Covarr said:But Yahtzee is correct, it still needs "a few more hoops". Personally, I'm thinking of a few things:
- [li]Higher Greenlight fee - $100 is a good token fee, but $300 to $500 might do a better job keeping out scammers, or developers who whipped something together in Game Maker in ten minutes.[/li]
if that was the case most people in my country couldnt publish games on steam, since the government a few years ago put a retarded barrier on how much money one can spend on imports, it was 400 dollars, this year it was reduced to 300 dollars
Covarr said:[li]Stricter video requirements - Currently, a Greenlight submission needs "At least 1 video showing off your game or presenting your concept". I don't think that's enough. Anyone can make a trailer in After Effects. I think Greenlight would be more effective if they required at least one minute of uncut gameplay (non-cutscene) footage. This can be IN ADDITION to a fancy trailer, but the point is it allows people to see where the game's actually at. This will help keep out the dishonest developers who aren't building something as good as they'd like voters to think.[/li]
Covarr said:[li]Less democracy - It's great that customers can have a say in what products come to the market, but in the end it needs to be Valve who gives something the yay or nay. As it turns out, a game studio has a better idea what's good and what's not than the average sheep customer, who will vote for anything that has zombies or calls itself "survival horror".[/li]
Covarr said:[li]Low-vote thresholds - Require a certain minimum yes votes based on how long a game has been in Greenlight. I think it would be more effective as a whole if there were fewer games for voters to dig through, and getting rid of the stuff people obviously don't want will help the cream rise to the top more easily. Allow and encourage resubmission of games that get knocked off for low votes, without charging another submission fee, but make the developers wait (maybe 2-3 months) before they can resubmit, so that they have time to improve their product and/or concept.[/li]