

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BaronVH

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Oct 22, 2009
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To me the best part of Star Wars Battlefront is the spaceship battles. The movie that ushered in the space sim in the first place is Star Wars. I know in the past X Wing was highly regarded, and now with the resurgence of this type of game, I am surprised there is no desire to bring back an X Wing style of game. It is my understanding that these aren't as costly or demanding to make as FPS are. I am not talking about a multiplayer only, but one with a robust single player with a story arc.
 

BabySinclair

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Apr 15, 2009
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Because EA. No really, they're to blame. If if wasn't for their craptastic exclusive stranglehold of the franchising rights for games I'm sure someone would make one, it's not like there isn't a market. EA has decided it's not a big enough market for their idiocy of business strategy so we probably won't see one until the rights expire. Maybe if we're lucky there will be a not so crappy Rogue One tie in game but I'm not holding out hope.

Single player experience in an EA game? Spending less money on a game so it doesn't require AAA sales? EA doesn't understand these things and I don't want to have to buy the A-Wing DLC, the TIE Defender DLC, and TIE Advance DLC just to be able to play the damn game.
 

DefunctTheory

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Pretty much what BabySinclair said - E 'Voted Worst Company By Consumers' A.

And because EA are in charge, here's the problem - Battlefront: Star Wars is a colossal cash cow. It's pretty much a 90 dollar game with the potential to cost even more once the current 'Season Pass' runs out, and if you want to play a Star Wars game, it's one of two options open to you, the other being an MMO. Another Star Wars game would only serve to provide a cheaper Star Wars experience.

I'd perform horrendous, terrifying sex acts to get a new Rogue Squadron, but alas, it's not going to happen. At least not until the Battlefront stone has been squeezed for its last drop of blood.
 

Sniper Team 4

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Apr 28, 2010
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Please. Everyone wants to play with a lightsaber or a blaster. Haven't you been paying attention? That's all anyone wants.

It's not like X-Wing is remembered as a classic. It's not like TIE Fighter is considered even better and people praise it to this day. It's not like the Rogue Squadron series was amazing and has a rabid fan base. It's not like fans lost their freaking MINDS when EA and Dice said, "No space battles," in Battlefront. It's not like I've been dreaming for years, DECADES, for a remake of X-Wing to come to consoles.

See? No one wants to relive the Death Star trench run, or take part in the crazy battle of Endor, dodging fire from capital ships as you try to stay on the tail of that TIE fighter that just vaporized your wingman and you know in the back of you mind that one stray shot could do the same to you.
No, of course no one wants to play that. Everyone wants their glowing stick of death.
 

ThatOtherGirl

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Jul 20, 2015
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Oh man, a remake of x-wing is on my all time biggest wish list.

The reason why not though is simple. "Our market research suggests people don't play air/space combat sims, and we have shoved our heads so far up our own ass that we can't see that this is because there are almost no examples of the genre on the market."

However, with Poe Dameron being such a fan favorite we might be able to get it through to these people that this is something we desperately want back.
 

Something Amyss

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Dec 3, 2008
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The one thing Battlefront has done is make me wish for a new Rogue Squadron. I don't really care about space sims, but can we get space battles in that format? Pretty please?
 

baddude1337

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Jun 9, 2010
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As noted above, EA is pretty much the main problem here. They are a AAA publisher who see no other genres other than FPS, open world third person action game, and bare-bones RPG's.

If Disney actually kept or re-made a Lucasarts team we might have seen a larger variety of Star Wars games, but as is we are stuck with EA making a multiplayer only game with bare minimal content. And sadly, given how much money it made, that's probably all the Star Wars we will get, outside of Bioware's RPG (which I don't have high hopes for after their recent gaming efforts).

For now, X-Wing Alliance has a pretty great HD pack, as well as remakes of X-Wing and Tie Fighter on it's engine. The HD pack even has a huge craft pack, including ships from Episodes 1-3 and a load more EU ones for the battle maker, which will keep you busy for a loooooooooong time. I've even seen people making Epiosde 7 ships on their forums, so expect to see those and EP 7 inspired scenarios soon.

Granted, if it does happen, there will need to be some streaming. Mainly not every single button on the keyboard being used for the game (Do I really need dozens of different ways to cycle targets?).
 

Shoggoth2588

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Aug 31, 2009
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Like everybody above has said, it's EA's fault. EA doesn't make big-budget space sims, EA doesn't make Nintendo games, EA isn't going to make a small game using the Star Wars IP. Disney is also to blame for making that stupid exclusivity deal WITH EA but it's mostly EA to blame here.
 

Recusant

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BabySinclair said:
Single player experience in an EA game? Spending less money on a game so it doesn't require AAA sales? EA doesn't understand these things and I don't want to have to buy the A-Wing DLC, the TIE Defender DLC, and TIE Advance DLC just to be able to play the damn game.
Oh good gravy, can you IMAGINE the backlash a TIE Defender DLC would cause? Remember how much they had to tone down the Advanced in XvT to make it palatable, and how even so, every furball match was "No Beams, No Advanceds" (well, every one I saw; my friends and I tended to stick to missions; they made for better matches)? Half of every team would have to be missile boats!

What I'd love to see (actually, I wouldn't; it'd have to be an EA game, I don't touch anything they make anymore, and it'd just depress me that I wouldn't play it) would be an updated version of TIE Fighter, but not a modern one. An updated version that stopped around, oh, let's say 2002 or so. Update the graphics beyond 640X480 SVGA, but skip the lizardman monitor resolution. Add in the ability to skip entire cutscenes, but skip the need to have them be twelve minutes long to hide obnoxiously long loading times. And for pity's sake, GIVE ME FORCE FEEDBACK SUPPORT! Better yet, give me Force Feedback support and call it "virtual reality", thereby reminding people that that term refers to increasing layers and strength of immersion, not hooking your machine up to a ViewMaster.

But we all know that's not going to happen. Electronic Arts might've done it, but this is EA.
 

Wuvlycuddles

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Oct 29, 2009
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Given the huge amount of money people threw at Star Citizen and the relative success of Elite Dangerous I find it hard to believe EA hasn't thought about bringing back X-Wing or Wing Commander (I assume they still own it?) and cashing in on the nostalgia.
 

kiri3tsubasa

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EA doesn't have exclusive rights to Starwars games. Konami is doing a Star Wars card battle game [https://play.google.com/store/apps/details?id=jp.konami.swfc&hl=en] and Star Wars: Uprising [https://playstarwarsuprising.com/] is by Kablam. DISNEY is the one that owns all rights to Star Wars, if they do not want a space sim then their will not be one no matter how much you want to blame EA.
 

DefunctTheory

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kiri3tsubasa said:
EA doesn't have exclusive rights to Starwars games. Konami is doing a Star Wars card battle game [https://play.google.com/store/apps/details?id=jp.konami.swfc&hl=en] and Star Wars: Uprising [https://playstarwarsuprising.com/] is by Kablam. DISNEY is the one that owns all rights to Star Wars, if they do not want a space sim then their will not be one no matter how much you want to blame EA.
EA does have exclusive big game right. If it's on consoles or PC, its EA's. Disney reserved the right to make mobile (iOS/Android) if they so choose to.

http://www.starwars.com/news/electronic-arts-selected-for-multi-year-agreement-for-the-future-of-star-wars-gaming

Konami isn't 'doing' Star Wars Force Collection - They did Star Wars Force Collection. It got released the same year as EA got the exclusive deal. Presumably, due to the license they acquired sometime before EA locked down Star Wars, they can continue to fiddle with an already released game.

Star Wars: Uprising was released in 2015. The company has a large quantity of employees who used to work at both EA and Lucas Arts. Presumably they sub-licensed the game rights for Uprising from one or the other.
 

Neverhoodian

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Apr 2, 2008
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I hate EA as much as the next person, but I don't think they deserve the blame for this.[footnote]Well okay, they deserve SOME of it...they used to make great sims like Chuck Yeager's Air Combat, after all.[/footnote] The slow, painful decline of flight and space sims is an industry-wide phenomenon that's been going on for decades now.

There's an interesting blog post Super Bunnyhop linked to in his Tie Fighter review that tried to explain the reasons:

http://mostlyfilm.com/2011/07/27/air-con-the-death-of-flight-sims/

TL;DR - the genre became dry and overly complicated in an attempt to appeal to the "rivet counters." Meanwhile, the video game market went from niche to mainstream, but the flight sim market generally stayed the same size. Finally, air combat in general has lost its luster and romanticism in a modern era of drones blithely bombing caves and hovels.

I can't say I agree with all of his assertions (wouldn't the lack of excitement in modern air combat bolster interest in good ol' fashioned dogfighting?), but it's a good read nonetheless.

Sniper Team 4 said:
Please. Everyone wants to play with a lightsaber or a blaster. Haven't you been paying attention? That's all anyone wants...Everyone wants their glowing stick of death.
I realize you were being sarcastic with your post, but this part rings depressingly true. In my experience, folks like us appear to be a small minority.

Growing up, I was the one kid who chose to be Wedge Antilles for pretend Star Wars play sessions while everyone else fought over who got to be Luke and Vader. I remember people complaining that Dark Forces didn't have any lightsabers, and the sequels caught flak for not giving them right away. I was the only person in my group of friends who disabled heroes in Battlefront II because Jedi/Sith screw up the game balance (especially Darth Maul and his bullshit saber throw spam). One of the first things that greeted me when I installed Star Wars: Uprising (shut up, I wanted something to pass the time during work breaks) was a chat log inundated with messages like "how do I get lightsaber?" and "this game is dumb because you can't be Jedi."

Seriously people, it's a big galaxy, and video games are one of the best mediums to explore it. Why do you always want to go back to the same emotionally stunted hoodie monks and their glorified glowsticks?
 

the.chad

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Nov 22, 2010
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Hmm... OP has got me thinking that they should do a Star Wars Space Sim just like FreeLancer :)

One can dream at least...
 

Neverhoodian

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the.chad said:
Hmm... OP has got me thinking that they should do a Star Wars Space Sim just like FreeLancer :)

One can dream at least...
Your wish is (somewhat) granted!
http://www.moddb.com/mods/fwtow

Multiplayer only, though...

But yeah, an open galaxy Star Wars space sim where you can do whatever you want has pretty much been my dream game since I was a kid. Bonus points if it allowed planetside exploration as well.
 

Windcaler

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Nov 7, 2010
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Even though it was said already Ill say it again. Its because EA has exclusive rights to the franchise which was a mistake from the beginning. Rather then allowing lucas arts to divy out the license to developers with great star wars ideas were stuck with the watered down, looks pretty, but never has any depth games that EA usually releases.

Star wars battlefront is a shadow of its former self and while it looks pretty and I can definately see the building blocks of greatness behind it EA will just dumb the game down to the lowest common denominator and refuse to do anything interesting with the liscence.

We will never get an amazing Pazak game, which Im sure some indie devs wanted to jump on, we will never have a city/civilization builder set in star wars, we will never have an awesome sci-fi Martial arts adventure surrounding the Masters of Taras Kasi, etc, etc, etc. As long as EA holds the liscence all were going to get is the safe bet games. The FPS, the cover shooters, the bland experiences(how you make star wars bland is beyond me but Battlefront did it), everything that is artisticly bankrupt and a safe bet to make money.
 

008Zulu_v1legacy

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Sep 6, 2009
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Unless it has playable Jedi, EA won't make it.

There is a Star Wars total conversion for the old Freelancer game. Looks pretty good for a conversion on a 13 year old game.
 

Christian Neihart

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Jan 29, 2012
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For what it's worth, I'm working on making a Star Wars Balder's Gate based on the Fantasy Flight Force and Destiny rules. Granted it's a solo project and I am working with Blender, Unity and junk.
 

pookie101

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as for why i think its covered really well. in the end its the fault of some guy in a suit who has never touched a video game since he was 10 deciding while they can make a profit from a space sim the genre is now not popular enough to make uber $$$ therefore the genre is dead.

Christian Neihart said:
For what it's worth, I'm working on making a Star Wars Balder's Gate based on the Fantasy Flight Force and Destiny rules. Granted it's a solo project and I am working with Blender, Unity and junk.
i can already feel a disturbance in the force, its like the sound of a million disney and EA lawyers sharpening their cease and desist claws